AD7Engine: make currentAddress from private to internal
EngineUtil: check return codes with exception!
and implement GetAddressDescription a little bit
Vmware.cs: use shell execute able now, this allow to start vmware with UAC dialog, in case you wanna force to start them as admin by compatible option of windows
DebugConnectorStream.cs: use stream from asyncstate, because m_stream is sometimes null, maybe is this also not working, but I had this case only one time yet
Locals window now works! (For primitive types and pointers only.) Exceptions related to unrecognised (i.e. more complex) types should be caught and display as the local variable's value instead of causing VS to crash.
Autos window still causes instant VS crash.
Cosmos windows works.
Call Stack works (sort of...only ever displays current line)
Threads works (but there is only ever 1 thread so not very helpful)
Watch window is only capable of doing 1 watch result per break - step to next line to be able to run another - will look into why this is.
Limitations :
- Bochs must be installed on the system. This is not checked as a prerequisite by the Builder.
- You will find a GuessForBochs Cosmos project under BlueSkeye user project folder that can be used to launch the Guess project under Bochs.
- You may have to fix manually the path for the following properties in Cosmos.bxrc file copied to the CosmosForBochs\Bin\Debug folder
* romimage
* vgaromimage
- The Cosmos project UI is not yet Bochs aware. If you do not use the GuessForBochs project you must manually edit your Cosmos project file to modify the following property in both the Debug and Release property group from the project file :
<Launch>Bochs</Launch>
You must also add the following properties in both the Debug and Release property group from the project file :
<BochsConfig>Cosmos.bxrc</BochsConfig>
<Bochs_Deployment>ISO</Bochs_Deployment>
<Bochs_Launch>Bochs</Bochs_Launch>
<Bochs_DebugEnabled>True</Bochs_DebugEnabled>
<Bochs_DebugMode>Source</Bochs_DebugMode>
<Bochs_IgnoreDebugStubAttribute />
<Bochs_VMwareEdition>Player</Bochs_VMwareEdition>
<Bochs_OutputPath>bin\Debug\</Bochs_OutputPath>
<Bochs_Framework>MicrosoftNET</Bochs_Framework>
<Bochs_UseInternalAssembler>False</Bochs_UseInternalAssembler>
<Bochs_TraceAssemblies />
<Bochs_EnableGDB>False</Bochs_EnableGDB>
<Bochs_StartCosmosGDB>false</Bochs_StartCosmosGDB>
<Bochs_Name>GuessForBochs</Bochs_Name>
<Bochs_Description>Use Bochs emulator to deploy and debug.</Bochs_Description>
<Bochs_VisualStudioDebugPort>Pipe: Cosmos\Serial</Bochs_VisualStudioDebugPort>
<Bochs_PxeInterface>192.168.43.1</Bochs_PxeInterface>
<Bochs_SlavePort>Serial: COM3</Bochs_SlavePort>
<Bochs_ShowLaunchConsole>False</Bochs_ShowLaunchConsole>