This commit is contained in:
Daniel Bulant 2024-05-19 17:40:57 +02:00
parent 7a861a19b0
commit 4ee102e00b
5 changed files with 105 additions and 11 deletions

View file

@ -4,7 +4,9 @@ class_name Dice
@export var start_marker: Marker3D
func random_throw() -> void:
global_position = start_marker.global_transform.origin
var position_variation = .01
var position_jitter = Vector3(randf_range(-position_variation, position_variation), randf_range(-position_variation, position_variation), randf_range(-position_variation, position_variation))
global_position = start_marker.global_transform.origin + position_jitter
linear_velocity = Vector3(0, 0, 0)
angular_velocity = Vector3(0, 0, 0)
var lateral_variation = .04

38
main.gd
View file

@ -1,16 +1,40 @@
extends Node3D
@onready var dice: Dice = $dice1
@onready var dice1: Dice = $dice1
@onready var dice2: Dice = $dice2
@onready var camera: Camera3D = $Camera3D
@onready var camera_start: Marker3D = $CameraPositionDefault
@onready var ui: Ui = $Ui
enum GameState {
START,
THROWING_START,
THROWING,
THROWN
}
var state: GameState = GameState.START
func _ready() -> void:
pass
func _process(_delta: float) -> void:
pass
if (!dice1.can_be_thrown() or !dice2.can_be_thrown()) and state == GameState.THROWING_START:
state = GameState.THROWING
if dice1.can_be_thrown() and dice2.can_be_thrown() and state == GameState.THROWING:
state = GameState.THROWN
var avg_position = (dice1.global_transform.origin + dice2.global_transform.origin) / 2
var diff = dice1.global_position - dice2.global_position
camera.global_position = avg_position + Vector3.UP * (diff.length())
camera.look_at(avg_position, Vector3.FORWARD)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"):
dice.random_throw()
func throw_dice() -> void:
if dice1.can_be_thrown() and dice2.can_be_thrown():
dice1.random_throw()
dice2.random_throw()
state = GameState.THROWING_START
reset_camera()
func _on_dice_1_sleeping_state_changed() -> void:
pass
func reset_camera() -> void:
camera.global_transform.origin = camera_start.global_transform.origin
camera.global_transform.basis = camera_start.global_transform.basis

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=13 format=3 uid="uid://bxphc5t7er28i"]
[gd_scene load_steps=14 format=3 uid="uid://bxphc5t7er28i"]
[ext_resource type="Script" path="res://main.gd" id="1_h1pkq"]
[ext_resource type="ArrayMesh" uid="uid://6ygsl6phockr" path="res://dice.res" id="1_qesf4"]
[ext_resource type="Script" path="res://dice.gd" id="2_jh75e"]
[ext_resource type="PackedScene" uid="uid://c8jkqtbqtg7ub" path="res://ui.tscn" id="4_80via"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_kmncl"]
bounce = 0.06
@ -42,7 +43,7 @@ glow_enabled = true
script = ExtResource("1_h1pkq")
[node name="dice1" type="RigidBody3D" parent="." node_paths=PackedStringArray("start_marker")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.31759, 0.217006, 0.0105869)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.57225, 0.217006, 0.0105869)
mass = 0.1
physics_material_override = SubResource("PhysicsMaterial_kmncl")
continuous_cd = true
@ -57,6 +58,22 @@ skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="dice1"]
shape = SubResource("BoxShape3D_jujds")
[node name="dice2" type="RigidBody3D" parent="." node_paths=PackedStringArray("start_marker")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.31759, 0.217006, 0.0105869)
mass = 0.1
physics_material_override = SubResource("PhysicsMaterial_kmncl")
continuous_cd = true
script = ExtResource("2_jh75e")
start_marker = NodePath("../DiceThrowStart")
[node name="MeshInstance3D" type="MeshInstance3D" parent="dice2"]
transform = Transform3D(0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0)
mesh = ExtResource("1_qesf4")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="dice2"]
shape = SubResource("BoxShape3D_jujds")
[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
use_collision = true
mesh = SubResource("PlaneMesh_qwxpl")
@ -99,6 +116,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.323323, 0.972071)
current = true
near = 0.003
[node name="CameraPositionDefault" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.323323, 0.972071)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_rm3d5")
camera_attributes = SubResource("CameraAttributesPractical_i6kyw")
@ -106,8 +126,9 @@ camera_attributes = SubResource("CameraAttributesPractical_i6kyw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.751874, 0.659306, 0, -0.659306, 0.751874, 0, 1.52296, 0)
shadow_enabled = true
directional_shadow_max_distance = 10.0
[node name="DiceThrowStart" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.408271, 0.326392, 0)
[connection signal="sleeping_state_changed" from="dice1" to="." method="_on_dice_1_sleeping_state_changed"]
[node name="Ui" parent="." instance=ExtResource("4_80via")]

8
ui.gd Normal file
View file

@ -0,0 +1,8 @@
extends Control
class_name Ui
signal roll_pressed
func _on_roll_button_pressed() -> void:
roll_pressed.emit()

39
ui.tscn Normal file
View file

@ -0,0 +1,39 @@
[gd_scene load_steps=4 format=3 uid="uid://c8jkqtbqtg7ub"]
[ext_resource type="Script" path="res://ui.gd" id="1_qipxr"]
[sub_resource type="InputEventKey" id="InputEventKey_6n7ot"]
device = -1
keycode = 32
unicode = 32
[sub_resource type="Shortcut" id="Shortcut_0osx3"]
events = [SubResource("InputEventKey_6n7ot")]
[node name="Ui" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_qipxr")
[node name="roll button" type="Button" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -18.0
offset_top = -41.0
offset_right = 19.0
offset_bottom = -10.0
grow_horizontal = 2
grow_vertical = 0
tooltip_text = "Click or press space to roll dice"
shortcut = SubResource("Shortcut_0osx3")
text = "Roll"
[connection signal="pressed" from="roll button" to="." method="_on_roll_button_pressed"]