working base game

This commit is contained in:
Daniel Bulant 2024-05-20 15:10:37 +02:00
parent 8174006463
commit 8ee824f591
9 changed files with 391 additions and 25 deletions

32
game/Player.gd Normal file
View file

@ -0,0 +1,32 @@
extends HBoxContainer
class_name Player
@onready var label: Label = $VBoxContainer/Label
@onready var medal: TextureRect = $TextureRect/Medal
@onready var dice1: DiceUi = $VBoxContainer/HBoxContainer/dice1
@onready var dice2: DiceUi = $VBoxContainer/HBoxContainer/dice2
@onready var dice3: DiceUi = $VBoxContainer/HBoxContainer/dice3
@export var player_name: String :
set(value):
player_name = value
visible = player_name != ""
label.text = player_name
@export var show_medal: bool = false :
set(value):
show_medal = value
medal.visible = show_medal
@export var score: int = 0 :
set(value):
score = value
dice1.value = score / 100
dice2.value = (score % 100) / 10
dice3.value = score % 10
func _ready():
player_name = player_name
show_medal = show_medal
score = score

View file

@ -1,4 +1,5 @@
extends Control
class_name DiceUi
@export var value := 1 :
set(_value):
@ -30,20 +31,20 @@ func _ready() -> void:
stylebox.corner_radius_top_right = radius
func _draw() -> void:
var dim = min(size.x, size.y)
var dim: float = min(size.x, size.y)
draw_style_box(stylebox, Rect2(Vector2(), size))
var point_size = dim / 10
var center = Vector2(dim / 2, dim / 2)
var topleft = Vector2(dim / 4, dim / 4)
var topright = topleft + Vector2(dim / 2, 0)
var bottomleft = topleft + Vector2(0, dim / 2)
var bottomright = topleft + Vector2(dim / 2, dim / 2)
var centerleft = topleft + Vector2(0, dim / 4)
var centerright = topleft + Vector2(dim / 2, dim / 4)
var centertop = topleft + Vector2(dim / 4, 0)
var centerbottom = topleft + Vector2(dim / 4, dim / 2)
var point_size := dim / 10
var center := Vector2(dim / 2, dim / 2)
var topleft := Vector2(dim / 4, dim / 4)
var topright := topleft + Vector2(dim / 2, 0)
var bottomleft := topleft + Vector2(0, dim / 2)
var bottomright := topleft + Vector2(dim / 2, dim / 2)
var centerleft := topleft + Vector2(0, dim / 4)
var centerright := topleft + Vector2(dim / 2, dim / 4)
var centertop := topleft + Vector2(dim / 4, 0)
var centerbottom := topleft + Vector2(dim / 4, dim / 2)
if value % 2 == 1:
draw_circle(center, point_size, color)

View file

@ -28,10 +28,12 @@ enum MasterState {
var state: GameState = GameState.START
var master_state: MasterState = MasterState.LOGO
var current_player = 0
var camera_transition := 0.
var camera_speed := 1.5
var first_throw := true
var physics_timer := Timer.new()
var target_score = 100
func _ready() -> void:
ui.connect("roll_pressed", throw_dice)
@ -40,6 +42,7 @@ func _ready() -> void:
menu_scene.connect("start_game", switch_to_player_select)
player_select.connect("start_game", switch_to_game)
player_select.connect("back_to_menu", switch_to_menu)
ui.connect("back_to_menu", switch_to_menu)
switch_to_menu()
func master_state_sync() -> void:
@ -50,6 +53,7 @@ func master_state_sync() -> void:
player_select.visible = MasterState.PLAYER_SELECT == master_state
if master_state != MasterState.GAME:
physics_timer_timeout()
ui.update_medal()
func switch_to_player_select() -> void:
master_state = MasterState.PLAYER_SELECT
@ -57,6 +61,18 @@ func switch_to_player_select() -> void:
func switch_to_game() -> void:
master_state = MasterState.GAME
# for i in ui.players.size():
# ui.players[i].player_name = ""
for i in player_select.player_names.size():
var player_name: String = player_select.player_names[i]
# if not player_name: continue
ui.players[i].player_name = player_name
ui.players[i].score = 0
ui.players[i].show_medal = false
for i in player_select.player_names.size():
if player_select.player_names[i]:
current_player = i
break
master_state_sync()
func switch_to_menu() -> void:
@ -68,6 +84,26 @@ func physics_timer_timeout() -> void:
dice2.sleeping = true
pass
func next_player() -> void:
current_player = (current_player + 1) % ui.players.size()
if not ui.players[current_player].player_name:
var found = false
for i in player_select.player_names:
if i:
found = true
break
if not found:
print("Trying to run next_player with no players! Semi-crashing to main menu.")
switch_to_menu()
return
next_player()
func check_score() -> void:
for i in ui.players:
if i.score >= target_score:
print("Player", i.player_name, "won with", i.score, "points!")
break
func _physics_process(delta: float) -> void:
camera_transition += delta * camera_speed
camera_transition = min(camera_transition, 1.)
@ -87,6 +123,15 @@ func _physics_process(delta: float) -> void:
camera_transition = 0.
first_throw = false
physics_timer.stop()
var d1 = dice1.get_value()
var d2 = dice2.get_value()
if d1 != 1 and d2 != 1:
ui.players[current_player].score += d1 + d2
elif d1 == 1 and d2 == 1:
ui.players[current_player].score = 0
ui.update_medal()
check_score()
next_player()
ui.set_current_throw_value([dice1.get_value(), dice2.get_value()])

View file

@ -10,4 +10,29 @@ func _on_roll_button_pressed() -> void:
func set_current_throw_value(value: Array[int]) -> void:
dice1.value = value[0]
dice2.value = value[1]
dice2.value = value[1]
@onready var player1 = $VBoxContainer/Player
@onready var player2 = $VBoxContainer/Player2
@onready var player3 = $VBoxContainer/Player3
@onready var player4 = $VBoxContainer/Player4
@onready var player5 = $VBoxContainer/Player5
var players: Array[Player] = []
func _ready() -> void:
players = [player1, player2, player3, player4, player5]
func update_medal() -> void:
var max_score = 0
for player in players:
if player.score > max_score:
max_score = player.score
for player in players:
player.show_medal = player.score == max_score and max_score > 0
signal back_to_menu
func _on_texture_rect_gui_input(event: InputEvent) -> void:
if event is InputEventMouse:
if event.is_pressed():
back_to_menu.emit()

View file

@ -1,7 +1,11 @@
[gd_scene load_steps=5 format=3 uid="uid://c8jkqtbqtg7ub"]
[gd_scene load_steps=9 format=3 uid="uid://c8jkqtbqtg7ub"]
[ext_resource type="Script" path="res://game/ui.gd" id="1_qipxr"]
[ext_resource type="Script" path="res://game/dice-ui.gd" id="2_g0ok8"]
[ext_resource type="Script" path="res://game/Player.gd" id="3_qtea6"]
[ext_resource type="Texture2D" uid="uid://c25g6oj4fnw0h" path="res://icons/singleplayer.png" id="3_xwlig"]
[ext_resource type="Texture2D" uid="uid://olq6rc614eq1" path="res://icons/medal2.png" id="4_gisdl"]
[ext_resource type="Texture2D" uid="uid://dgwgb7g0gca8m" path="res://icons/exit.png" id="6_ephx3"]
[sub_resource type="InputEventKey" id="InputEventKey_6n7ot"]
device = -1
@ -61,4 +65,230 @@ offset_bottom = -8.0
grow_vertical = 0
script = ExtResource("2_g0ok8")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
offset_right = 185.0
offset_bottom = 500.0
theme_override_constants/separation = 0
[node name="Player" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/Player"]
self_modulate = Color(0.329412, 0.690196, 1, 1)
layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player/TextureRect"]
layout_mode = 0
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
offset_bottom = 106.0
texture = ExtResource("4_gisdl")
expand_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/Player"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="VBoxContainer/Player/VBoxContainer"]
layout_mode = 2
text = "Player 1"
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Player/VBoxContainer"]
layout_mode = 2
alignment = 2
[node name="dice1" type="Control" parent="VBoxContainer/Player/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice2" type="Control" parent="VBoxContainer/Player/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice3" type="Control" parent="VBoxContainer/Player/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="Player2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/Player2"]
self_modulate = Color(0.780392, 0.529412, 0.992157, 1)
layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player2/TextureRect"]
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
offset_bottom = 106.0
texture = ExtResource("4_gisdl")
expand_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/Player2"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="VBoxContainer/Player2/VBoxContainer"]
layout_mode = 2
text = "Player 1"
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Player2/VBoxContainer"]
layout_mode = 2
alignment = 2
[node name="dice1" type="Control" parent="VBoxContainer/Player2/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice2" type="Control" parent="VBoxContainer/Player2/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice3" type="Control" parent="VBoxContainer/Player2/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="Player3" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/Player3"]
self_modulate = Color(1, 0.47451, 0.501961, 1)
layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player3/TextureRect"]
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
offset_bottom = 106.0
texture = ExtResource("4_gisdl")
expand_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/Player3"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="VBoxContainer/Player3/VBoxContainer"]
layout_mode = 2
text = "Player 1"
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Player3/VBoxContainer"]
layout_mode = 2
alignment = 2
[node name="dice1" type="Control" parent="VBoxContainer/Player3/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice2" type="Control" parent="VBoxContainer/Player3/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice3" type="Control" parent="VBoxContainer/Player3/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="Player4" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/Player4"]
self_modulate = Color(0.996078, 0.509804, 0, 1)
layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player4/TextureRect"]
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
offset_bottom = 106.0
texture = ExtResource("4_gisdl")
expand_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/Player4"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="VBoxContainer/Player4/VBoxContainer"]
layout_mode = 2
text = "Player 1"
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Player4/VBoxContainer"]
layout_mode = 2
alignment = 2
[node name="dice1" type="Control" parent="VBoxContainer/Player4/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice2" type="Control" parent="VBoxContainer/Player4/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice3" type="Control" parent="VBoxContainer/Player4/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="Player5" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/Player5"]
self_modulate = Color(0, 0.780392, 0.556863, 1)
layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player5/TextureRect"]
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
offset_bottom = 106.0
texture = ExtResource("4_gisdl")
expand_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/Player5"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="VBoxContainer/Player5/VBoxContainer"]
layout_mode = 2
text = "Player 1"
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Player5/VBoxContainer"]
layout_mode = 2
alignment = 2
[node name="dice1" type="Control" parent="VBoxContainer/Player5/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice2" type="Control" parent="VBoxContainer/Player5/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="dice3" type="Control" parent="VBoxContainer/Player5/VBoxContainer/HBoxContainer"]
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -79.0
offset_top = 18.0
offset_right = -16.0
offset_bottom = 81.0
grow_horizontal = 0
texture = ExtResource("6_ephx3")
expand_mode = 1
[connection signal="pressed" from="roll button" to="." method="_on_roll_button_pressed"]
[connection signal="gui_input" from="TextureRect" to="." method="_on_texture_rect_gui_input"]

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icons/medal2.png Normal file

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Width:  |  Height:  |  Size: 16 KiB

34
icons/medal2.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://olq6rc614eq1"
path="res://.godot/imported/medal2.png-c75ade619c385a2ea0cb42d44a8184fc.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icons/medal2.png"
dest_files=["res://.godot/imported/medal2.png-c75ade619c385a2ea0cb42d44a8184fc.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,7 +1,5 @@
extends Node3D
# var select_scene = preload("res://player_select/player_select.tscn")
@onready var menu_ui = $MenuUi
signal start_game
@ -14,5 +12,4 @@ func _ready() -> void:
menu_ui.visible = ui_visible
func _on_menu_ui_start_pressed() -> void:
# get_tree().change_scene_to_packed(select_scene)
start_game.emit()

View file

@ -163,10 +163,8 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
offset_right = 40.0
offset_bottom = 40.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_de6io")
@ -188,11 +186,15 @@ grow_vertical = 0
text = "Name 2+ players to continue"
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 0
offset_left = 21.0
offset_top = 20.0
offset_right = 84.0
offset_bottom = 83.0
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -79.0
offset_top = 18.0
offset_right = -16.0
offset_bottom = 81.0
grow_horizontal = 0
texture = ExtResource("4_4xfaw")
expand_mode = 1