working base

This commit is contained in:
Daniel Bulant 2024-05-19 18:27:37 +02:00
parent 4ee102e00b
commit 0ce5a5cda7
4 changed files with 45 additions and 13 deletions

32
main.gd
View file

@ -3,7 +3,9 @@ extends Node3D
@onready var dice1: Dice = $dice1
@onready var dice2: Dice = $dice2
@onready var camera: Camera3D = $Camera3D
@onready var camera_start: Marker3D = $CameraPositionDefault
@onready var camera_starting: Marker3D = $CameraPositionStarting
@onready var camera_prethrow: Marker3D = $CameraPositionPrethrow
@onready var camera_target: Marker3D = $CameraPositionTarget
@onready var ui: Ui = $Ui
enum GameState {
@ -14,27 +16,37 @@ enum GameState {
}
var state: GameState = GameState.START
var camera_transition := 0.
var camera_speed := 1.5
var first_throw := true
func _ready() -> void:
pass
ui.connect("roll_pressed", throw_dice)
func _physics_process(delta: float) -> void:
camera_transition += delta * camera_speed
camera_transition = min(camera_transition, 1.)
if state == GameState.THROWING_START or state == GameState.THROWING:
camera.transform = ( camera_starting if first_throw else camera_target).transform.interpolate_with(camera_prethrow.transform, camera_transition)
elif state == GameState.THROWN:
camera.transform = camera_prethrow.transform.interpolate_with(camera_target.transform, camera_transition)
func _process(_delta: float) -> void:
if (!dice1.can_be_thrown() or !dice2.can_be_thrown()) and state == GameState.THROWING_START:
state = GameState.THROWING
if dice1.can_be_thrown() and dice2.can_be_thrown() and state == GameState.THROWING:
state = GameState.THROWN
var avg_position = (dice1.global_transform.origin + dice2.global_transform.origin) / 2
var diff = dice1.global_position - dice2.global_position
camera.global_position = avg_position + Vector3.UP * (diff.length())
camera.look_at(avg_position, Vector3.FORWARD)
camera_target.global_position = avg_position + Vector3.UP * max(diff.length(), 0.1)
camera_target.look_at(avg_position, Vector3.FORWARD)
camera_transition = 0.
first_throw = false
ui.set_current_throw_value([dice1.get_value(), dice2.get_value()])
func throw_dice() -> void:
if dice1.can_be_thrown() and dice2.can_be_thrown():
dice1.random_throw()
dice2.random_throw()
state = GameState.THROWING_START
reset_camera()
func reset_camera() -> void:
camera.global_transform.origin = camera_start.global_transform.origin
camera.global_transform.basis = camera_start.global_transform.basis
camera_transition = 0.

View file

@ -116,9 +116,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.323323, 0.972071)
current = true
near = 0.003
[node name="CameraPositionDefault" type="Marker3D" parent="."]
[node name="CameraPositionStarting" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.323323, 0.972071)
[node name="CameraPositionPrethrow" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1, 0)
[node name="CameraPositionTarget" type="Marker3D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_rm3d5")
camera_attributes = SubResource("CameraAttributesPractical_i6kyw")

8
ui.gd
View file

@ -1,8 +1,12 @@
extends Control
class_name Ui
signal roll_pressed
func _on_roll_button_pressed() -> void:
roll_pressed.emit()
@onready var current_throw_value = $current_throw_value
func set_current_throw_value(value: Array[int]) -> void:
current_throw_value.set_text(str(value))
pass

11
ui.tscn
View file

@ -36,4 +36,15 @@ tooltip_text = "Click or press space to roll dice"
shortcut = SubResource("Shortcut_0osx3")
text = "Roll"
[node name="current_throw_value" type="RichTextLabel" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = -29.0
offset_right = 51.0
grow_vertical = 0
text = "0, 0"
[connection signal="pressed" from="roll button" to="." method="_on_roll_button_pressed"]