Commit graph

1282 commits

Author SHA1 Message Date
Jason Lee
c523b3485b
sidebar: Refactor Sidebar to support Styled. (#1658)
## Break Change

- The `width`, `border_width` method has been removed from Sidebar, use
`Styled` trait to use `w`, `border` method from GPUI instead.

```diff
Sidebar::left()
-   .width(relative(1.))
-   .border_width(px(0.))
+   .w(relative(1.))
+   .border_0()
    .collapsed(false)
```
2025-11-21 22:44:35 +08:00
Jason Lee
44829a05e4
setting: Add SettingFieldElement trait. (#1657)
Co-authored-by: Sunli <scott_s829@163.com>
2025-11-21 10:48:29 +00:00
Andreas Johansson
ffeeee5d12
docs: Fix minor docs issues (#1656)
Fixes #1643 by removing invalid docs
2025-11-21 17:34:30 +08:00
obito
c91d806057
tab: Allow tab item to fill remaining space. (#1654)
<img width="2766" height="1818" alt="image"
src="https://github.com/user-attachments/assets/f5c275f7-1165-4a0d-a24d-d35cefb64e2d"
/>
2025-11-21 11:49:30 +08:00
Floyd Wang
41d2b9808b
color_picker: Add radius on focus border (#1652)
| Before | After |
| - | - |
| <img width="143" height="51" alt="SCR-20251121-jwmj"
src="https://github.com/user-attachments/assets/69693a83-dbf8-44ea-b46e-bd88c3c2f1f3"
/> | <img width="135" height="45" alt="SCR-20251121-jvol"
src="https://github.com/user-attachments/assets/177a90fc-8400-4df7-9ee2-3b4f32633c4b"
/> |
2025-11-21 02:53:14 +00:00
Andreas Johansson
b6bf2d8c5e
menu: Use defer to avoid race conditions with click listeners (#1651)
When using `.context_menu` on a parent element, the
`window.on_mouse_event` would fire before, for example, the tables
`on_mouse_down` so it'd be like this:
1. First right click = no context menu, right_clicked_row is set
2. Second right click = context menu, but with the row from the first
click

Before: (Look at `Selected row`)  


https://github.com/user-attachments/assets/5eb89a00-f1ce-4423-b8d7-3ec61b848b83

After:


https://github.com/user-attachments/assets/10033ca4-4c2c-47b5-ace5-6ba745fcfee5

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-21 02:27:21 +00:00
Jason Lee
c8652f9010
setting: Add Settings component. (#1632)
https://github.com/user-attachments/assets/3c6315d9-1183-419c-bb17-a8f7ac0cf25c
2025-11-20 13:51:44 +00:00
Jason Lee
0a24925a7f Bump v0.4.1 2025-11-20 17:26:14 +08:00
Floyd Wang
d55125149b
list: Fix incorrect selected item background color (#1648)
It will mix `accent` and `list_active` before.
2025-11-20 16:46:57 +08:00
grubby
d251a9b08b
icon: Rework icons to make use of the IconNamed trait (#1640)
This makes use of the `IconNamed` trait and a blanked implementation to
convert anything that implements this to an `Icon`.

This allows for easily defined custom versions of `IconName`, while
minimally changing existing code (essentially only if you previously
made use of the `.path()` method on the `IconName` enum; this now
requires an import of the `IconNamed` trait).

# Example
```rust
use gpui_component::IconNamed;

pub enum IconName {
    Encounters,
    Monsters,
    Spells,
}

impl IconNamed for IconName {
    fn path(self) -> gpui::SharedString {
        match self {
            IconName::Encounters => "icons/encounters.svg",
            IconName::Monsters => "icons/monsters.svg",
            IconName::Spells => "icons/spells.svg",
        }
        .into()
    }
}

// this allows for the following interactions (works with anything that has the `.icon(icon)` method
Button::new("my-button").icon(IconName::Spells);
Icon::new(IconName::Monsters); 
```

If you want to directly "render" a custom `IconName` you must implement
the `RenderOnce` trait and derive `IntoElement` on the `IconName`.

```rust
use gpui::{IntoElement, RenderOnce};
use gpui_component::IconNamed;

#[derive(IntoElement)]
pub enum IconName {
    // The same as before
}

impl IconNamed for IconName {
    // The same as before
}

impl RenderOnce for IconName {
    fn render(self, _: &mut gpui::Window, _: &mut gpui::App) -> impl gpui::IntoElement {
        gpui_component::Icon::empty().path(self.path())
    }
}

// this allows for the following interaction
div()
    .child(IconName::Monsters)
```

Overall I think is an improvement to the existing way to do custom
`IconName` implementations.

I am unsure if this change should also be reflected in the documentation
on the section with "Icons & Assets", though I personally think it would
make sense to highlight this way to do custom versions of `IconName` as
it is considerably less involved than the current approach.

Closes #1627.

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-20 02:30:08 +00:00
Adriano Tumino
2e3387a76f
sidebar: Add to support disable state to sidebar item. (#1645)
Hello,
I added a disabled flag to turn off the SidebarmenuItem

<img width="735" height="528" alt="image"
src="https://github.com/user-attachments/assets/47f60476-004c-4fe5-9baf-519d16b93f93"
/>

---------

Co-authored-by: TUMINOA <adriano.tumino@leonardocompany.com>
Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-20 02:16:41 +00:00
Jason Lee
96c34a9fb0
sidebar: Improve Sidebar to allows caret icon to expand submenu. (#1642)
https://github.com/user-attachments/assets/7cd4ef52-e633-4db4-bdba-2912bba2120d
2025-11-19 05:39:24 +00:00
obito
9d11418bd1
select: Add render prop to customize item title display. (#1638)
Fixes #1410

## Problem

The `display_title` prop was overriding the default way dropdown option
titles are displayed, causing incorrect rendering of option titles.

**Expected behavior:**
<img width="716" height="944" alt="Expected dropdown display"
src="https://github.com/user-attachments/assets/38926731-32dd-4a16-9d08-7f2eed2c99a4"
/>

**Actual behavior:**
<img width="580" height="974" alt="image"
src="https://github.com/user-attachments/assets/d96b935a-ce4d-462c-a9ce-4995f5c8eeb5"
/>

## Solution

- Revert the `display_title` change that was causing the issue
- Add a `render` function to allow custom rendering of option titles
instead

This approach provides more flexibility for customizing option display
while preserving the default behavior.

cc @stippi
2025-11-18 20:30:37 +08:00
Jason Lee
01082f11d2
button: Add dropdown_caret option to show a caret icon to end of button. (#1637)
<img width="658" height="162" alt="image"
src="https://github.com/user-attachments/assets/7c233982-04c3-408c-8ae4-f672f8b135a3"
/>
2025-11-18 16:41:16 +08:00
Floyd Wang
44dc2c7f38
input: Use input border on the buttons (#1634)
| Before | After |
| - | - |
| <img width="268" height="114" alt="SCR-20251118-nasx"
src="https://github.com/user-attachments/assets/d66d4178-d6f9-4f00-b3ad-94d1aee3a262"
/> | <img width="268" height="112" alt="SCR-20251118-nazg"
src="https://github.com/user-attachments/assets/df1bdc1d-ee8b-4249-b301-4479145f393a"
/> |
2025-11-18 14:57:53 +08:00
Jason Lee
f8a7dd71bf
dropdown_button: Add more button option methods to DropdownButton. (#1633)
- Fix to not handle `dropdown_menu` when Button is disabled.
- Split a single DropdownButtonStory.
2025-11-18 14:31:14 +08:00
Floyd Wang
446831af33
chart: Add support to set stroke color on line chart (#1629)
Close #1625.

<img width="335" height="422" alt="image"
src="https://github.com/user-attachments/assets/f2235b42-9a3e-4ed7-88ae-b694ee579faf"
/>
2025-11-18 05:52:39 +00:00
Floyd Wang
ed92f63a9b
table: Use click event instead of mouse down event (#1622)
Fix the issue where clicking a button inside a table row can't stop the
click event from propagating to the table, causing the `td` element to
be selected unexpectedly.
2025-11-17 16:30:42 +08:00
Floyd Wang
db22454b3a
menu: Fix icon width to tidy indent in PopupMenuItem. (#1620)
Fix the issue of alignment after selection.

| Before | After |
| - | - |
| <img width="291" height="299" alt="image"
src="https://github.com/user-attachments/assets/ed1237dc-d4b9-4934-b2f1-1e5b558c757c"
/> | <img width="292" height="297" alt="SCR-20251117-kjik"
src="https://github.com/user-attachments/assets/200071c2-717e-4033-bf1a-906b43c77f19"
/> |
2025-11-17 11:32:14 +08:00
Jason Lee
6c4de54fa4
theme: Use font_family for all elements. (#1618)
Close #1613

- And add `mono_font_family` and `mono_font_size` for code editor.
2025-11-17 03:18:17 +00:00
Jason Lee
0a5c799aba
editor: Fix may crash on render indent guides. (#1619) 2025-11-17 03:17:06 +00:00
Jason Lee
aa4f896b20 Bump v0.4.0 2025-11-17 10:05:08 +08:00
Jason Lee
f35d0c5832 Bump v0.4.0-preview3 2025-11-14 18:42:40 +08:00
Floyd Wang
542346f3c2
number_input: Improve style details (#1606)
| Before | After |
| - | - |
| <img width="401" height="120" alt="SCR-20251114-pmci"
src="https://github.com/user-attachments/assets/75e3936c-1366-4ab1-a70a-164c47826002"
/> <img width="402" height="120" alt="SCR-20251114-pmef"
src="https://github.com/user-attachments/assets/224ca715-4131-4be5-ae4f-d70708463469"
/> | <img width="395" height="120" alt="SCR-20251114-plul"
src="https://github.com/user-attachments/assets/4b68c697-74da-4618-8f1a-fff57273378d"
/> <img width="397" height="118" alt="SCR-20251114-plwi"
src="https://github.com/user-attachments/assets/94d30c02-19e2-4fd7-916e-6e15d100c331"
/> |
2025-11-14 18:01:40 +08:00
Nico Gründel
78efbfdd7b
resizable, dock: Improve Panel adjust size logic on layout changed. (#1588)
This is a follow up to #1560 I noticed a couple small issues with
resizable panels and their use in docks after experimenting a lot:
- Sometimes the resizable group would take about ~500ms to update after
a resize. This was caused by the `StackPanel` not getting notified and
therefore not redrawn when the `ResizableState` was notified, as well as
the notify in `adjust_to_container_size` not actually firing properly.
The latter was fixed by defering the notify, though I'm still not quite
sure why that is necessary.
- In a couple of places, the total size all the panel missmatches the
container size, causing small glitches the first time a panel is
resized. Update the code in those places to properly adjust all the
panel sizes so they match the container size.

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-14 16:12:59 +08:00
Jason Lee
29fbdd371b
table: Split TableState to state.rs (#1599) 2025-11-14 14:08:29 +08:00
Floyd Wang
70fa330748
plot: Rename Label and Axis include Plot prefix (#1597)
## Breaking changes

```diff
- Label::new()
+ PlotLabel::new()

- Axis::new()
+ PlotAxis::new()
```

This is to avoid naming conflicts with `gpui` and `gpui-component`.
2025-11-14 11:49:07 +08:00
Jason Lee
69b21142dc
root: Improve new method argument to use into <AnyView>. (#1594) 2025-11-14 11:02:44 +08:00
Andreas Johansson
cf6d6b71a3
input: Fix x offset resetting for single line inputs (#1591)
Fixes #1589

Before:

https://github.com/user-attachments/assets/ae1dd1c4-de97-4336-94ab-e545a1e97047

After:

https://github.com/user-attachments/assets/62b5cf08-0782-426e-b2ee-dc018f140149

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-14 01:56:10 +00:00
Jason Lee
6d0ff7b335 date_picker: Fix duplicate popover paddings. (#1587) 2025-11-13 18:59:40 +08:00
Nico Gründel
df57b0b847
dock: Add a way for Panels to track the tab bar they belong to (#1580)
Currently, there is no good way for a Panel in a dock to e.g. add a tab
to its own tab bar. This is especially annoying as the state in
DockArea::items isn't synced to the underlying views, meaning the
`DockArea::add_panel` function will do nothing after first splitting the
panel, and then deleting the only element in the first part of the
split.


https://github.com/user-attachments/assets/2c61f2f0-9b1c-4154-8a53-b917335b94f0

This pull request adds a function that is called when a PanelView is
added to a tabbar via `add_panel` or `insert_panel_at` or when it is
removed via `detach_panel`.

This allows for entities that implement Panel to keep track of and
directly access the tab bar they belong to, and for example add new
panels to it through buttons in the dropdown menu or the top right of
the tab bar.
2025-11-13 18:02:05 +08:00
Jason Lee
a176408d81
Revert "root: Render overlays inside Root element by default. (#1570)" (#1584)
Revert #1573, #1570
2025-11-13 13:37:05 +08:00
Nico Gründel
a19826af2b
dock: Don't close tab via action when it can't be closed via context menu (#1581)
Right now the last tab can be closed via the keyboard action, even
though it's explicitly not allowed to be closed via the context menu.
This can result in an invalid app state. This pull request takes the
same check that's currently done to decide whether the close button
should be drawn in the context menu, and adds it to the close action.
2025-11-13 10:30:37 +08:00
chulingera2025
d4c4b9ad37
input: Avoid blocking vertical scroll events in single-line mode (#1562) (#1572)
Fixes #1562

  ## Problem
Single-line input fields were blocking all scroll wheel events,
preventing parent containers from handling vertical page scrolling.

  ## Solution
  - Check if input is in single-line mode and scroll is purely vertical
  - Allow vertical scroll events to propagate in single-line mode
  - Only stop propagation when scroll offset actually changes

  ## Behavior
  - Single-line inputs: vertical scroll passes through to parent
  - Multi-line inputs: all scroll behavior unchanged
  - Horizontal scrolling still works in both modes
2025-11-13 10:19:52 +08:00
Nico Gründel
3ef1ce3d3e
slider: Remove thumb tooltip (#1582) 2025-11-13 08:33:37 +08:00
Moulberry
c62bb8b6a1
notification: Fix close animation not working when closed from content (#1578)
Currently, if dismiss is called from the content_builder or
action_builder, the closing animation doesn't play.

This is because the callback happens after the `closing` variable is
set, so the animation will only start on the next frame, (and for some
reason notify() doesn't trigger another frame?).

This change makes it so that the content_builder is called first, so the
closing animation starts playing immediately on the same frame.

This also adds a check to dismiss to prevent spawning unnecessary
futures if it is called multiple times
2025-11-13 00:12:01 +08:00
ihavecoke
f2ffece9fb
tiles: Add auto-snap support for tiles panel to top and left edges (#1577) 2025-11-12 22:09:39 +08:00
Nico Gründel
5de9a24654
resizable: Improve to avoid panels from improperly resizing on container resizing. (#1560)
This pull request changes the internal behavior of the resizable panel
to get rid of some weird behavior with many panels and resizing.

Previously, when having multiple panels and dragging them into each
other, panels that shouldn't be affected got improperly resized:


https://github.com/user-attachments/assets/20d280c0-8a51-4e96-9c4a-3ade3deaca02

This pull request completely fixes this behavior:


https://github.com/user-attachments/assets/7c207dd8-d0a0-47d3-8d9e-c7127f43fa73

In addition, dragging the container smaller and larger again wasn't
idempotent:


https://github.com/user-attachments/assets/ca54b039-fd79-4fa8-87cf-590c06dd2c18

This is also fixed by this pull request, replacing the behavior with
more intuitive behavior, keeping the fractional size of all panels
constant:


https://github.com/user-attachments/assets/365d0a99-fd4b-4948-bc1b-bafdd826394a


https://github.com/user-attachments/assets/b208b34f-18e7-42a4-825a-9dad421b7ad3

If desired, it would also be easy to only change the size of the panels
that don't have a default size set when the container changes size.

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-12 21:18:05 +08:00
Jason Lee
1074f78fb0
root: Fix Root use text size may override default text color. (#1576) 2025-11-12 19:05:30 +08:00
Jason Lee
3500e5d5bc
label: Fix Label highlight may crash of not a char boundary. (#1574) 2025-11-12 10:19:43 +00:00
Jason Lee
cbd4346b87
root: Impl Styled for Root. (#1573) 2025-11-12 17:57:15 +08:00
Jason Lee
a2c16bfae6
popover: Revert defer_to focus on Popover open. (#1571)
Revert #1559 added defer to focus.

Removed the behavior of focus back to was focused handle on close
Popover, this is not correct for Popover.
2025-11-12 17:29:22 +08:00
Jason Lee
f26f01909e
root: Render overlays inside Root element by default. (#1570)
## Break Change

- The `Root::render_notification_layer`, `Root::render_sheet_layer`,
`Root::render_dialog_layer` has been removed, we don't need it now, the
Root element has default rendered them.
2025-11-12 08:04:54 +00:00
Jason Lee
f88b547b70 Bump v0.4.0-preview2 2025-11-12 15:16:49 +08:00
Jason Lee
214d3f6622
notification: Add &mut Self to content and action method. (#1569) 2025-11-12 15:10:42 +08:00
ihavecoke
e97689f12c
chore: Dependency gpui-macros/inspector to inspector features (#1568) 2025-11-12 15:10:13 +08:00
Jason Lee
b3c0188940
context_menu: Fix ContextMenu to cover parent element area. (#1566)
Close #1541
2025-11-12 06:19:52 +00:00
ihavecoke
838fd6411a
webview: Add inspector feature to enable WebView developer tools (#1564) 2025-11-12 11:11:18 +08:00
Jason Lee
a185d8ed24
menu: Fix #1545 Popover change broken submenu click in dropdown menu. (#1563)
This bug was caused by #1545.
2025-11-11 22:18:26 +08:00
Jason Lee
3cd94ea0be
popover: Fix click trigger to close popover. (#1559) 2025-11-11 21:14:56 +08:00
Jason Lee
eef8abaa15
popover: Fix #1545 incorrect to sync on_open_change to state. (#1557) 2025-11-11 18:41:23 +08:00
Floyd Wang
fbc3a6e4f4
form(field): Fix label line break not working (#1558) 2025-11-11 10:36:10 +00:00
Jason Lee
2dbfba3490
popover: Improve Popover API. (#1545)
- Add `open`, `on_open_change` method to control open state.
- Add `default_open` method.

## Break Change

This PR to rewrite the API of Popover API to make it easy to use. 

- The `content` method now can receive an element directly.

```diff
- .content(|window, cx| {
-     cx.new(|cx| {
-         PopoverContent::new(window, cx, |_, _| {
-             div().child("This popover content.")
-         })
-     })
- })
+ .content(|state, window, cx| {
+     div().child("This popover content.")
+ })
```

- And you can also just use `child` and `children` to add child
elements.

```rs
Popover::new("my-popover")
    .trigger(Button::new("trigger").label("Open Popover"))
    .child("This popover content.")
```

- Removed `PopoverContent`, and changed `Popover` default paddings to
`p_3`.
2025-11-11 17:45:30 +08:00
Floyd Wang
13f25bc4a9
progress: Fix incorrect border radius (#1555)
| Before | After |
| - | - |
| <img width="848" height="274" alt="SCR-20251111-nduc"
src="https://github.com/user-attachments/assets/e04590a3-6154-41f6-9763-a7de7db2301e"
/> | <img width="821" height="272" alt="SCR-20251111-ndpb"
src="https://github.com/user-attachments/assets/04ba2e28-0c7f-4205-b8b5-cc79b661ecef"
/> |
2025-11-11 06:53:50 +00:00
ihavecoke
1a5dd46acd
tiles: Add to support panel auto-snap while drag movement (#1552)
Before: 


https://github.com/user-attachments/assets/b9171a47-e21b-4132-8b13-7d9bf06f083a

After:


https://github.com/user-attachments/assets/e06c8353-41f8-4124-b9f4-1c44e462ab72
2025-11-11 11:56:58 +08:00
Floyd Wang
74f23bfca8
tab: Refactor creation to use builder pattern (#1553)
## Breaking change

```diff
- Tab::new("Account")
+ Tab::new().label("Account")
```

We can currently create a tab item without a label, such as only an
icon.
2025-11-11 10:35:00 +08:00
FlyingYu
9228dbfb13
editor: Improve double-click for word selection (#1491)
Close #876 

https://github.com/user-attachments/assets/bb04b3ab-05ca-456c-bb14-b812a846701d

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-10 05:02:02 +00:00
Nico Gründel
2cba6e8be9
slider: Add option to choose between linear and logarithmic scale (#1543)
Adds the ability to choose between a linear and a logarithmic scale for
the slider. A logarithmic scale is the right and intuitive choice for
many different slider applications. Building this right into the
component has two advantages:
- The user doesn't have to convert at every point where they might use
or update the slider value
- On a logarithmic scale, the distance between steps varies over the
sliders range. This implementation respects that

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-10 02:56:09 +00:00
Moulberry
a4d792f121
button_group: Fix overriding button click when no on_click (#1546)
When `on_click` is not specified on the button group, this PR allows for
specifying on_click on each individual button.

e.g.

```rs
let buttons = ButtonGroup::new(("buttons", index)).layout(Axis::Vertical)
    .child(Button::new(("install", index)).label("Install").icon(download_icon).success().on_click(move |_, _, cx| {
          // Install
    })
    .child(Button::new(("open", index)).label("Open Page").icon(IconName::Globe).info().on_click(move |_, _, cx| {
         // Open page
    }));
```
2025-11-10 09:43:25 +08:00
Nico Gründel
b899100d09
slider: Improve Slider interaction to click on bar to drag. (#1544)
This pull request adds a drag event to the slider bar itself, analogous
to the drag handles, in case the slider is not a range slider. This
allows for a more intuitive interaction with the slider, where one can
click and drag on any part of the slider bar container.

https://github.com/user-attachments/assets/4d41ba10-2992-4a42-beb6-0bc376185c5e

This doesn't change the behavior for range sliders, as it's ambiguous
which slider should be dragged in case the event starts between the
sliders. Though if desired, it wouldn't be difficult to implement the
same behavior for clicks below the start or above the end slider.
2025-11-09 11:31:21 +08:00
Jason Lee
a2c55dda46
form: Rename FormField to Field. (#1539) 2025-11-07 18:43:01 +08:00
Jason Lee
945db0be56
dialog: Rename Modal to Dialog. (#1538)
## Break Change

- Renamed `Modal` to `Dialog`.

```diff
- window.open_modal(...)
+ window.open_dialog(...)

- window.close_modal(...);
+ window.close_dialog(...);
```

- Renamed `show_close` method to `close_button` in Dialog.
```diff
- .show_close(false)
+ .close_button(true)
```
2025-11-07 17:25:55 +08:00
Moulberry
c78811c4b9
button_group: Add vertical (#1537)
Adds a vertical option to the button group

Also added an example of the vertical button group to the story

Also fixed button rounding only working when both tl/bl and tr/br are
both set, now they can be set individually

I'm not sure if the justify_center in `.when(self.vertical, |this|
this.flex_col().justify_center())` is needed, but I added it to match
the behaviour of `.items_center()` when the flex direction is row.
2025-11-07 16:48:14 +08:00
Jason Lee
34c589d45b Bump v0.4.0-preview1. 2025-11-06 22:27:26 +08:00
obito
80cdf6a44c
theme: Allows to use alpha color for active_border but at least 0.3. (#1531)
Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-06 22:23:55 +08:00
Moulberry
7f8eb28cfa
table: Fix missing border on first frame (#1533)
After all the adjustments, the original issue that
https://github.com/longbridge/gpui-component/pull/1505 was trying to fix
reappeared.

The fix is simple: don't consider the table to be filled if the height
is zero.
2025-11-06 22:01:55 +08:00
Moulberry
faee91eda4
table: fix row border missing on first frame (#1505)
Currently, the bounds are zero on the first frame.
Therefore, the extra_rows_count will always be zero on the first frame.
This causes rendering issues for row border & row stripes.

Unfortunately, I don't know how to get the correct height on the first
frame to fix the row stripes.

However, an easy fix for the row border rendering issue is to disable
the table_is_filled check. The check is problematic anyways since the
border affects the height of the element.

I attached a video showing the issue, the border doesn't render on the
first frame and the height of the element also shifts due to the border:


https://github.com/user-attachments/assets/b154c686-cd9c-4b6b-8ba6-c79640297abc

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-06 21:15:13 +08:00
Jason Lee
97ba18fce9
modal: Adjust close button position. (#1532) 2025-11-06 13:10:49 +00:00
Jason Lee
34aa68ad35
table: Fix Table stripe mode overflow scroll. (#1530)
Ref #1505
2025-11-06 19:11:28 +08:00
Floyd Wang
f33d112819
button: Remove duplicate disabled style (#1529) 2025-11-06 18:47:59 +08:00
Jason Lee
80689264e2
sheet: Rename Drawer to Sheet. (#1527)
## Break Change

- Renamed `Drawer` to `Sheet`, also renamed relative method contains
`drawer` to `sheet`.
- Renamed `ContextModal` to `WindowExt`.

```diff
- use gpui_component::drawer::Drawer
+ use gpui_component::sheet::Sheet

- use gpui_component::ContextModal
+ use gpui_component::WindowExt
```
2025-11-06 07:19:10 +00:00
Jason Lee
4dc10165fb
spinner: Rename Indicator to Spinner. (#1526)
## Break Change

- Renamed `Indicator` to `Spinner`.

```diff
- use gpui_component::indicator::Indicator;
+ use gpui_component::spinner::Spinner;
```
2025-11-06 11:36:39 +08:00
Jason Lee
c06e91101e
collapsible: Add Collapsible. (#1525)
Close #1479 

<img width="1171" height="791" alt="image"
src="https://github.com/user-attachments/assets/eac5cd9f-ef8c-4eb4-b93d-f63c9302c99a"
/>
2025-11-06 10:57:18 +08:00
Jason Lee
4b3fb51fb8
editor: Fix indent guides render position. (#1524) 2025-11-05 13:17:32 +00:00
Jason Lee
998a5fd922
chore: Standardize the overall API and improve docs. (#1516) 2025-11-05 19:10:30 +08:00
Jason Lee
2ba0dfbb96
popover: Renamed no_style to appearance like the Input. (#1523)
## Break Change

- The `no_style` method has been removed, use `appearance` instead.
2025-11-05 08:01:27 +00:00
Jason Lee
469b53178b
form: Renamed column to columns. (#1522)
## Break Change

- Renamed `column` to `columns` and receive `usize` type.
2025-11-05 07:32:15 +00:00
Jason Lee
aea8223637
description_list: Renamed child to item, and add child to add DescriptionItem. (#1521)
## Break Change

- The original `child` method has been renamed to `item`.
- Now the add new `child` to accept a `DescriptionItem` type like the
`children` method.
2025-11-05 07:26:17 +00:00
Jason Lee
2093046942
clipboard: Removed content method from Clipboard. (#1520)
## Break Change

- The `content` method has been removed from `Clipboard`, if you want
display something, you can wrap it in a h_flex.
2025-11-05 07:17:58 +00:00
Jason Lee
d3ec1f29f8
breadcrumb: Rename item to child and add children method. (#1519) 2025-11-05 15:13:29 +08:00
Jason Lee
b08f5be97c
radio: Rename on_change to on_click for RadioGroup. (#1517)
## Break Change

- Renamed `on_change` to `on_click` for RadioGroup.
 
```diff
- RadioGroup::horizontal("radio_group_1").on_change(...)
+ RadioGroup::horizontal("radio_group_1").on_click(...)
```
2025-11-05 02:53:22 +00:00
Jason Lee
0524c51b3e
toggle: Refactor Toggle, ToggleGroup API. (#1515)
## Break Changes

- Refactor `Toggle` new API to require a `id`, and renamed `on_change`
to `on_click.
- Renamed `on_change` method to `on_click` for `ToggleGroup`.

```diff
- Toggle::label("Hello").id("hello").on_change(..)
+ Toggle::new("hello).label("Hello").on_click(..)

- ToggleGroup::new("group1).on_change(..)
+ ToggleGroup::new("group1).on_click(..)
```
2025-11-05 10:47:55 +08:00
Moulberry
a4e93132f1
input, select, date_picker: Refactor cleanable to have argument and default to false. (#1506)
https://github.com/longbridge/gpui-component/pull/1502#issuecomment-3485354324

## Break Change

- The `DatePicker` and `Select` has changed `cleanable` default from
`true` to `false`.
- Updated `Input`, `DatePicker` and `Select` the `cleanable` to have a
argument.

```diff
- pub fn cleanable(mut self)
+ pub fn cleanable(mut self, cleanable: bool)
```

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-05 09:33:31 +08:00
Jason Lee
5f39b99fe4
list: Avoid select item when selectable(false). (#1508)
Close #1500
2025-11-04 14:12:31 +00:00
Jason Lee
d037f074dc
chore: Move searchable to ListState and SelectState. (#1507) 2025-11-04 21:26:11 +08:00
Jason Lee
087cb70d00
select, list: Update searchable default to false. (#1504)
Continue #1503 to update the `searchable` default to `false`.
2025-11-04 20:59:38 +08:00
Jason Lee
2870bc6e36
list: Add searchable, search_placeholder option to List and Select. (#1503)
## Break Change

- Removed `set_query_input`, `query_input` and `no_query` method from
List. Now use `List::new(&state).searchable(false)` to intead of
`no_query`.
- Removed `searchable` method from `SelectDelegate`, use
`Select::searchable` instead.
2025-11-04 19:06:50 +08:00
Floyd Wang
27f1f960a0
select: Restore the selection when canceling (#1501)
Fix #1495
2025-11-04 10:22:00 +00:00
Jason Lee
3a9198b5de chore: Hard link crates/ui/LICENSE-APACHE. 2025-11-04 17:54:14 +08:00
ihavecoke
fbaddbe9e3
tiles: Add scrollbar_show option to Tiles (#1496) 2025-11-04 17:42:46 +08:00
Jason Lee
b7815ed6ec
table: Keep scroll to item at bottom when move down. (#1499) 2025-11-04 09:28:37 +00:00
Floyd Wang
2e5bdd0c3a
list: Fix incorrect next selection when select index is none (#1498)
Previously, pressing next would select the second item.
2025-11-04 17:17:17 +08:00
Moulberry
e7aa8983dc
input: Delete selected text with modifier keys (#1497)
In most applications, when text is selected and backspace/delete is
pressed, the selection is simply deleted.

Currently, gpui-component will ignore the selected text and delete the
previous/next word when Ctrl is pressed.

This can be very confusing especially if you do ctrl+a then
ctrl+backspace, expecting the input to be cleared.

This PR makes it so that if there is an active selection, the active
selection is deleted before doing any extra processing.
2025-11-04 16:54:31 +08:00
Jason Lee
893e323692
Fix state internal update to refresh for List, Tree, Table and Select. (#1492)
This to fix #1468, #1449 changes broken the state (e.g.: `SelectState`
to call `cx.notify()`) update not notify parent element (e.g.: `Select`)
to rerender.
2025-11-04 16:25:37 +08:00
Jason Lee
faee23eef8
table: Change context_menu method in TableDelegate to mutable window and cx. (#1487)
## Break Change

- The `window`, `cx` has changed from `&Window`, `&App` to `&mut
Window`, `&mut App`.

```diff
- fn context_menu(&self, row_ix: usize, menu: PopupMenu, window: &Window, cx: &App)
+ fn context_menu(&self, row_ix: usize, menu: PopupMenu, window: &mut Window, cx: &mut App)
```
2025-11-03 18:06:29 +08:00
FlyingYu
be460dcbed
modal, drawer: Block background interaction when Modal, Drawer is active. (#1483)
Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-03 16:51:38 +08:00
Floyd Wang
3d606a6909
select: Avoid reopen menu when clearing selection (#1484) 2025-11-03 08:24:54 +00:00
Jason Lee
9fa2669ff4
list, table: Refactor List, Table to have ListState, TableState. (#1468)
## Break Change

- Like Select, Input API design, now `List`, `Table` also has ListState
and TableState.

```diff
- let table = cx.new(|_| Table::new(delegate, window, cx).stripe(true).border(true))
+ let table = cx.new(|_| TableState::new(delegate, window, cx))
+ Table::new(&table).stripe(true).border(true) // for render

- let list = cx.new(|_| List::new(delegate, window, cx))
+ let list = cx.new(|_| ListState::new(delegate, window, cx))
+ List::new(&list) // for render
```

- ListDelegate, TableDelegate methods has changed some argument type:
  
- If first argument is `&mut self`, the `cx` has been changed to `&mut
Context<ListState<Self>>` or `&mut Context<TableState<Self>>`.
  

    ```diff
- fn confirm(&mut self, _secondary: bool, _: &mut Window, cx: &mut
Context<List<Self>>)
+ fn confirm(&mut self, _secondary: bool, _: &mut Window, cx: &mut
Context<ListState<Self>>)
    ```

- If first argument is `&self`, the `cx` has been changed to `&mut App`.

    ```diff
- fn render_item(&self, ix: IndexPath, _: &mut Window, _: &mut
Context<List<Self>>)
    + fn render_item(&self, ix: IndexPath, _: &mut Window, _: &mut App)
    ```
2025-11-02 12:59:37 +00:00
Floyd Wang
123934237a Bump v0.4.0-preview0 2025-10-30 15:50:45 +08:00
Jason Lee
e75c37a1ac
chore: Update List, Tree, Kbd exports. (#1467)
## Break Change

- Removed `Kbd` from root export, use `gpui_component::kbd::Kbd`
instead.
- Removed `List` from root export, use `gpui_component::list::*`
instead.
- Removed `Tree` from root export, use `gpui_component::tree:*` instead.
2025-10-30 07:19:39 +00:00