Change behavior of `byte_search!` macro, to make it easier to understand and use:
1. `handle_match` removed. Macro instead evaluates to the first matching byte.
2. `handle_eof` does not return from enclosing function.
3. Alter syntax to make clear that `continue_if` and `handle_eof` are not closures, so can use `return` statements in them.
These changes enabled by #2552.
This PR greatly simplifies the `byte_search!` macro.
Mainly removing `cold_branch()` from the "not enough bytes remaining for a batch" branch, which allows refactoring so that `handle_match` and `continue_if` don't need to be repeated twice.
Result for performance is inconsistent - a little better on some benchmarks, a little worse on others. But not by significant amounts either way. In my view, the benefit of making the macro simpler outweighs a small speed loss anyway.
Speed up lexing template strings.
This was the last use of `AutoCow` remaining in the lexer, and it's now removed.
Implementation is quite complex, to avoid repeatedly branching on whether an unescaped string is required or not (the way `AutoCow` did). I tried to simplify it down to a single function, but this hurt performance significantly.
Benchmarks do not show much movement, but I believe that's because there aren't many template strings in the benchmarks. Where there are template strings, I believe this speeds up lexing them significantly.
Simplify lexing JSX string attributes. As the search is purely for 1
byte value (the closing quote), and so doesn't require a byte table, use
`memchr`.
This change doesn't really register on benchmarks, but it's one step
closer to removing `AutoCow`, and transitioning all the searches in the
lexer to byte-by-byte.
This gets all the new TS types working to the same level TS output was
before and fixes a bunch of other codegen
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Co-authored-by: Boshen <boshenc@gmail.com>
1. Remove the check implementation of the parser
2. Implement it to semantic checker
3. Support typescript's check for duplicate class elements
Support checking for duplicate class elements in semantic checker is
easier to support typescript checking rules.
#2439 made using `continue_if` in `byte_search!` macro safe, as it no longer continues the main loop after a match, so no danger of reading out of bounds if `continue_if` code fast-forwards the current position.
This follow-on PR removes the unsafe blocks, and uses that fast-forward ability in a couple of places.
Refactor `byte_search!` macro to move logic out of the main loop. This ensures the compiler unrolls the loop.
This speeds up lexing single-line comments by 20%-25% on the benchmarks which contain enough comments for the change to register. Presumably the loop wasn't unrolled previously.
The code required to do this is a little odd. It adds an extra `loop {}` which always exits on the first turn (so not really a useful loop), but is required to be able to use `break` to exit that "loop", making 2 different paths for (1) matching byte found and (2) `for` loop completed without finding any match.
This is only way I could find to produce this behavior without using a macro. Is there a more "normal" way to get the same logic?
Catch all illegal UTF-8 bytes with the `UER` byte handler.
From https://datatracker.ietf.org/doc/html/rfc3629:
> The octet values C0, C1, F5 to FF never appear.
This change *should* make no difference at all, as a valid `&str` may not contain any of these byte values anyway. But it's possible if user has e.g. created the string with `str::from_utf8_unchecked` and not obeyed the safety contraints. This will at least contain the damage if that's happened, and panic rather than lead to UB. And since we're already catching other error conditions, may as well catch them all.
Consume multi-line comments faster.
* Initially search for `*/`, `\r`, `\n` or `0xE2` (first byte of
irregular line breaks).
* Once a line break is found, switch to faster search which only looks
for `*/`, as it's not relevant whether there are more line breaks or
not.
Using `memchr` for the 2nd simpler search, as it's efficient for a
search with only one "needle".
Initializing `memchr::memmem::Finder` is fairly expensive, and tried
numerous ways to handle it. This is most performant way I could find.
Any ideas how to avoid re-creating it for each Lexer pass? (it can't be
a `static` as `Finder::new` is not a const function, and `lazy_static!`
is too costly)
Lex string literals as bytes, using same techniques as for identifiers.
Handling escapes could be optimized a bit more, and maybe I'll return to that, but as escapes are fairly rare, it wouldn't be the biggest gain.
This was a bit of a whoopsie in last batch of PRs. This assertion shouldn't be there, because all reads are now via `source.position().read()`, so this assertion says "you can only read some byte values".
Only reason it didn't blow up conformance tests is that they run in release mode.
Sorry. Please merge soon as you can and cover my shame!
This PR re-implements lexing identifiers with a fast path for the most common case - identifiers which are pure ASCII characters, using the new `Source` / `SourcePosition` APIs.
Lexing identifiers is a hot path, and accounts for the majority of the time the Lexer spends. The performance bump from this change is (if I do say so myself!) quite decent.
I've spent a lot of time tuning the implementation, which gained a further 10-15% on the Lexer benchmarks compared to my first, simpler attempt. Some of the design decisions, if they look odd, are likely motivated by gains in performance.
### Techniques
This implementation uses a few different strategies for performance:
* Search byte-by-byte, not char-by-char.
* Process batches of 32 bytes at a time to reduce bounds checks.
* Mark uncommon paths `#[cold]`.
### Structure
The implementation is built in 3 layers:
1. ASCII characters only.
2. ASCII and Unicode characters.
3. `\` escape sequences (and all the above).
`identifier_name_handler` starts at the top layer, and is optimized for consuming ASCII as fast as possible. Each "layer" is considered more uncommon than the previous, and dropping down a layer is a de-opt.
I'm assuming that 95%+ of JavaScript code does not include either Unicode characters or escapes in identifiers, so the speed of the fast path is prioritised.
That said, once a Unicode character is encountered, the next layer does expect to find further Unicode characters, rather than de-opting over and over again. If an identifier *starts* with a Unicode character, it enters the code straight on the 2nd layer, so is not penalised by going through a `#[cold]` boundary. Lexing Unicode is never going to be as fast as ASCII, but still I felt it was important not to penalise it unnecessarily, so as not to be Anglo-centric.
### ASCII search macro
The main ASCII search is implemented as a macro. I found that, for reasons I don't understand, it's significantly faster to have all the code in a single function, even compared to multiple functions marked `#[inline]` or `#[inline(always)]`. The fastest implementation also requires some code to be repeated twice, which is nicer to do with a macro.
This macro, and the `ByteMatchTable` types that go with it, are designed to be re-usable. Next step will be to apply them for whitespace and strings, which should be fairly simple.
Searching in batches of 32 bytes is also designed to be forward-compatible with SIMD.
### Bye bye `AutoCow`
`AutoCow` is removed. Instead, a string-builder is only created if it's needed, when a `\` escape is first encountered. The string builder is also more efficient than `AutoCow` was, as it copies bytes in chunks, rather than 1-by-1.
This won't make much difference for identifiers, as escapes are so rare anyway, but this same technique can be used for strings, where they're more common.