Cosmos/source2/Debug/Cosmos.Debug.Common/DebugConnectorStream.cs

158 lines
5.5 KiB
C#

// DO NOT remove the following line. Should you want to get rid of read count tracking comment
// out the line. Enabling the symbol will handle a thread safe counter that tracks the count
// of pending reads on the link to the DebugStub.
// #define TRACK_PENDING
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
namespace Cosmos.Debug.Common {
/// <summary>Use a Stream to implement wire transfer protocol between a Debug Stub hosted in
/// a debugged Cosmos Kernel and our Debug Engine hosted in Visual Studio. This class is still
/// abstract and is further refined by sub-classes handling serial communication line or pipe
/// for example.</summary>
public abstract class DebugConnectorStream : DebugConnector {
#if TRACK_PENDING
/// <summary>For debugging purpose we track the number of pending read operations. Should this
/// counter fail to 0, the connector should be considered stalled.</summary>
private int _pendingReadsCount = 0;
#endif
private Stream mStream;
protected class Incoming {
public Stream Stream;
// Buffer to hold incoming message
public byte[] Packet;
// Current # of bytes in mPacket
public int CurrentPos = 0;
public Action<byte[]> Completed;
}
internal static string BytesToString(byte[] bytes, int index, int count) {
if (count > 100) {
return String.Empty;
}
var xSB = new StringBuilder(2 + (bytes.Length * 2));
xSB.Append("0x");
for (int i = index; i < index + count; i++) {
xSB.Append(bytes[i].ToString("X2").ToString());
}
return xSB.ToString();
}
protected override void SendRawData(byte[] aBytes) {
System.Diagnostics.Debug.WriteLine(String.Format("DC - sending: {0}", BytesToString(aBytes, 0, aBytes.Length)));
mStream.Write(aBytes, 0, aBytes.Length);
}
public override bool IsConnected {
get { return mStream != null; }
}
// Start is not in ctor, because for servers we have to wait for the callback. This
// however does not prevent other kind of DebugConnectorStream descendants from
// invoking this method from their constructor.
protected void Start(Stream aStream) {
DoConnected();
mStream = aStream;
Next(1, WaitForSignature);
}
public override void Dispose() {
if (mStream != null) {
mStream.Close();
mStream = null;
}
base.Dispose();
}
protected Action<byte[]> mCompletedAfterSize; // Action to call after size received
protected void SizePacket(byte[] aPacket) {
int xSize = aPacket[0] + (aPacket[1] << 8);
Next(xSize, mCompletedAfterSize);
}
protected override void Next(int aPacketSize, Action<byte[]> aCompleted) {
var xIncoming = new Incoming();
if (aPacketSize == 0) {
// Can occur with variable size packets for exampmle.
// Dont call read, becuase that will close the stream.
// So we just call the Completed directly
aCompleted(new byte[0]);
} else if (aPacketSize == -1) {
// Variable size packet, split into two reads
mCompletedAfterSize = aCompleted;
aPacketSize = 2;
xIncoming.Completed = SizePacket;
} else {
xIncoming.Completed = aCompleted;
}
xIncoming.Packet = new byte[aPacketSize];
xIncoming.Stream = mStream;
System.Diagnostics.Debug.WriteLine(String.Format("DC - Next: Expecting: {0}", aPacketSize));
#if TRACK_PENDING
try {
Interlocked.Increment(ref _pendingReadsCount);
#endif
mStream.BeginRead(xIncoming.Packet, 0, aPacketSize, new AsyncCallback(DoRead), xIncoming);
#if TRACK_PENDING
}
catch (Exception e) {
Interlocked.Decrement(ref _pendingReadsCount);
throw;
}
#endif
}
protected void DoRead(IAsyncResult aResult) {
try {
var xIncoming = (Incoming)aResult.AsyncState;
int xCount = xIncoming.Stream.EndRead(aResult);
System.Diagnostics.Debug.WriteLine(String.Format("DC - Received: {0}", BytesToString(xIncoming.Packet, xIncoming.CurrentPos, xCount)));
xIncoming.CurrentPos += xCount;
if (xCount == 0) {
// If 0, end of stream then just exit without calling BeginRead again
return;
}
else if (xIncoming.CurrentPos < xIncoming.Packet.Length) {
// Packet is not full yet, read more data
#if TRACK_PENDING
try {
Interlocked.Increment(ref _pendingReadsCount);
#endif
xIncoming.Stream.BeginRead(xIncoming.Packet, xIncoming.CurrentPos
, xIncoming.Packet.Length - xIncoming.CurrentPos
, new AsyncCallback(DoRead), xIncoming);
#if TRACK_PENDING
}
catch (Exception e) {
Interlocked.Decrement(ref _pendingReadsCount);
throw;
}
#endif
}
else
{
System.Diagnostics.Debug.WriteLine(String.Format("DC - Full packet received - Received: {0}", BytesToString(xIncoming.Packet, 0, xIncoming.Packet.Length)));
// Full packet received, process it
xIncoming.Completed(xIncoming.Packet);
}
}
catch (System.IO.IOException ex) {
ConnectionLost(ex);
}
#if TRACK_PENDING
finally {
Interlocked.Decrement(ref _pendingReadsCount);
}
#endif
}
}
}