Commit graph

70 commits

Author SHA1 Message Date
Jason Lee
4ded78ed30
dock: Refactor Panel trait to has &mut self and &mut Context<Self>. (#1716)
Continue #1712, #1713

## Description

Also change the `Panel` trait to has `&mut self` and `&mut
Context<Self>`.

## Break Changes

The methods `title`, `title_prefix`, `set_zoomed`, `set_active`,
`dropdown_menu`, `toolbar_buttons`, `on_added_to`, `on_removed` has
changed `&self` to `&mut self`, and `cx: &App` to `cx: &mut
Context<Self>`.

```diff
- fn title(&self, window: &Window, cx: &App) -> AnyElement
+ fn title(&mut self, window: &Window, cx: &mut Context<Self>) -> AnyElement
```
2025-12-01 17:57:18 +08:00
Andreas Johansson
7e479aa7f2
input: Add to support CodeEditor as single line mode. (#1696)
## Screenshot

From `input_story`:

<img width="1069" height="122" alt="Screenshot From 2025-11-28 09-14-03"
src="https://github.com/user-attachments/assets/f14ef2fc-4939-4ceb-be3e-bede492f8602"
/>

## Breaking Changes

- `.multi_line()` was changed to `.multi_line(bool)`.  
- Removed pub `InputMode`, this should only for internal.

```diff
InputState::new(window, cx)
-    .multi_line()
+    .multi_line(true)
```

## Checklist

- [x] I have read the [CONTRIBUTING](../CONTRIBUTING.md) document and
followed the guidelines.
- [x] Reviewed the changes in this PR and confirmed AI generated code
(If any) is accurate.
- [x] Passed `cargo run` for story tests related to the changes.
- [ ] Tested macOS, Windows and Linux platforms performance (if the
change is platform-specific)

Use cases,

1) In my API client, I have a tree sitter language for the URL input,

<img width="1001" height="162" alt="Image"
src="https://github.com/user-attachments/assets/9771decf-b0b7-4230-8ed6-784a95b72af1"
/>

2) In my SQL editor I want to be able to allow JSON syntax highlighting
for inline editing of json columns,

<img width="501" height="130" alt="Image"
src="https://github.com/user-attachments/assets/f0f879cc-841f-49d2-a23a-2effc3747f38"
/>

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-28 19:51:40 +08:00
Jason Lee
660c88cc21
docs: Add icons for page background to website. (#1701) 2025-11-28 07:14:43 +00:00
Jason Lee
118a0f500e
scrollbar: Introduce overflow_scrollbar to adds Scrollbars to elements. (#1694)
## Description

1. Add `overflow_scrollbar`, `overflow_y_scrollbar`, `overflow_x_scroll`
to GPUI elements to let them has scrollbars. It is almost like the
`overscroll` but adds the Scrollbar.
2. And adjust the display scrollbar of margining 4px of the container.
3. Add `scrollbar`, `vertical_scrollbar`, `horizontal_scrollbar` with
your own scroll handle.

<img width="1181" height="911" alt="image"
src="https://github.com/user-attachments/assets/8b02cd54-d527-4f22-b9be-f762ede22122"
/>

## Break Changes

- There `Scrollable` trait and it `scrollable` method has been removed.

```diff
- div().id("contents").scrollable(Axis::Vertical)
+ div().id("contents").overflow_y_scrollbar()
```
2025-11-27 11:29:50 +00:00
Jason Lee
4a3f520c5f
scrollbar: Manage ScrollbarState in Scrollbar internal. (#1690)
This PR to improve the Scrollbar API to manage the state in the
internal.

## Break Changes

Describe any breaking changes introduced by this pull request. If none,
remove this section.

- Removed `scrollbar_state` argument from `Scrollbar::new`,
`Scrollbar::both`, `Scrollbar::vertical` and `Scrollbar::horizontal`.

```diff
- Scrollbar::horizontal(&self.scrollbar_state, &self.scroll_handle)
+ Scrollbar::horizontal(&self.scroll_handle)

- Scrollbar::vertical(&self.scrollbar_state, &self.scroll_handle)
+ Scrollbar::vertical(&self.scroll_handle)
```

- Change `struct ScrollbarState` to private, we not need this not.

```diff
- pub struct ScrollbarState {
+ struct ScrollbarState {
```

- Renamed `trait ScrollHandleOffsetable` to `trait ScrollbarHanle`.

```diff
- pub trait ScrollHandleOffsetable {
+ pub trait ScrollbarHanle {
```

- Removed `Scrollbar::both`, now use `Scrollbar::new` instead.

```diff
- Scrollbar::both(&scroll_handle)
+ Scrollbar::new(&scroll_handle)
```
2025-11-27 11:39:58 +08:00
Floyd Wang
0d167f61e5
plot: Add support for stacked chart (#1681)
## Description

- Add `stack` shape.
- Add `ordinal` scale.
- Add plot docs.

<img width="337" height="424" alt="SCR-20251126-puzm"
src="https://github.com/user-attachments/assets/eff9e2d0-c13a-449a-b717-9568e0c2f88d"
/>

## Breaking change
The bar shape `y0` value is now returned for each data item.

```diff
- Bar::new().y0(height)
+ Bar::new().y0(move |_| height)
+ Bar::new().y0(move |d| d.height)
```
2025-11-26 10:24:57 +00:00
Jason Lee
e70d072b88
menu: Add check_side to PopupMenu to support display check at right side. (#1677)
<img width="507" height="511" alt="image"
src="https://github.com/user-attachments/assets/2d89381a-2acb-49d8-be69-8cb6ab211f41"
/>
2025-11-25 15:30:36 +08:00
Jason Lee
44829a05e4
setting: Add SettingFieldElement trait. (#1657)
Co-authored-by: Sunli <scott_s829@163.com>
2025-11-21 10:48:29 +00:00
Andreas Johansson
ffeeee5d12
docs: Fix minor docs issues (#1656)
Fixes #1643 by removing invalid docs
2025-11-21 17:34:30 +08:00
Jason Lee
c8652f9010
setting: Add Settings component. (#1632)
https://github.com/user-attachments/assets/3c6315d9-1183-419c-bb17-a8f7ac0cf25c
2025-11-20 13:51:44 +00:00
grubby
d251a9b08b
icon: Rework icons to make use of the IconNamed trait (#1640)
This makes use of the `IconNamed` trait and a blanked implementation to
convert anything that implements this to an `Icon`.

This allows for easily defined custom versions of `IconName`, while
minimally changing existing code (essentially only if you previously
made use of the `.path()` method on the `IconName` enum; this now
requires an import of the `IconNamed` trait).

# Example
```rust
use gpui_component::IconNamed;

pub enum IconName {
    Encounters,
    Monsters,
    Spells,
}

impl IconNamed for IconName {
    fn path(self) -> gpui::SharedString {
        match self {
            IconName::Encounters => "icons/encounters.svg",
            IconName::Monsters => "icons/monsters.svg",
            IconName::Spells => "icons/spells.svg",
        }
        .into()
    }
}

// this allows for the following interactions (works with anything that has the `.icon(icon)` method
Button::new("my-button").icon(IconName::Spells);
Icon::new(IconName::Monsters); 
```

If you want to directly "render" a custom `IconName` you must implement
the `RenderOnce` trait and derive `IntoElement` on the `IconName`.

```rust
use gpui::{IntoElement, RenderOnce};
use gpui_component::IconNamed;

#[derive(IntoElement)]
pub enum IconName {
    // The same as before
}

impl IconNamed for IconName {
    // The same as before
}

impl RenderOnce for IconName {
    fn render(self, _: &mut gpui::Window, _: &mut gpui::App) -> impl gpui::IntoElement {
        gpui_component::Icon::empty().path(self.path())
    }
}

// this allows for the following interaction
div()
    .child(IconName::Monsters)
```

Overall I think is an improvement to the existing way to do custom
`IconName` implementations.

I am unsure if this change should also be reflected in the documentation
on the section with "Icons & Assets", though I personally think it would
make sense to highlight this way to do custom versions of `IconName` as
it is considerably less involved than the current approach.

Closes #1627.

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-20 02:30:08 +00:00
Jason Lee
96c34a9fb0
sidebar: Improve Sidebar to allows caret icon to expand submenu. (#1642)
https://github.com/user-attachments/assets/7cd4ef52-e633-4db4-bdba-2912bba2120d
2025-11-19 05:39:24 +00:00
Jason Lee
01082f11d2
button: Add dropdown_caret option to show a caret icon to end of button. (#1637)
<img width="658" height="162" alt="image"
src="https://github.com/user-attachments/assets/7c233982-04c3-408c-8ae4-f672f8b135a3"
/>
2025-11-18 16:41:16 +08:00
Jason Lee
4f882a1b98
docs: Little adjust logo border and radius. (#1635) 2025-11-18 14:57:31 +08:00
Jason Lee
f8a7dd71bf
dropdown_button: Add more button option methods to DropdownButton. (#1633)
- Fix to not handle `dropdown_menu` when Button is disabled.
- Split a single DropdownButtonStory.
2025-11-18 14:31:14 +08:00
Jason Lee
672a80dcd8 docs: Remove index page warrning. 2025-11-17 10:22:01 +08:00
Andreas Johansson
0e8b8761a4
docs: Fix theme_name type (#1614) 2025-11-17 09:56:24 +08:00
Jason Lee
7de69d1dd1
assets: Move assets files into crates/assets folder for crate publish. (#1609) 2025-11-14 19:00:29 +08:00
Jason Lee
ec3eda60e0
docs: Fix button gap. (#1608) 2025-11-14 18:46:23 +08:00
Jason Lee
2a98628b5e
docs: Improve docs to use variable version from toml. (#1603) 2025-11-14 16:10:48 +08:00
Jason Lee
37d1678b6f
assets: Add gpui-component-assets crate. (#1601) 2025-11-14 15:03:26 +08:00
Jason Lee
993f9b20ae
example: Follow up #1594 missed changes. (#1595) 2025-11-14 11:22:55 +08:00
Jason Lee
a176408d81
Revert "root: Render overlays inside Root element by default. (#1570)" (#1584)
Revert #1573, #1570
2025-11-13 13:37:05 +08:00
Jason Lee
cbd4346b87
root: Impl Styled for Root. (#1573) 2025-11-12 17:57:15 +08:00
Jason Lee
f26f01909e
root: Render overlays inside Root element by default. (#1570)
## Break Change

- The `Root::render_notification_layer`, `Root::render_sheet_layer`,
`Root::render_dialog_layer` has been removed, we don't need it now, the
Root element has default rendered them.
2025-11-12 08:04:54 +00:00
Jason Lee
f88b547b70 Bump v0.4.0-preview2 2025-11-12 15:16:49 +08:00
Jason Lee
214d3f6622
notification: Add &mut Self to content and action method. (#1569) 2025-11-12 15:10:42 +08:00
Jason Lee
3cd94ea0be
popover: Fix click trigger to close popover. (#1559) 2025-11-11 21:14:56 +08:00
Jason Lee
2dbfba3490
popover: Improve Popover API. (#1545)
- Add `open`, `on_open_change` method to control open state.
- Add `default_open` method.

## Break Change

This PR to rewrite the API of Popover API to make it easy to use. 

- The `content` method now can receive an element directly.

```diff
- .content(|window, cx| {
-     cx.new(|cx| {
-         PopoverContent::new(window, cx, |_, _| {
-             div().child("This popover content.")
-         })
-     })
- })
+ .content(|state, window, cx| {
+     div().child("This popover content.")
+ })
```

- And you can also just use `child` and `children` to add child
elements.

```rs
Popover::new("my-popover")
    .trigger(Button::new("trigger").label("Open Popover"))
    .child("This popover content.")
```

- Removed `PopoverContent`, and changed `Popover` default paddings to
`p_3`.
2025-11-11 17:45:30 +08:00
Floyd Wang
74f23bfca8
tab: Refactor creation to use builder pattern (#1553)
## Breaking change

```diff
- Tab::new("Account")
+ Tab::new().label("Account")
```

We can currently create a tab item without a label, such as only an
icon.
2025-11-11 10:35:00 +08:00
Nico Gründel
2cba6e8be9
slider: Add option to choose between linear and logarithmic scale (#1543)
Adds the ability to choose between a linear and a logarithmic scale for
the slider. A logarithmic scale is the right and intuitive choice for
many different slider applications. Building this right into the
component has two advantages:
- The user doesn't have to convert at every point where they might use
or update the slider value
- On a logarithmic scale, the distance between steps varies over the
sliders range. This implementation respects that

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-10 02:56:09 +00:00
Jason Lee
a2c55dda46
form: Rename FormField to Field. (#1539) 2025-11-07 18:43:01 +08:00
Jason Lee
945db0be56
dialog: Rename Modal to Dialog. (#1538)
## Break Change

- Renamed `Modal` to `Dialog`.

```diff
- window.open_modal(...)
+ window.open_dialog(...)

- window.close_modal(...);
+ window.close_dialog(...);
```

- Renamed `show_close` method to `close_button` in Dialog.
```diff
- .show_close(false)
+ .close_button(true)
```
2025-11-07 17:25:55 +08:00
Jason Lee
89041f9ab8
docs: Update version to v0.4.0-preview1 in docs. (#1534) 2025-11-06 22:35:38 +08:00
Jason Lee
80689264e2
sheet: Rename Drawer to Sheet. (#1527)
## Break Change

- Renamed `Drawer` to `Sheet`, also renamed relative method contains
`drawer` to `sheet`.
- Renamed `ContextModal` to `WindowExt`.

```diff
- use gpui_component::drawer::Drawer
+ use gpui_component::sheet::Sheet

- use gpui_component::ContextModal
+ use gpui_component::WindowExt
```
2025-11-06 07:19:10 +00:00
Jason Lee
4dc10165fb
spinner: Rename Indicator to Spinner. (#1526)
## Break Change

- Renamed `Indicator` to `Spinner`.

```diff
- use gpui_component::indicator::Indicator;
+ use gpui_component::spinner::Spinner;
```
2025-11-06 11:36:39 +08:00
Jason Lee
c06e91101e
collapsible: Add Collapsible. (#1525)
Close #1479 

<img width="1171" height="791" alt="image"
src="https://github.com/user-attachments/assets/eac5cd9f-ef8c-4eb4-b93d-f63c9302c99a"
/>
2025-11-06 10:57:18 +08:00
Jason Lee
998a5fd922
chore: Standardize the overall API and improve docs. (#1516) 2025-11-05 19:10:30 +08:00
Jason Lee
2ba0dfbb96
popover: Renamed no_style to appearance like the Input. (#1523)
## Break Change

- The `no_style` method has been removed, use `appearance` instead.
2025-11-05 08:01:27 +00:00
Jason Lee
469b53178b
form: Renamed column to columns. (#1522)
## Break Change

- Renamed `column` to `columns` and receive `usize` type.
2025-11-05 07:32:15 +00:00
Jason Lee
aea8223637
description_list: Renamed child to item, and add child to add DescriptionItem. (#1521)
## Break Change

- The original `child` method has been renamed to `item`.
- Now the add new `child` to accept a `DescriptionItem` type like the
`children` method.
2025-11-05 07:26:17 +00:00
Jason Lee
2093046942
clipboard: Removed content method from Clipboard. (#1520)
## Break Change

- The `content` method has been removed from `Clipboard`, if you want
display something, you can wrap it in a h_flex.
2025-11-05 07:17:58 +00:00
Jason Lee
0524c51b3e
toggle: Refactor Toggle, ToggleGroup API. (#1515)
## Break Changes

- Refactor `Toggle` new API to require a `id`, and renamed `on_change`
to `on_click.
- Renamed `on_change` method to `on_click` for `ToggleGroup`.

```diff
- Toggle::label("Hello").id("hello").on_change(..)
+ Toggle::new("hello).label("Hello").on_click(..)

- ToggleGroup::new("group1).on_change(..)
+ ToggleGroup::new("group1).on_click(..)
```
2025-11-05 10:47:55 +08:00
Moulberry
a4e93132f1
input, select, date_picker: Refactor cleanable to have argument and default to false. (#1506)
https://github.com/longbridge/gpui-component/pull/1502#issuecomment-3485354324

## Break Change

- The `DatePicker` and `Select` has changed `cleanable` default from
`true` to `false`.
- Updated `Input`, `DatePicker` and `Select` the `cleanable` to have a
argument.

```diff
- pub fn cleanable(mut self)
+ pub fn cleanable(mut self, cleanable: bool)
```

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-05 09:33:31 +08:00
Jason Lee
522f3ced43
docs: Fix footer and add note to home page. (#1511)
Ref https://github.com/longbridge/gpui-component/discussions/1509
2025-11-04 23:07:33 +08:00
Jason Lee
d037f074dc
chore: Move searchable to ListState and SelectState. (#1507) 2025-11-04 21:26:11 +08:00
Jason Lee
087cb70d00
select, list: Update searchable default to false. (#1504)
Continue #1503 to update the `searchable` default to `false`.
2025-11-04 20:59:38 +08:00
Jason Lee
2870bc6e36
list: Add searchable, search_placeholder option to List and Select. (#1503)
## Break Change

- Removed `set_query_input`, `query_input` and `no_query` method from
List. Now use `List::new(&state).searchable(false)` to intead of
`no_query`.
- Removed `searchable` method from `SelectDelegate`, use
`Select::searchable` instead.
2025-11-04 19:06:50 +08:00
Jason Lee
893e323692
Fix state internal update to refresh for List, Tree, Table and Select. (#1492)
This to fix #1468, #1449 changes broken the state (e.g.: `SelectState`
to call `cx.notify()`) update not notify parent element (e.g.: `Select`)
to rerender.
2025-11-04 16:25:37 +08:00
Jason Lee
f6bbef0082
docs: Update docs website style. (#1488) 2025-11-03 22:18:18 +08:00