Commit graph

7 commits

Author SHA1 Message Date
Jason Lee
40a2467374
virtual_list: Add element state to cache item size calculate. (#1048) 2025-07-07 11:47:35 +08:00
Jason Lee
a95482fdd8
chore: Upgrade GPUI 2025/05/26 with inspector changes. (#895)
https://github.com/zed-industries/zed/pull/31315
2025-05-26 13:40:27 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Jason Lee
86db990b51
chore: Add #[inline] to util methods. (#576) 2025-01-24 15:34:57 +08:00
Jason Lee
2f4b7a3eca
virtual_list: Try to use second item to measure. (#504) 2024-12-20 18:15:33 +08:00
Jason Lee
d4819b34aa
chore: Update GPUI with AnchorCorner renamed to Corner. (#497)
Ref https://github.com/zed-industries/zed/pull/22119
2024-12-18 18:02:47 +08:00
Jason Lee
4f7ca4bb9a
virtual_list: Add VirtualList (#495)
Vistual List for render a large number of differently sized
rows/columns.

> NOTE: This must ensure each column width or row height.

Unlike the `uniform_list`, the each item can have different size. This
is useful for more complex layout, for example, a table with different
row height.
2024-12-18 16:38:58 +08:00