* fix: Util.basename being unreliable
new URL for WHATWG parsing was not chosen because it only works for URLs and threw in local pathes, path.basename is unreliable (according to the devs' note), and path.parse seems to work well.
* docs: Update Util.basename's description
* [WIP] Remove user bots
* more backend userbot removal
* Add mfaEnabled back
* revert client presences store removal
* partially revert getAuth changes
* remove more no longer used children of ClientUserGuildSettings
* fix a bug with this pr and TextBasedChannel.applyToClass
* remove a syncGuilds reference
* more user bot data handling
* various guildSync cleanup
* bots can't call logout
Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?
* make ClientManager#destroy() sync
It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.
* requested change
* Fix massive error
* no longer used as it's userbot only
* Fixed a bug where Guild#equals would cause the given guild to lose its features
* Fix Util.arraysEqual
* Fixed docs for Util.arraysEqual
* Remove Util.arraysEqual
* Rework collection
* Fix docs
* Remove (prop, value) behavior
* Add back thisArg
* Put examples on same line
* Revert map to return array
* Make examples less specific
* Add thisArg to sweep and partition
* refactor: reduced duplication in role stores
* fix docs
* fix: typo
* most of requested changes
* rest of changes
* ACTUAL rest of changes
* docs
* doooocs
* reason
* docs/feat(WebsocketOptions): Parse ws options presence
Allow the `presence` property in `WebsocketOptions` to be used the same way
as `ClientUser#setPresence`.
* Move presence options to top level
* add Permissions.toArray()
* accept Permissions objects to Permissions.missing()
* accept Permissions as parameter to Permissions.has()
* style fixes
* remove redundant line, update JSDoc for Permission.resolve()
* JSDoc, style, and checkAdmin fixes
* add Permissions.resolveToObject()
* accept PermissionResolvable to Permissions.missing()
* remove `resolveToObject`, fix constructor JSDoc
* remove redundant parameter type
* fix `Permissions.missing()`
* fix checkAdmin
* update Permissions.toArray() description
* eliminate ambiguity in Permissions.toArray() description
* add backticks to permission example
* remove irrelevant type in Permission ctor description
* use this.constructor to properly support OOP
* use simplified approach for Permissions.toArray()
* fix return type on Permissions.toArray()
* move `Permissions#toArray` to more suitable position
* bitwise approach to `Permissions#missing`
* allow `Permissions` to be iterated over
* don't checkAdmin on return array
* remove unnecessary conditional
* fix JSDoc indentation
* use simpler & more reliable approach for missing()
* update PermissionResolvable typedef
* Fix inconsistancy with Channel Creation
* Because static get is a function, it thinks we are create a new instance based on that function, rather than the returned class...
* Fix some missing doc strings
Mainly just readonly tags
* Return an error when guild#allowDMs is ran from a bot account, and fix some return types
* WebhookClient implements Webhook, doesn't extend it
* Fix Client#rateLimit docs not showing what it returns
Cause I wanted to handle this event only to see no return props 🤔
* Actually make Client#rateLimit show the right info
Its an object with all the info
* Fix setPosition issue
The rawPositions were never updated from using setPosition, now they are.
* Fix bubbling issue
Also, yes. It took me 8 hours to get back home. Deal with it :D
* Watch your copy paste
* tinify webpack
* meme
* fix long version
* more changes
* even smoler
* fix up logic
* fix build
* undo changes to user agent manager because its not webpack'd anymore
* the heck
* fix stupid
* clean up browser rules
* typo
* Fix documentation for GuildAuditLogEntry.target
* Update documentation for CategoryChannel#children
* Add EntryTarget for audit logs
I've done this to "fulfill" devsneks request while also showing all the possible results for the target of an AuditLogEntry
* Oops Eslint
* Private timeout sets gets set by BaseClient not WebhookClient
* Fix the "Missing Docs" for Presence#activity
* Small doc inconsistency
Array<Number> instead of Array<number> for Activity
* Client#emojis is an EmojiStore not a Collection
* Document ClientPresenceStore
Just so its clickable through the wiki, nothing else is documented
* Small fix for BaseClient#setInterval
You don't wait before executing, you execute every X ms
* GuildChannelResolvable takes a GuildChannel/Snowflake
* Typo in UserResolvable
* Another typo for UserResolvable
* Add the number to the Status and VoiceStatus docs
Its probably not needed, but just so the user knows what each number means, its now documented.
* fix Permissions.add/remove, by completely changing what they do
* permissions cleanup
Removes overwrite._denied and overwrite._allowed in favor of overwrite.denied.bitfield and overwrite.allowed.bitfield
uses the modified Permissions.add and Permissions.remove to clean up existing code
fixes GuildMember.missingPermissions
changes Permissions add/remove to reverse loops for speed, changes resolve to allow the number 0 as a valid permission.
* Revert createChannel overwrite.allow / overwrite.deny for arrays of {allow:bitfield, deny:bitfield}
Documentation should be improved here, although I would need advice. I believe a overwrite object typedef is needed, to show the structure of the object, and also include that collections may be used for this, rather than arrays.
* api router fix for overwritePermissions
* add Permissions.freeze, and change all returned Permissions to immutable instances
* Make Permissions a permission resolveable
change role.permissions to be an instance of Permissions
* Make permissions.add/remove return a new instance if the instance is frozen
* Fix invalid error
* Update GuildChannel.js
* Update Guild.js
* fix bad merge
* Start Store cleanup
* wip store cleanup
* fix iterables initiating datastores
* handle the possibility of a datastore with no holds and no its own 'create' method
* more cleanup (instances that need more than just client/data)
* missed RoleStore extras
* not sure how eslint didn't catch that tab...
* avoid re-getting the channel we already have...
* cleanup resolvers and refactor them into DataStores
* ^
* and remove
* fix some bugs
* fix lint
* fix documentation maybe?
* formatting
* fix presences
* really fix presences this time
* bad fix was bad... let;s see how bad this one is..
* forgot to save a file
* make presence resolving take userresolveables too
* fix tabs in jsdocs
* fix bad fix from last night that caused issues, with better fix...
* oops
* Normalize undefined type checks in collections with typeof operators.
* Remove redundant number type checking in collections.
Number.isInteger() throws false for strings and any other types that aren't numbers.
Since the return value of Collection#exists is basically just a boolean of Collection#find's result, the same documentation and arguments can and should be applied.
* Fixed leftover fetchThing and removed unused methods/error messages
* Added resume event constant and used event constants wherever possible
* Replaced mentions of removed method name with their new name.
* Fixed typo: resume -> resumed
- Fixed a common copy paste fail `the the <thing>` in various places
- Apparently I can't type Resolvable correctly,
Fixed that wherever applicable
- Documented GroupDMChannel#nicks so that it will be displayed on the docs
- GroupDMChannel#icon is nullable
- Removed empty InviteOptions typdef, as its properties are now documented in GuildChannel#createInvite
- MessageMentions#channels is no longer nullable
- RoleData#permissions takes a PermissionResolvable or an array of them
- Webhook#avatar is nullable
- Added HTTPOptions typedef and added it to ClientOptions typedef
- ClientUserChannelOverride#muted is for a channel and not a guild directly