flying-squid/doc/api.md
2015-08-30 19:49:46 +02:00

306 lines
6.7 KiB
Markdown

<!-- START doctoc generated TOC please keep comment here to allow auto update -->
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
- [API](#api)
- [Classes](#classes)
- [Flying-squid.Entity](#flying-squidentity)
- [entity.id](#entityid)
- [entity.type](#entitytype)
- [entity.username](#entityusername)
- [entity.mobType](#entitymobtype)
- [entity.displayName](#entitydisplayname)
- [entity.entityType](#entityentitytype)
- [entity.kind](#entitykind)
- [entity.name](#entityname)
- [entity.objectType](#entityobjecttype)
- [entity.count](#entitycount)
- [entity.position](#entityposition)
- [entity.velocity](#entityvelocity)
- [entity.yaw](#entityyaw)
- [entity.pitch](#entitypitch)
- [entity.height](#entityheight)
- [entity.onGround](#entityonground)
- [entity.equipment[5]](#entityequipment5)
- [entity.heldItem](#entityhelditem)
- [entity.metadata](#entitymetadata)
- [entity.health](#entityhealth)
- [entity.food](#entityfood)
- [entity.player](#entityplayer)
- [MCServer](#mcserver)
- [Flying-squid.createMCServer(options)](#flying-squidcreatemcserveroptions)
- [Properties](#properties)
- [serv.entityMaxId](#serventitymaxid)
- [serv.players](#servplayers)
- [serv.uuidToPlayer](#servuuidtoplayer)
- [serv.world](#servworld)
- [serv.entities](#serventities)
- [Events](#events)
- ["error" (error)](#error-error)
- ["listening" (port)](#listening-port)
- ["newPlayer" (player)](#newplayer-player)
- [Methods](#methods)
- [serv.createLog()](#servcreatelog)
- [serv.log(message)](#servlogmessage)
- [serv.broadcast(message[,color])](#servbroadcastmessagecolor)
- [Player](#player)
- [Properties](#properties-1)
- [player.entity](#playerentity)
- [player.username](#playerusername)
- [Events](#events-1)
- ["connected"](#connected)
- ["spawned"](#spawned)
- ["disconnected"](#disconnected)
- ["error" (error)](#error-error-1)
- ["chat" (message)](#chat-message)
- [Methods](#methods-1)
- [player.login()](#playerlogin)
- [player.others()](#playerothers)
- [player.chat(message)](#playerchatmessage)
- [player.changeBlock(position,blockType)](#playerchangeblockpositionblocktype)
- [player.sendInitialPosition()](#playersendinitialposition)
- [player.spawn()](#playerspawn)
- [player.setGameMode(gameMode)](#playersetgamemodegamemode)
- [player.handleCommand(command)](#playerhandlecommandcommand)
- [player.updateHealth(health)](#playerupdatehealthhealth)
- [Low level properties](#low-level-properties)
- [player._client](#player_client)
- [Low level methods](#low-level-methods)
- [player._writeOthers(packetName, packetFields)](#player_writeotherspacketname-packetfields)
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
# API
## Classes
### Flying-squid.Entity
Entities represent players, mobs, and objects. They are emitted
in many events, and you can access your own entity with `bot.entity`.
#### entity.id
#### entity.type
Choices:
* `player`
* `mob`
* `object`
* `global` - lightning
* `orb` - experience orb.
* `other` - introduced with a recent Minecraft update and not yet recognized or used by a third-party mod
#### entity.username
If the entity type is `player`, this field will be set.
#### entity.mobType
If the entity type is `mob`, this field will be set.
#### entity.displayName
Field set for mob and object. A long name in multiple words.
#### entity.entityType
Field set for mob and object. The numerical type of the entity (1,2,...)
#### entity.kind
Field set for mob and object. The kind of entity (for example Hostile mobs, Passive mobs, NPCs).
#### entity.name
Field set for mob and object. A short name for the entity.
#### entity.objectType
If the entity type is `object`, this field will be set.
#### entity.count
If the entity type is `orb`, this field will be how much experience you
get from collecting the orb.
#### entity.position
#### entity.velocity
#### entity.yaw
#### entity.pitch
#### entity.height
#### entity.onGround
#### entity.equipment[5]
* `0` - held item
* `1` - shoes
* `2` - legging
* `3` - torso
* `4` - head
#### entity.heldItem
Equivalent to `entity.equipment[0]`.
#### entity.metadata
See http://wiki.vg/Entities#Entity_Metadata_Format for more details.
#### entity.health
The health of the player, default: 20
#### entity.food
The food of the player, default: 20
#### entity.player
The player
## MCServer
### Flying-squid.createMCServer(options)
Create and return an instance of the class MCServer.
options is an object containing the settings
### Properties
#### serv.entityMaxId
Current maximum entity id
#### serv.players
Array of connected players
#### serv.uuidToPlayer
Object uuid to players
#### serv.world
The map
#### serv.entities
All of the entities
### Events
#### "error" (error)
Fires when there is an error.
#### "listening" (port)
Fires when the server is listening.
#### "newPlayer" (player)
Fires when `player` login, allow external player plugins.
### Methods
#### serv.createLog()
creates the log file
#### serv.log(message)
logs a `message`
#### serv.broadcast(message[,color])
broadcasts `message` to all the players with the optional `color`.
## Player
### Properties
#### player.entity
The entity of the player, of type `Flying-squid.Entity`
#### player.username
The username of the player
### Events
#### "connected"
Fires when the player is connected
#### "spawned"
Fires when the player is spawned
#### "disconnected"
Fires when the player disconnected
#### "error" (error)
Fires when there is an error.
#### "chat" (message)
Fires when the player says `message`.
### Methods
#### player.login()
login
#### player.others()
return the other players than `player`
#### player.chat(message)
sends `message` to the player
#### player.changeBlock(position,blockType)
change the block at position `position` to `blockType`
#### player.sendInitialPosition()
send its initial position to the player
#### player.spawn()
tell everybody else that the player spawned
#### player.setGameMode(gameMode)
set player gameMode to `gameMode`
#### player.handleCommand(command)
handle `command`
#### player.updateHealth(health)
update the player health.
### Low level properties
#### player._client
The internal implementation to communicate with a client
### Low level methods
#### player._writeOthers(packetName, packetFields)
write to other players than `player` the packet `packetName` with fields `packetFields`