gpui-component/crates/story/examples/tiles.rs
Jason Lee 80689264e2
sheet: Rename Drawer to Sheet. (#1527)
## Break Change

- Renamed `Drawer` to `Sheet`, also renamed relative method contains
`drawer` to `sheet`.
- Renamed `ContextModal` to `WindowExt`.

```diff
- use gpui_component::drawer::Drawer
+ use gpui_component::sheet::Sheet

- use gpui_component::ContextModal
+ use gpui_component::WindowExt
```
2025-11-06 07:19:10 +00:00

453 lines
14 KiB
Rust

use anyhow::{Context as _, Result};
use gpui::*;
use gpui_component::{
ActiveTheme, Root, Sizable, TitleBar,
dock::{
DockArea, DockAreaState, DockEvent, DockItem, Panel, PanelEvent, PanelInfo, PanelRegistry,
PanelState, PanelView, register_panel,
},
input::{Input, InputState},
scroll::ScrollbarShow,
};
use serde::{Deserialize, Serialize};
use std::{sync::Arc, time::Duration};
use story::{Assets, ButtonStory, IconStory, StoryContainer};
actions!(tiles_story, [Quit]);
const TILES_DOCK_AREA: DockAreaTab = DockAreaTab {
id: "story-tiles",
version: 1,
};
/// A specification for a container panel for wrapping other panels to add some common functionality.
///
/// For example:
///
/// - Add a search bar to all panels.
struct ContainerPanel {
panel: Arc<dyn PanelView>,
search_state: Entity<InputState>,
}
#[derive(Clone, Serialize, Deserialize)]
struct ContainerPanelState {
/// The state of the child panel.
child: PanelState,
}
impl ContainerPanelState {
fn new(child: PanelState) -> Self {
Self { child }
}
fn to_value(&self) -> serde_json::Value {
serde_json::to_value(self).unwrap()
}
fn from_value(value: serde_json::Value) -> Result<Self> {
serde_json::from_value(value).context("failed to deserialize ContainerPanelState")
}
}
impl ContainerPanel {
fn init(cx: &mut App) {
register_panel(
cx,
"ContainerPanel",
|dock_area, _, info, window, cx| match info {
PanelInfo::Panel(panel_info) => {
let container_state =
ContainerPanelState::from_value(panel_info.clone()).unwrap();
let child_state = container_state.child;
let view = PanelRegistry::build_panel(
&child_state.panel_name,
dock_area,
&child_state,
&child_state.info,
window,
cx,
);
Box::new(ContainerPanel::new(view.into(), window, cx))
}
_ => unreachable!(),
},
);
}
fn new(panel: Arc<dyn PanelView>, window: &mut Window, cx: &mut App) -> Entity<Self> {
cx.new(|cx| {
let search_state = cx.new(|cx| InputState::new(window, cx).placeholder("Search..."));
Self {
panel,
search_state,
}
})
}
}
impl Panel for ContainerPanel {
fn panel_name(&self) -> &'static str {
"ContainerPanel"
}
fn title(&self, window: &Window, cx: &App) -> AnyElement {
self.panel.title(window, cx)
}
fn title_suffix(&self, _: &mut Window, cx: &mut App) -> Option<AnyElement> {
Some(
div()
.w_24()
.h_6()
.px_0p5()
.rounded_lg()
.border_1()
.border_color(cx.theme().input)
.child(Input::new(&self.search_state).xsmall().appearance(false))
.into_any_element(),
)
}
fn dump(&self, cx: &App) -> PanelState {
let mut state = PanelState::new(self);
let panel_state = self.panel.dump(cx);
let json_value = ContainerPanelState::new(panel_state).to_value();
state.info = PanelInfo::panel(json_value);
state
}
}
impl EventEmitter<PanelEvent> for ContainerPanel {}
impl Focusable for ContainerPanel {
fn focus_handle(&self, cx: &App) -> FocusHandle {
self.panel.focus_handle(cx)
}
}
impl Render for ContainerPanel {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
self.panel.view().clone()
}
}
actions!(workspace, [Open, CloseWindow]);
pub fn init(cx: &mut App) {
cx.on_action(|_action: &Open, _cx: &mut App| {});
gpui_component::init(cx);
story::init(cx);
}
pub struct StoryTiles {
dock_area: Entity<DockArea>,
last_layout_state: Option<DockAreaState>,
_save_layout_task: Option<Task<()>>,
}
struct DockAreaTab {
id: &'static str,
version: usize,
}
impl StoryTiles {
pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let dock_area = cx.new(|cx| {
DockArea::new(
TILES_DOCK_AREA.id,
Some(TILES_DOCK_AREA.version),
window,
cx,
)
});
let weak_dock_area = dock_area.downgrade();
match Self::load_tiles(dock_area.clone(), window, cx) {
Ok(_) => {
println!("load tiles success");
}
Err(err) => {
eprintln!("load tiles error: {:?}", err);
Self::reset_default_layout(weak_dock_area, window, cx);
}
};
cx.subscribe_in(
&dock_area,
window,
|this, dock_area, ev: &DockEvent, window, cx| match ev {
DockEvent::LayoutChanged => this.save_layout(dock_area, window, cx),
DockEvent::DragDrop(item) => {
println!("drag drop: {:?}", item);
}
},
)
.detach();
cx.on_app_quit({
let dock_area = dock_area.clone();
move |_, cx| {
let state = dock_area.read(cx).dump(cx);
cx.background_executor().spawn(async move {
// Save layout before quitting
Self::save_tiles(&state).unwrap();
})
}
})
.detach();
Self {
dock_area,
last_layout_state: None,
_save_layout_task: None,
}
}
fn save_layout(
&mut self,
dock_area: &Entity<DockArea>,
_: &mut Window,
cx: &mut Context<Self>,
) {
let dock_area = dock_area.clone();
self._save_layout_task = Some(cx.spawn(async move |this, cx| {
Timer::after(Duration::from_secs(10)).await;
let _ = cx.update(|cx| {
let dock_area = dock_area.read(cx);
let state = dock_area.dump(cx);
let last_layout_state = this.upgrade().unwrap().read(cx).last_layout_state.clone();
if Some(&state) == last_layout_state.as_ref() {
return;
}
Self::save_tiles(&state).unwrap();
let _ = this.update(cx, |this, _| {
this.last_layout_state = Some(state);
});
});
}));
}
fn save_tiles(state: &DockAreaState) -> Result<()> {
println!("Save tiles...");
let json = serde_json::to_string_pretty(state)?;
std::fs::write("target/tiles.json", json)?;
Ok(())
}
fn set_scrollbar_show(dock_area: &mut DockArea, cx: &mut App) {
match dock_area.items() {
DockItem::Tiles { view, .. } => {
view.update(cx, |this, cx| {
this.set_scrollbar_show(Some(ScrollbarShow::Always), cx);
});
}
_ => {}
}
}
fn load_tiles(
dock_area: Entity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Result<()> {
let fname = "target/tiles.json";
let json = std::fs::read_to_string(fname)?;
let state = serde_json::from_str::<DockAreaState>(&json)?;
// Check if the saved layout version is different from the current version
// Notify the user and ask if they want to reset the layout to default.
if state.version != Some(TILES_DOCK_AREA.version) {
let answer = window.prompt(
PromptLevel::Info,
"The default tiles layout has been updated.\n\
Do you want to reset the layout to default?",
None,
&["Yes", "No"],
cx,
);
let weak_dock_area = dock_area.downgrade();
cx.spawn_in(window, async move |this, window| {
if answer.await == Ok(0) {
_ = this.update_in(window, |_, window, cx| {
Self::reset_default_layout(weak_dock_area, window, cx);
});
}
})
.detach();
}
dock_area.update(cx, |dock_area, cx| {
dock_area.load(state, window, cx).context("load layout")?;
Self::set_scrollbar_show(dock_area, cx);
Ok::<(), anyhow::Error>(())
})
}
fn reset_default_layout(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
let dock_item = Self::init_default_layout(&dock_area, window, cx);
_ = dock_area.update(cx, |dock_area, cx| {
dock_area.set_version(TILES_DOCK_AREA.version, window, cx);
dock_area.set_center(dock_item, window, cx);
Self::set_scrollbar_show(dock_area, cx);
Self::save_tiles(&dock_area.dump(cx)).unwrap();
});
}
fn init_default_layout(
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> DockItem {
DockItem::tiles(
vec![
DockItem::tab(
ContainerPanel::new(
Arc::new(StoryContainer::panel::<ButtonStory>(window, cx)),
window,
cx,
),
dock_area,
window,
cx,
),
DockItem::tab(
ContainerPanel::new(
Arc::new(StoryContainer::panel::<IconStory>(window, cx)),
window,
cx,
),
dock_area,
window,
cx,
),
],
vec![
Bounds::new(point(px(10.), px(10.)), size(px(610.), px(190.))),
Bounds::new(point(px(120.), px(10.)), size(px(650.), px(300.))),
],
dock_area,
window,
cx,
)
}
pub fn new_local(cx: &mut App) -> Task<anyhow::Result<WindowHandle<Root>>> {
let mut window_size = size(px(1600.0), px(1200.0));
if let Some(display) = cx.primary_display() {
let display_size = display.bounds().size;
window_size.width = window_size.width.min(display_size.width * 0.85);
window_size.height = window_size.height.min(display_size.height * 0.85);
}
let window_bounds = Bounds::centered(None, window_size, cx);
cx.spawn(async move |cx| {
let options = WindowOptions {
window_bounds: Some(WindowBounds::Windowed(window_bounds)),
titlebar: Some(TitlebarOptions {
title: None,
appears_transparent: true,
traffic_light_position: Some(point(px(9.0), px(9.0))),
}),
window_min_size: Some(gpui::Size {
width: px(640.),
height: px(480.),
}),
kind: WindowKind::Normal,
#[cfg(target_os = "linux")]
window_background: gpui::WindowBackgroundAppearance::Transparent,
#[cfg(target_os = "linux")]
window_decorations: Some(gpui::WindowDecorations::Client),
..Default::default()
};
let window = cx.open_window(options, |window, cx| {
let tiles_view = cx.new(|cx| Self::new(window, cx));
cx.new(|cx| Root::new(tiles_view.into(), window, cx))
})?;
window
.update(cx, |_, window, _| {
window.activate_window();
window.set_window_title("Story Tiles");
})
.expect("failed to update window");
Ok(window)
})
}
}
pub fn open_new(
cx: &mut App,
init: impl FnOnce(&mut Root, &mut Window, &mut Context<Root>) + 'static + Send,
) -> Task<()> {
let task: Task<std::result::Result<WindowHandle<Root>, anyhow::Error>> =
StoryTiles::new_local(cx);
cx.spawn(async move |cx| {
if let Some(root) = task.await.ok() {
root.update(cx, |workspace, window, cx| init(workspace, window, cx))
.expect("failed to init workspace");
}
})
}
impl Render for StoryTiles {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let sheet_layer = Root::render_sheet_layer(window, cx);
let modal_layer = Root::render_modal_layer(window, cx);
let notification_layer = Root::render_notification_layer(window, cx);
div()
.font_family(".SystemUIFont")
.relative()
.size_full()
.flex()
.flex_col()
.bg(cx.theme().background)
.text_color(cx.theme().foreground)
.child(TitleBar::new().child(div().flex().items_center().child("Story Tiles")))
.child(self.dock_area.clone())
.children(sheet_layer)
.children(modal_layer)
.children(notification_layer)
}
}
fn main() {
let app = Application::new().with_assets(Assets);
app.run(move |cx| {
gpui_component::init(cx);
story::init(cx);
ContainerPanel::init(cx);
cx.on_action(quit);
cx.set_menus(vec![Menu {
name: "GPUI App".into(),
items: vec![MenuItem::action("Quit", Quit)],
}]);
cx.activate(true);
open_new(cx, |_, _, _| {
// do something
})
.detach();
});
}
fn quit(_: &Quit, cx: &mut App) {
cx.quit();
}