Jason Lee
43e1029b9f
dock: Improve Panel trait changed title to return impl IntoElement. ( #1719 )
2025-12-01 18:13:23 +08:00
Jason Lee
d92e3a3222
dock: Fix title method missed thing in PR #1716 ( #1718 )
...
Continue #1716
2025-12-01 18:03:29 +08:00
Jason Lee
4ded78ed30
dock: Refactor Panel trait to has &mut self and &mut Context<Self>. ( #1716 )
...
Continue #1712 , #1713
## Description
Also change the `Panel` trait to has `&mut self` and `&mut
Context<Self>`.
## Break Changes
The methods `title`, `title_prefix`, `set_zoomed`, `set_active`,
`dropdown_menu`, `toolbar_buttons`, `on_added_to`, `on_removed` has
changed `&self` to `&mut self`, and `cx: &App` to `cx: &mut
Context<Self>`.
```diff
- fn title(&self, window: &Window, cx: &App) -> AnyElement
+ fn title(&mut self, window: &Window, cx: &mut Context<Self>) -> AnyElement
```
2025-12-01 17:57:18 +08:00
Jason Lee
6c4de54fa4
theme: Use font_family for all elements. ( #1618 )
...
Close #1613
- And add `mono_font_family` and `mono_font_size` for code editor.
2025-11-17 03:18:17 +00:00
Jason Lee
37d1678b6f
assets: Add gpui-component-assets crate. ( #1601 )
2025-11-14 15:03:26 +08:00
Jason Lee
724ccd64a7
chore: Add ui folder to Cargo default-members. ( #1600 )
...
This to help `cargo test` default will test `ui` and `story`.
2025-11-14 06:16:03 +00:00
Jason Lee
69b21142dc
root: Improve new method argument to use into <AnyView>. ( #1594 )
2025-11-14 11:02:44 +08:00
Jason Lee
a176408d81
Revert "root: Render overlays inside Root element by default. ( #1570 )" ( #1584 )
...
Revert #1573 , #1570
2025-11-13 13:37:05 +08:00
Jason Lee
cbd4346b87
root: Impl Styled for Root. ( #1573 )
2025-11-12 17:57:15 +08:00
Jason Lee
f26f01909e
root: Render overlays inside Root element by default. ( #1570 )
...
## Break Change
- The `Root::render_notification_layer`, `Root::render_sheet_layer`,
`Root::render_dialog_layer` has been removed, we don't need it now, the
Root element has default rendered them.
2025-11-12 08:04:54 +00:00
ihavecoke
1a5dd46acd
tiles: Add to support panel auto-snap while drag movement ( #1552 )
...
Before:
https://github.com/user-attachments/assets/b9171a47-e21b-4132-8b13-7d9bf06f083a
After:
https://github.com/user-attachments/assets/e06c8353-41f8-4124-b9f4-1c44e462ab72
2025-11-11 11:56:58 +08:00
Jason Lee
945db0be56
dialog: Rename Modal to Dialog. ( #1538 )
...
## Break Change
- Renamed `Modal` to `Dialog`.
```diff
- window.open_modal(...)
+ window.open_dialog(...)
- window.close_modal(...);
+ window.close_dialog(...);
```
- Renamed `show_close` method to `close_button` in Dialog.
```diff
- .show_close(false)
+ .close_button(true)
```
2025-11-07 17:25:55 +08:00
Jason Lee
80689264e2
sheet: Rename Drawer to Sheet. ( #1527 )
...
## Break Change
- Renamed `Drawer` to `Sheet`, also renamed relative method contains
`drawer` to `sheet`.
- Renamed `ContextModal` to `WindowExt`.
```diff
- use gpui_component::drawer::Drawer
+ use gpui_component::sheet::Sheet
- use gpui_component::ContextModal
+ use gpui_component::WindowExt
```
2025-11-06 07:19:10 +00:00
ihavecoke
fbaddbe9e3
tiles: Add scrollbar_show option to Tiles ( #1496 )
2025-11-04 17:42:46 +08:00
Jason Lee
34ef0ff6d0
chore: Rename Dropdown to Select, TextInput to Input. ( #1449 )
...
## Break Change
- The `Dropdown` has been renamed to `Select`.
- The `TextInput` has been renamed to `Input`.
| Before | After |
| --- | --- |
| TextInput | Input |
| Dropdown | Select |
| DropdownItem | SelectItem |
| DropdownItemGroup | SelectGroup |
| DropdownState | SelectState |
| DropdownEvent | SelectEvent |
| DropdownDelegate | SelectDelegate |
| dropdown::ListEvent | ~~Removed~~ |
- Renamed `PopupMenuExt` to `DropdownMenu`.
- Removed pub mod `menu::popup_menu`, `menu::context_menu`, they are
moved into `menu` mod.
- Renamed `popup_menu` method to `dropdown_menu` for `DropdownMenu`,
`Panel`, `PanelView` and `DropdownButton`.
| Before | After |
| --- | --- |
| popup_menu::PopupMenuExt | menu::DropdownMenu |
| popup_menu | dropdown_menu |
| popup_menu_with_anchor | dropdown_menu_with_anchor |
2025-10-28 21:22:31 +08:00
Jason Lee
cc0f936348
tiles: Add tile_radius theme option and default 0px. ( #1441 )
2025-10-28 02:54:41 +00:00
Floyd Wang
6d28cce719
notification: Fix display issues caused by the taffy upgrade ( #1084 )
2025-07-23 19:12:13 +08:00
Jason Lee
1df450d3b0
story: Fix tiles story. ( #1056 )
2025-07-14 18:06:46 +08:00
Jason Lee
67f0ffbc9c
chore: Upgrade GPUI and fix action API changes. ( #1008 )
...
Ref https://github.com/zed-industries/zed/pull/33263
2025-06-25 11:06:12 +08:00
Jason Lee
bc398adbf3
input: Refactor Input, Picker as stateless mode. ( #858 )
2025-05-16 23:41:26 +08:00
Jason Lee
a89f971108
chore: Update GPUI 2025/03/20 and fix spawn method. ( #725 )
...
- Update `resvg`, `usvg` to 0.45.0
2025-03-20 21:23:50 +08:00
Jason Lee
e443a219be
panel: Add title_suffix to panel and write a custom container panel example. ( #669 )
...
- Add to support `xsmall` size for TextInput.
- Add `global`, `global_mut`, `build_panel` static method to
`PanelRegistry`.
<img width="1011" alt="image"
src="https://github.com/user-attachments/assets/1a6e61c4-502a-4d1c-a4ea-2644777fd4d8 "
/>
2025-02-27 14:52:28 +08:00
ihavecoke
6c39078e8a
dock: Add drag drop event for tiles ( #640 )
2025-02-19 22:20:48 +08:00
Jens Krause
a6922e3a10
example: Fix tiles needs package gpui-component ( #609 )
2025-02-08 23:43:37 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 ( #587 )
...
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2 ) branch,
if there need to use.
Ref https://github.com/zed-industries/zed/pull/22632
## Prepare
### Generate index.scip
```bash
rust-analyzer scip ./ > index.scip
```
### Get [refactor](https://github.com/zed-industries/refactor )
```bash
https://github.com/zed-industries/refactor.git
```
## Refactor exist code
```bash
cd refactor
cargo run -- ~/work/gpui-component
```
Then will get result if successed:
```
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```
-------------
## Changes
```diff
- View<T>
- Model<T>
+ Entity<T>
- WeakView<T>
+ WeakEntity<T>
- FocusableView
+ Focusable
- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```
```diff
- &mut WindowContext
+ &mut Window, &mut App
- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App
- &mut ViewContext<
+ &mut Window, &mut Context<
- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```
```diff
- cx.spawn(|_, mut cx| async move {
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```
`cx.spawn`
```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+ _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Jason Lee
9f2cd84b23
color: Add mix method and merge ColorExt to Colorize. ( #561 )
...
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.
## Break Changes
- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
2025-01-21 18:31:01 +08:00
Jason Lee
0327df323d
modal: Fix Model, Drawer overlay size on tiling mode. ( #518 )
2024-12-27 17:22:02 +08:00
Jason Lee
6acbfb5298
root: Fix window border and add cx.theme().window_border
2024-12-24 13:48:28 +08:00
Jason Lee
466c5e2005
root: Add window shadow to Root for support window border style on Linux. ( #514 )
...
And fix the title bar buttons click handle on Linux.
2024-12-24 13:33:06 +08:00
Jason Lee
7d8166a05e
linux: Fix window border on Linux.
2024-12-24 11:33:33 +08:00
xda
5874c6974f
tiles: Add Tiles ( #435 )
...
## Break Changes
- Renamed `DockItemState` to `PanelState`.
- Renamed `DockItemInfo` to `PanelInfo`.
- Update `cx` type from `WindowContext` to `AppContext` for Panel trait
`panel_name` method.
## TODO
- [ ] Support merge panels into TabPanel.
- [ ] Support split panels into Tile.
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
2024-12-16 20:33:14 +08:00