fixed transitions

This commit is contained in:
Daniel Bulant 2024-05-20 20:34:55 +02:00
parent 8ee824f591
commit 24235fb1cf
5 changed files with 88 additions and 28 deletions

View file

@ -7,6 +7,7 @@ class_name Player
@onready var dice1: DiceUi = $VBoxContainer/HBoxContainer/dice1
@onready var dice2: DiceUi = $VBoxContainer/HBoxContainer/dice2
@onready var dice3: DiceUi = $VBoxContainer/HBoxContainer/dice3
@onready var score_change_label: Label = $VBoxContainer/ScoreChange
@export var player_name: String :
set(value):
@ -26,7 +27,13 @@ class_name Player
dice2.value = (score % 100) / 10
dice3.value = score % 10
@export var score_change: String = "" :
set(value):
score_change = value
score_change_label.text = score_change
func _ready():
player_name = player_name
show_medal = show_medal
score = score
score = score
score_change = score_change

View file

@ -10,6 +10,7 @@ extends Node3D
@onready var gamescene_light = $GameSceneLight
@onready var menu_scene = $MenuBg
@onready var player_select = $PlayerSelect
@onready var base = $CSGMesh3D
const physics_timeout := 2.5
@ -29,12 +30,17 @@ enum MasterState {
var state: GameState = GameState.START
var master_state: MasterState = MasterState.LOGO
var current_player = 0
var camera_transition := 0.
var camera_speed := 1.5
var first_throw := true
var camera_speed := 1.3
var physics_timer := Timer.new()
var target_score = 100
var camera_tween: Tween
func rst_camera_tween() -> Tween:
if camera_tween: camera_tween.kill()
camera_tween = create_tween()
return camera_tween
func _ready() -> void:
ui.connect("roll_pressed", throw_dice)
add_child(physics_timer)
@ -44,6 +50,7 @@ func _ready() -> void:
player_select.connect("back_to_menu", switch_to_menu)
ui.connect("back_to_menu", switch_to_menu)
switch_to_menu()
ui.update_pointer()
func master_state_sync() -> void:
ui.visible = MasterState.GAME == master_state
@ -51,6 +58,7 @@ func master_state_sync() -> void:
menu_scene.visible = MasterState.LOGO == master_state
menu_scene.ui_visible = MasterState.LOGO == master_state
player_select.visible = MasterState.PLAYER_SELECT == master_state
base.visible = MasterState.GAME == master_state
if master_state != MasterState.GAME:
physics_timer_timeout()
ui.update_medal()
@ -61,18 +69,18 @@ func switch_to_player_select() -> void:
func switch_to_game() -> void:
master_state = MasterState.GAME
# for i in ui.players.size():
# ui.players[i].player_name = ""
for i in player_select.player_names.size():
var player_name: String = player_select.player_names[i]
# if not player_name: continue
ui.players[i].player_name = player_name
ui.players[i].score = 0
ui.players[i].show_medal = false
ui.players[i].score_change = ""
for i in player_select.player_names.size():
if player_select.player_names[i]:
current_player = i
ui.current_player = i
break
ui.update_pointer()
master_state_sync()
func switch_to_menu() -> void:
@ -86,6 +94,7 @@ func physics_timer_timeout() -> void:
func next_player() -> void:
current_player = (current_player + 1) % ui.players.size()
ui.current_player = current_player
if not ui.players[current_player].player_name:
var found = false
for i in player_select.player_names:
@ -104,31 +113,27 @@ func check_score() -> void:
print("Player", i.player_name, "won with", i.score, "points!")
break
func _physics_process(delta: float) -> void:
camera_transition += delta * camera_speed
camera_transition = min(camera_transition, 1.)
if state == GameState.THROWING_START or state == GameState.THROWING:
camera.transform = (camera_starting if first_throw else camera_target).transform.interpolate_with(camera_prethrow.transform, camera_transition)
elif state == GameState.THROWN:
camera.transform = camera_prethrow.transform.interpolate_with(camera_target.transform, camera_transition)
func _physics_process(_delta: float) -> void:
if (!dice1.can_be_thrown() or !dice2.can_be_thrown()) and state == GameState.THROWING_START:
state = GameState.THROWING
if dice1.can_be_thrown() and dice2.can_be_thrown() and state == GameState.THROWING:
state = GameState.THROWN
var avg_position = (dice1.global_transform.origin + dice2.global_transform.origin) / 2
var diff = dice1.global_position - dice2.global_position
camera_target.global_position = avg_position + Vector3.UP * max(diff.length(), 0.1)
var avg_position = (dice1.global_position + dice2.global_position) / 2
var diff := dice1.global_position.distance_to(dice2.global_position)
camera_target.global_position = avg_position + Vector3.UP * max(diff, 0.1)
camera_target.look_at(avg_position, Vector3.FORWARD)
camera_transition = 0.
first_throw = false
rst_camera_tween().set_trans(Tween.TRANS_SINE).tween_property(camera, "global_transform", camera_target.global_transform, camera_speed)
physics_timer.stop()
var d1 = dice1.get_value()
var d2 = dice2.get_value()
if d1 != 1 and d2 != 1:
ui.players[current_player].score += d1 + d2
ui.players[current_player].score_change = "+" + str(d1 + d2)
elif d1 == 1 and d2 == 1:
ui.players[current_player].score_change = "-" + str(ui.players[current_player].score) + " :("
ui.players[current_player].score = 0
else:
ui.players[current_player].score_change = "0 :("
ui.update_medal()
check_score()
next_player()
@ -140,5 +145,6 @@ func throw_dice() -> void:
dice1.random_throw()
dice2.random_throw()
state = GameState.THROWING_START
camera_transition = 0.
rst_camera_tween().set_trans(Tween.TRANS_CUBIC).tween_property(camera, "global_transform", camera_prethrow.global_transform, camera_speed)
physics_timer.start(physics_timeout)

View file

@ -46,7 +46,7 @@ glow_enabled = true
script = ExtResource("1_h1pkq")
[node name="dice1" type="RigidBody3D" parent="." node_paths=PackedStringArray("start_marker")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.57225, 0.217006, 0.0105869)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.27056, 0.217006, 0.0105869)
mass = 0.1
physics_material_override = SubResource("PhysicsMaterial_kmncl")
continuous_cd = true
@ -62,7 +62,7 @@ skeleton = NodePath("../..")
shape = SubResource("BoxShape3D_jujds")
[node name="dice2" type="RigidBody3D" parent="." node_paths=PackedStringArray("start_marker")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.31759, 0.217006, 0.0105869)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.0159, 0.217006, 0.0105869)
mass = 0.1
physics_material_override = SubResource("PhysicsMaterial_kmncl")
continuous_cd = true
@ -128,7 +128,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1,
[node name="CameraPositionTarget" type="Marker3D" parent="."]
[node name="DiceThrowStart" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.408271, 0.326392, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.347943, 0.326392, 0)
[node name="GameSceneLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.751874, 0.659306, 0, -0.659306, 0.751874, 0, 1.52296, 0)
@ -141,7 +141,6 @@ directional_shadow_max_distance = 10.0
visible = false
[node name="MenuBg" parent="." instance=ExtResource("5_r5r22")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 2.66249)
visible = false
[node name="PlayerSelect" parent="." instance=ExtResource("6_xkr2b")]

View file

@ -17,12 +17,26 @@ func set_current_throw_value(value: Array[int]) -> void:
@onready var player3 = $VBoxContainer/Player3
@onready var player4 = $VBoxContainer/Player4
@onready var player5 = $VBoxContainer/Player5
@onready var container = $VBoxContainer
@onready var pointer = $CurrentPlayerPointer
var players: Array[Player] = []
var current_player: int = 0 :
set(value):
current_player = value
update_pointer()
var tween: Tween
func _ready() -> void:
players = [player1, player2, player3, player4, player5]
func update_pointer() -> void:
pointer.global_position.x = container.size.x
var p = players[current_player]
if tween: tween.kill()
tween = create_tween().set_trans(Tween.TRANS_ELASTIC)
tween.tween_property(pointer, "global_position:y", p.global_position.y + p.size.y/2 - pointer.size.y/2, .6)
func update_medal() -> void:
var max_score = 0
for player in players:

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://c8jkqtbqtg7ub"]
[gd_scene load_steps=10 format=3 uid="uid://c8jkqtbqtg7ub"]
[ext_resource type="Script" path="res://game/ui.gd" id="1_qipxr"]
[ext_resource type="Script" path="res://game/dice-ui.gd" id="2_g0ok8"]
@ -6,6 +6,7 @@
[ext_resource type="Texture2D" uid="uid://c25g6oj4fnw0h" path="res://icons/singleplayer.png" id="3_xwlig"]
[ext_resource type="Texture2D" uid="uid://olq6rc614eq1" path="res://icons/medal2.png" id="4_gisdl"]
[ext_resource type="Texture2D" uid="uid://dgwgb7g0gca8m" path="res://icons/exit.png" id="6_ephx3"]
[ext_resource type="Texture2D" uid="uid://i7j0hyou7dje" path="res://icons/left.png" id="7_n5qk0"]
[sub_resource type="InputEventKey" id="InputEventKey_6n7ot"]
device = -1
@ -113,6 +114,10 @@ script = ExtResource("2_g0ok8")
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="ScoreChange" type="Label" parent="VBoxContainer/Player/VBoxContainer"]
layout_mode = 2
text = "+10"
[node name="Player2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
@ -123,6 +128,7 @@ layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player2/TextureRect"]
layout_mode = 0
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
@ -154,6 +160,10 @@ script = ExtResource("2_g0ok8")
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="ScoreChange" type="Label" parent="VBoxContainer/Player2/VBoxContainer"]
layout_mode = 2
text = "+10"
[node name="Player3" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
@ -164,6 +174,7 @@ layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player3/TextureRect"]
layout_mode = 0
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
@ -195,6 +206,10 @@ script = ExtResource("2_g0ok8")
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="ScoreChange" type="Label" parent="VBoxContainer/Player3/VBoxContainer"]
layout_mode = 2
text = "+10"
[node name="Player4" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
@ -205,6 +220,7 @@ layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player4/TextureRect"]
layout_mode = 0
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
@ -236,6 +252,10 @@ script = ExtResource("2_g0ok8")
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="ScoreChange" type="Label" parent="VBoxContainer/Player4/VBoxContainer"]
layout_mode = 2
text = "+10"
[node name="Player5" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
script = ExtResource("3_qtea6")
@ -246,6 +266,7 @@ layout_mode = 2
texture = ExtResource("3_xwlig")
[node name="Medal" type="TextureRect" parent="VBoxContainer/Player5/TextureRect"]
layout_mode = 0
offset_left = 36.0
offset_top = 41.0
offset_right = 101.0
@ -277,7 +298,11 @@ script = ExtResource("2_g0ok8")
layout_mode = 2
script = ExtResource("2_g0ok8")
[node name="TextureRect" type="TextureRect" parent="."]
[node name="ScoreChange" type="Label" parent="VBoxContainer/Player5/VBoxContainer"]
layout_mode = 2
text = "+10"
[node name="ExitButton" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
@ -290,5 +315,14 @@ grow_horizontal = 0
texture = ExtResource("6_ephx3")
expand_mode = 1
[node name="CurrentPlayerPointer" type="TextureRect" parent="."]
layout_mode = 0
offset_left = 187.0
offset_top = 15.0
offset_right = 246.0
offset_bottom = 74.0
texture = ExtResource("7_n5qk0")
expand_mode = 1
[connection signal="pressed" from="roll button" to="." method="_on_roll_button_pressed"]
[connection signal="gui_input" from="TextureRect" to="." method="_on_texture_rect_gui_input"]
[connection signal="gui_input" from="ExitButton" to="." method="_on_texture_rect_gui_input"]