mirror of
https://github.com/danbulant/programovani-kostky
synced 2026-06-24 17:11:50 +00:00
38 lines
No EOL
999 B
GDScript
38 lines
No EOL
999 B
GDScript
extends Control
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class_name Ui
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signal roll_pressed
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func _on_roll_button_pressed() -> void:
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roll_pressed.emit()
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@onready var dice1 = $dice1
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@onready var dice2 = $dice2
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func set_current_throw_value(value: Array[int]) -> void:
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dice1.value = value[0]
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dice2.value = value[1]
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@onready var player1 = $VBoxContainer/Player
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@onready var player2 = $VBoxContainer/Player2
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@onready var player3 = $VBoxContainer/Player3
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@onready var player4 = $VBoxContainer/Player4
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@onready var player5 = $VBoxContainer/Player5
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var players: Array[Player] = []
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func _ready() -> void:
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players = [player1, player2, player3, player4, player5]
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func update_medal() -> void:
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var max_score = 0
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for player in players:
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if player.score > max_score:
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max_score = player.score
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for player in players:
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player.show_medal = player.score == max_score and max_score > 0
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signal back_to_menu
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func _on_texture_rect_gui_input(event: InputEvent) -> void:
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if event is InputEventMouse:
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if event.is_pressed():
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back_to_menu.emit() |