Jonathan Johnson
03e93adb15
Select buttons
2023-11-29 17:14:42 -08:00
Jonathan Johnson
63a4549f29
Tested buttons in buttons
2023-11-29 15:42:06 -08:00
Jonathan Johnson
ce6935a7a7
Making it easier to draw focus correctly
2023-11-29 15:08:12 -08:00
Jonathan Johnson
0684ac59bf
Background input highlight fixes
2023-11-29 15:01:57 -08:00
Jonathan Johnson
b1ec2c5e49
Focus in bg
2023-11-29 14:52:17 -08:00
Jonathan Johnson
d23226ffe6
Updating kempt
2023-11-29 14:31:25 -08:00
Jonathan Johnson
9146c920ac
Expand and stack fixes
2023-11-29 11:43:52 -08:00
Jonathan Johnson
589c3dbc7f
MakeWidget for Dynamic<WidgetInstance> + option
2023-11-29 11:42:51 -08:00
Jonathan Johnson
c0d714331b
Merge branch 'main' of github.com:khonsulabs/gooey
2023-11-28 10:15:10 -08:00
Jonathan Johnson
8e19a89bca
Added font size + heading helpers
2023-11-28 10:14:55 -08:00
Jonathan Johnson
bb8b82404b
Fixing MacOS compilation
2023-11-28 07:06:12 -08:00
Jonathan Johnson
3f2aace55e
Debouncing
2023-11-27 10:09:42 -08:00
Jonathan Johnson
aeb55e0b94
run_in_bg and Dynamic<&'static str>
2023-11-27 09:27:37 -08:00
Jonathan Johnson
4d31719392
Merge pull request #75 from khonsulabs/feature/world-coords
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world coords and hover state for tilemap (this is very much debug)
2023-11-26 19:31:49 -08:00
Jonathan Johnson
66fd9ba766
Finished mouse handling for tile map
2023-11-26 19:31:03 -08:00
Jonathan Johnson
273aac65bb
Merge branch 'main' into feature/world-coords
2023-11-26 19:11:49 -08:00
Jonathan Johnson
e15ae59c5c
Refactored root resize behavior
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Closes #84 , Closes #77 , Closes #78
2023-11-25 12:00:59 -08:00
Jonathan Johnson
0fd8a9487f
Validations
2023-11-25 07:43:04 -08:00
Jonathan Johnson
f107267409
Validations
2023-11-24 14:29:06 -08:00
Jonathan Johnson
b2fdf06e60
Dynamic now requires PartialEq
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This reduces the complexity of operations capable with Dynamic, and also
makes it easier to shortcut deadlocking operations.
2023-11-23 11:53:59 -08:00
Jonathan Johnson
b63e4d66d2
Bug fixes
2023-11-22 18:53:41 -08:00
Jonathan Johnson
15480ba68b
Added Collapse widget
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Also tweaked progress bar animation
2023-11-22 15:46:58 -08:00
Jonathan Johnson
3e651c2964
CursorIcon + disabled refactoring
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Input can now accept focus while disabled, and all controls should do
the right thing with regard to cursor icons now.
2023-11-22 12:06:29 -08:00
Jonathan Johnson
00cb29d261
Centering checkbox ornament
2023-11-22 10:55:33 -08:00
Jonathan Johnson
c9566fe1bd
Radio, Checkbox refactor
2023-11-22 10:48:26 -08:00
Jonathan Johnson
23ba9ce11f
Improved input editing
2023-11-22 08:16:54 -08:00
Jonathan Johnson
ecc08f3f73
Stack gutters honor IntrinsicPadding
2023-11-22 06:21:44 -08:00
Jonathan Johnson
dd38fa7bf4
More fluent APIs
2023-11-22 05:54:35 -08:00
Jonathan Johnson
46a0758d09
Vertical sliders/progress bars
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Also fixed checkbox layout after Label no longer pads itself.
2023-11-21 20:41:56 -08:00
Jonathan Johnson
eee336eab0
Progress values are easier to work with
2023-11-21 19:36:00 -08:00
Jonathan Johnson
801337ab7a
Progress bars, repeating animations
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Closes #70
2023-11-21 09:53:08 -08:00
Jonathan Johnson
2201f2c83b
Ranged sliders, advance_focus, allow_blur
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Closes #60
Stepping in sliders is a compromise due to the flexibility of the
current slider implementation. I don't want to force types to implement
Add, and I don't like forcing types to require a Step (ie, what's the
appropriate value for f32 to specify as its next value?). Using a
percentage combined with lerp keeps the implementation fairly
straightfoward, although I remember experiencing this type of
configuration in another UI framework a long time ago and thinking it
was a little annoying to work with.
Ultimately, setting actual step boundaries can be done by customizing
the type that the slider is operating over. I feel like that's a much
more powerful design than I've experienced in previous frameworks, so
I'm hoping this percent step behavior is a reasonable compromise.
2023-11-20 19:44:03 -08:00
Jonathan Johnson
8f2ff1b5dc
Sliders now draw round-rect tracks
2023-11-20 12:13:31 -08:00
Jonathan Johnson
bb66803653
Custom widget, layout size rounding
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Closes #56
2023-11-20 10:11:10 -08:00
Jonathan Johnson
9c1c77f9b1
Updated winit
2023-11-20 06:32:58 -08:00
Jonathan Johnson
4af82ae188
Component type safety, some font support
2023-11-19 21:52:45 -08:00
Jonathan Johnson
92249047ce
Fixing Input selection to the left of the input
2023-11-19 15:46:52 -08:00
Jonathan Johnson
ca58cb5fcf
Fixing password field clicking
2023-11-19 15:38:26 -08:00
Jonathan Johnson
7992887a85
Unused import
2023-11-19 14:51:03 -08:00
Jonathan Johnson
f389048e43
Outline drawing is now fixed to always be inside
2023-11-19 14:49:23 -08:00
Jonathan Johnson
9be92c181c
Forcing outlines to be whole pixels
2023-11-19 14:39:48 -08:00
Jonathan Johnson
9403e85901
MSAA + outlines are now inset
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Inset outlines may not be the right approach, but it simplifies
potential alignment issues caused by insetting all filled background
drawing by half the width of the focus ring.
2023-11-19 14:29:21 -08:00
Jonathan Johnson
d5bde44e27
Subpixels + Feathering + figures refactor
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Much curves
2023-11-19 10:34:06 -08:00
Jonathan Johnson
aea9def07d
Rounded rect drawing
2023-11-18 14:45:02 -08:00
Jonathan Johnson
8ae315e229
Drawing refactor from Kludgine
2023-11-17 08:07:37 -08:00
Jonathan Johnson
01d45a836f
Fixing Gooey compilation on MacOS
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After trying to run Gooey again on my Mac for the first time in a few
weeks, I found that I ran into the Condvar issue again. Rather than
pasting AssertUnwindSafe in those files, I've both reported the
discrepency in unwind safety (rust-lang/rust#118009 ) and moved the
workaround into a type that only uses AssertUnwindsafe when compiling
for Apple.
2023-11-17 06:20:20 -08:00
Jonathan Johnson
c39f8f33ad
Rewrote text input
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Also implemnted secure/masked input
Closes #58
2023-11-16 15:34:26 -08:00
Jonathan Johnson
a8841e6f1c
Merge branch 'main' into feature/world-coords
2023-11-15 18:45:39 -08:00
Jonathan Johnson
1ed1a95a1d
Input copy/paste works now
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Also updated to wgpu 0.18.1
2023-11-15 14:25:59 -08:00
Jonathan Johnson
70eecb7429
Focus is now blurred when disabled
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apply_pending_state now checks that the focused widget is still enabled.
If not, it transitions to no focus.
2023-11-15 13:43:26 -08:00