gpui-component/crates/ui/src/dock/panel.rs
Jason Lee 98625edf01
tiles: Fix active_panel method to returns actually Panel view, avoid return TabPanel. (#665)
- Limit `add_item` only allows TabPanel type.
- Export `items` method in DockArea.
2025-02-26 11:33:58 +08:00

274 lines
7.8 KiB
Rust

use std::{collections::HashMap, sync::Arc};
use crate::{button::Button, popup_menu::PopupMenu};
use gpui::{
AnyElement, AnyView, App, Entity, EntityId, EventEmitter, FocusHandle, Focusable, Global, Hsla,
IntoElement, Render, SharedString, WeakEntity, Window,
};
use rust_i18n::t;
use super::{DockArea, PanelInfo, PanelState};
pub enum PanelEvent {
ZoomIn,
ZoomOut,
LayoutChanged,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PanelStyle {
/// Display the TabBar when there are multiple tabs, otherwise display the simple title.
Default,
/// Always display the tab bar.
TabBar,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct TitleStyle {
pub background: Hsla,
pub foreground: Hsla,
}
#[derive(Clone, Copy, Default)]
pub enum PanelControl {
Both,
#[default]
Menu,
Toolbar,
}
impl PanelControl {
#[inline]
pub fn toolbar_visible(&self) -> bool {
matches!(self, PanelControl::Both | PanelControl::Toolbar)
}
#[inline]
pub fn menu_visible(&self) -> bool {
matches!(self, PanelControl::Both | PanelControl::Menu)
}
}
/// The Panel trait used to define the panel.
#[allow(unused_variables)]
pub trait Panel: EventEmitter<PanelEvent> + Render + Focusable {
/// The name of the panel used to serialize, deserialize and identify the panel.
///
/// This is used to identify the panel when deserializing the panel.
/// Once you have defined a panel name, this must not be changed.
fn panel_name(&self) -> &'static str;
/// The title of the panel
fn title(&self, window: &Window, cx: &App) -> AnyElement {
SharedString::from(t!("Dock.Unnamed")).into_any_element()
}
/// The theme of the panel title, default is `None`.
fn title_style(&self, cx: &App) -> Option<TitleStyle> {
None
}
/// Whether the panel can be closed, default is `true`.
///
/// This method called in Panel render, we should make sure it is fast.
fn closable(&self, cx: &App) -> bool {
true
}
/// Return `PanelControl` if the panel is zoomable, default is `PanelControl::Menu`.
///
/// This method called in Panel render, we should make sure it is fast.
fn zoomable(&self, cx: &App) -> Option<PanelControl> {
Some(PanelControl::Menu)
}
/// Return false to hide panel, true to show panel, default is `true`.
///
/// This method called in Panel render, we should make sure it is fast.
fn visible(&self, cx: &App) -> bool {
true
}
/// Set active state of the panel.
///
/// This method will be called when the panel is active or inactive.
///
/// The last_active_panel and current_active_panel will be touched when the panel is active.
fn set_active(&mut self, active: bool, window: &mut Window, cx: &mut App) {}
/// Set zoomed state of the panel.
///
/// This method will be called when the panel is zoomed or unzoomed.
///
/// Only current Panel will touch this method.
fn set_zoomed(&mut self, zoomed: bool, window: &mut Window, cx: &mut App) {}
/// The addition popup menu of the panel, default is `None`.
fn popup_menu(&self, this: PopupMenu, window: &Window, cx: &App) -> PopupMenu {
this
}
/// The addition toolbar buttons of the panel used to show in the right of the title bar, default is `None`.
fn toolbar_buttons(&self, window: &mut Window, cx: &mut App) -> Option<Vec<Button>> {
None
}
/// Dump the panel, used to serialize the panel.
fn dump(&self, cx: &App) -> PanelState {
PanelState::new(self)
}
/// Whether the panel has inner padding when the panel is in the tabs layout, default is `true`.
fn inner_padding(&self, cx: &App) -> bool {
true
}
}
/// The PanelView trait used to define the panel view.
#[allow(unused_variables)]
pub trait PanelView: 'static + Send + Sync {
fn panel_name(&self, cx: &App) -> &'static str;
fn panel_id(&self, cx: &App) -> EntityId;
fn title(&self, window: &Window, cx: &App) -> AnyElement;
fn title_style(&self, cx: &App) -> Option<TitleStyle>;
fn closable(&self, cx: &App) -> bool;
fn zoomable(&self, cx: &App) -> Option<PanelControl>;
fn visible(&self, cx: &App) -> bool;
fn set_active(&self, active: bool, window: &mut Window, cx: &mut App);
fn set_zoomed(&self, zoomed: bool, window: &mut Window, cx: &mut App);
fn popup_menu(&self, menu: PopupMenu, window: &Window, cx: &App) -> PopupMenu;
fn toolbar_buttons(&self, window: &mut Window, cx: &mut App) -> Option<Vec<Button>>;
fn view(&self) -> AnyView;
fn focus_handle(&self, cx: &App) -> FocusHandle;
fn dump(&self, cx: &App) -> PanelState;
fn inner_padding(&self, cx: &App) -> bool;
}
impl<T: Panel> PanelView for Entity<T> {
fn panel_name(&self, cx: &App) -> &'static str {
self.read(cx).panel_name()
}
fn panel_id(&self, _: &App) -> EntityId {
self.entity_id()
}
fn title(&self, window: &Window, cx: &App) -> AnyElement {
self.read(cx).title(window, cx)
}
fn title_style(&self, cx: &App) -> Option<TitleStyle> {
self.read(cx).title_style(cx)
}
fn closable(&self, cx: &App) -> bool {
self.read(cx).closable(cx)
}
fn zoomable(&self, cx: &App) -> Option<PanelControl> {
self.read(cx).zoomable(cx)
}
fn visible(&self, cx: &App) -> bool {
self.read(cx).visible(cx)
}
fn set_active(&self, active: bool, window: &mut Window, cx: &mut App) {
self.update(cx, |this, cx| {
this.set_active(active, window, cx);
})
}
fn set_zoomed(&self, zoomed: bool, window: &mut Window, cx: &mut App) {
self.update(cx, |this, cx| {
this.set_zoomed(zoomed, window, cx);
})
}
fn popup_menu(&self, menu: PopupMenu, window: &Window, cx: &App) -> PopupMenu {
self.read(cx).popup_menu(menu, window, cx)
}
fn toolbar_buttons(&self, window: &mut Window, cx: &mut App) -> Option<Vec<Button>> {
self.update(cx, |this, cx| this.toolbar_buttons(window, cx))
}
fn view(&self) -> AnyView {
self.clone().into()
}
fn focus_handle(&self, cx: &App) -> FocusHandle {
self.read(cx).focus_handle(cx)
}
fn dump(&self, cx: &App) -> PanelState {
self.read(cx).dump(cx)
}
fn inner_padding(&self, cx: &App) -> bool {
self.read(cx).inner_padding(cx)
}
}
impl From<&dyn PanelView> for AnyView {
fn from(handle: &dyn PanelView) -> Self {
handle.view()
}
}
impl<T: Panel> From<&dyn PanelView> for Entity<T> {
fn from(value: &dyn PanelView) -> Self {
value.view().downcast::<T>().unwrap()
}
}
impl PartialEq for dyn PanelView {
fn eq(&self, other: &Self) -> bool {
self.view() == other.view()
}
}
pub struct PanelRegistry {
pub(super) items: HashMap<
String,
Arc<
dyn Fn(
WeakEntity<DockArea>,
&PanelState,
&PanelInfo,
&mut Window,
&mut App,
) -> Box<dyn PanelView>,
>,
>,
}
impl PanelRegistry {
pub fn new() -> Self {
Self {
items: HashMap::new(),
}
}
}
impl Global for PanelRegistry {}
/// Register the Panel init by panel_name to global registry.
pub fn register_panel<F>(cx: &mut App, panel_name: &str, deserialize: F)
where
F: Fn(
WeakEntity<DockArea>,
&PanelState,
&PanelInfo,
&mut Window,
&mut App,
) -> Box<dyn PanelView>
+ 'static,
{
if let None = cx.try_global::<PanelRegistry>() {
cx.set_global(PanelRegistry::new());
}
cx.global_mut::<PanelRegistry>()
.items
.insert(panel_name.to_string(), Arc::new(deserialize));
}