This will close#2745,
In this PR I attempt to fix this issue using a combination of ideas
discussed in the issue mentioned above, I've created this early draft so
people can pitch in if there is something I should consider doing.
The first goal of this PR is to resolve the issue with the possible
illegal references, As a result of my approach it would also end up with
a bunch of walk_* and walk_*_mut functions to help with the abstraction.
I want to eliminate enter_node and leave_node functions, but I still
haven't started working on it since I first want to familiarize myself
with all of its usage throughout the project. I'm hesitating to do it at
the moment, When we want to do this it would require quite a bit of
refactoring so we should make sure it is probably going to work and end
up being a better implementation.
The `parser_napi` pseudo-benchmark does not depend on any Oxc crates, so
remove all dependencies for this benchmark. This reduces build time of
this benchmark on CI by ~1 minute.
After #2780, NAPI parser benchmark sometimes took the longest of all the
benchmarks, so making it faster reduces time to complete the benchmarks
overall.
Not a substantive change. This just prevents the other benchmark jobs
showing greyed-out "Build NAPI benchmark" steps, and makes the workflow
file easier to follow.
CI tasks were stuck at "Waiting for status to be reported", and unable
to merge until they passed. Problem was that CI task doesn't run if only
`.yml` files are altered. So have added a dummy comment to a random Rust
file just to get it to run. Will make another PR after to remove the
comment again!
Unlike on other OS, on Windows there is no wildcard expansion/globbing
by the shell. Instead the application has to handle this. Therefore I
used the `glob` package to handle wildcards on Windows.
I also had to make the parent directory check more strict due to the
glob package resolving `..` in the middle of the path as well.
This closes#2695.
Export `SourcemapVisualizer` from codegen, it will be used oxc and
rolldown sourcemap test, so it support multiply source print, it will
using sourcemap `sourcesContent` as original source.
Add NodeJS parser to benchmarks.
Previous attempt #2724 did not work due CodSpeed producing very
inaccurate results (https://github.com/CodSpeedHQ/action/issues/96).
This version runs the actual benchmarks without CodSpeed's
instrumentation. Then another faux-benchmark runs within Codspeed's
instrumented action and just performs meaningless calculations in a loop
for as long as is required to take same amount of time as the original
uninstrumented benchmarks took.
It's unfortunate that we therefore don't get flame graphs on CodSpeed,
but this seems to be the best we can do for now.
Rule detail:
https://eslint.org/docs/latest/rules/no-template-curly-in-string
At first I implemented it with regex, but I think you are trying to
avoid it for performance reasons, so I did it by searching for the
chars.
I had some problems showing the span in the case of 'Hello, ${{foo:
"bar"}.foo}' I think it turned out more or less well, however, if you
think it can be done in another way I am willing to do it .
---------
Co-authored-by: j.buendia <j.buendia>
As talked here
https://github.com/oxc-project/oxc/pull/2746#discussion_r1528145418
errors in guard_for_in could be improved so I attempted to improve it.
If anyone have a suggestion for the span element positions say me!
---------
Co-authored-by: j.buendia <j.buendia>
Rule detail: https://eslint.org/docs/latest/rules/max-params
Maybe I can add function name, I was searching for it, but I don't know
how to get it.
---------
Co-authored-by: j.buendia <j.buendia>
#2751 contained a mistake, which was pointed out by Adrian @ CodSpeed on
Discord.
For PRs from forks, `CODSPEED_TOKEN` is not provided, and the submission
to CodSpeed is "tokenless". #2751 wrongly assumed all runs are submitted
with a token. This PR fixes that.
Speed up lexing JSX identifier continuations (i.e. after `-`), by
searching for end of identifier byte-by-byte.
Change does not register on benchmarks, only because benchmarks don't
contain any `<Foo-Bar />` identifiers, so don't exercise this code path.
Follow-on from #2751. Further shards linter benchmarks so each fixture runs in its own job.
This reduces total time to run benchmarks by another ~75 secs. So approx 2.5 mins shaved off in total.
This PR shards benchmarks when running on CI. Each benchmark (parser, minifier etc) runs as a separate job, and then a final job combines the results and uploads to Codspeed.
A bit of a hacky implementation. Uses a small NodeJS HTTP server to intercept the results from `codspeed-runner`, and then another NodeJS script to combine them all together, and upload to CodSpeed.
I will submit PRs on Codspeed's runner + action to do it properly, but as I imagine it'll be a slow process getting that merged upstream, I wanted to see if it worked first. We can replace this once it's supported upstream.
Sharding only reduces total time to run the benchmarks by about 70 secs at present, because linter benchmark takes 6 mins alone and holds up the whole process (all the rest are done in ~2 mins). If we can split up the linter benchmark, we can likely get total run time down to around 3 mins. I'll try that in a follow-on PR.
I guess the other upside is we can now add as many benchmarks as we like with impunity - they'll run in parallel, and so won't slow things down overall.