use std::{collections::HashMap, sync::Arc}; use crate::{button::Button, popup_menu::PopupMenu}; use gpui::{ AnyElement, AnyView, App, Entity, EntityId, EventEmitter, FocusHandle, Focusable, Global, Hsla, IntoElement, Render, SharedString, WeakEntity, Window, }; use rust_i18n::t; use super::{DockArea, PanelInfo, PanelState}; pub enum PanelEvent { ZoomIn, ZoomOut, LayoutChanged, } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum PanelStyle { /// Display the TabBar when there are multiple tabs, otherwise display the simple title. Default, /// Always display the tab bar. TabBar, } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct TitleStyle { pub background: Hsla, pub foreground: Hsla, } #[derive(Clone, Copy, Default)] pub enum PanelControl { Both, #[default] Menu, Toolbar, } impl PanelControl { #[inline] pub fn toolbar_visible(&self) -> bool { matches!(self, PanelControl::Both | PanelControl::Toolbar) } #[inline] pub fn menu_visible(&self) -> bool { matches!(self, PanelControl::Both | PanelControl::Menu) } } /// The Panel trait used to define the panel. #[allow(unused_variables)] pub trait Panel: EventEmitter + Render + Focusable { /// The name of the panel used to serialize, deserialize and identify the panel. /// /// This is used to identify the panel when deserializing the panel. /// Once you have defined a panel name, this must not be changed. fn panel_name(&self) -> &'static str; /// The title of the panel fn title(&self, window: &Window, cx: &App) -> AnyElement { SharedString::from(t!("Dock.Unnamed")).into_any_element() } /// The theme of the panel title, default is `None`. fn title_style(&self, cx: &App) -> Option { None } /// Whether the panel can be closed, default is `true`. /// /// This method called in Panel render, we should make sure it is fast. fn closable(&self, cx: &App) -> bool { true } /// Return `PanelControl` if the panel is zoomable, default is `PanelControl::Menu`. /// /// This method called in Panel render, we should make sure it is fast. fn zoomable(&self, cx: &App) -> Option { Some(PanelControl::Menu) } /// Return false to hide panel, true to show panel, default is `true`. /// /// This method called in Panel render, we should make sure it is fast. fn visible(&self, cx: &App) -> bool { true } /// Set active state of the panel. /// /// This method will be called when the panel is active or inactive. /// /// The last_active_panel and current_active_panel will be touched when the panel is active. fn set_active(&mut self, active: bool, window: &mut Window, cx: &mut App) {} /// Set zoomed state of the panel. /// /// This method will be called when the panel is zoomed or unzoomed. /// /// Only current Panel will touch this method. fn set_zoomed(&mut self, zoomed: bool, window: &mut Window, cx: &mut App) {} /// The addition popup menu of the panel, default is `None`. fn popup_menu(&self, this: PopupMenu, window: &Window, cx: &App) -> PopupMenu { this } /// The addition toolbar buttons of the panel used to show in the right of the title bar, default is `None`. fn toolbar_buttons(&self, window: &mut Window, cx: &mut App) -> Option> { None } /// Dump the panel, used to serialize the panel. fn dump(&self, cx: &App) -> PanelState { PanelState::new(self) } /// Whether the panel has inner padding when the panel is in the tabs layout, default is `true`. fn inner_padding(&self, cx: &App) -> bool { true } } /// The PanelView trait used to define the panel view. #[allow(unused_variables)] pub trait PanelView: 'static + Send + Sync { fn panel_name(&self, cx: &App) -> &'static str; fn panel_id(&self, cx: &App) -> EntityId; fn title(&self, window: &Window, cx: &App) -> AnyElement; fn title_style(&self, cx: &App) -> Option; fn closable(&self, cx: &App) -> bool; fn zoomable(&self, cx: &App) -> Option; fn visible(&self, cx: &App) -> bool; fn set_active(&self, active: bool, window: &mut Window, cx: &mut App); fn set_zoomed(&self, zoomed: bool, window: &mut Window, cx: &mut App); fn popup_menu(&self, menu: PopupMenu, window: &Window, cx: &App) -> PopupMenu; fn toolbar_buttons(&self, window: &mut Window, cx: &mut App) -> Option>; fn view(&self) -> AnyView; fn focus_handle(&self, cx: &App) -> FocusHandle; fn dump(&self, cx: &App) -> PanelState; fn inner_padding(&self, cx: &App) -> bool; } impl PanelView for Entity { fn panel_name(&self, cx: &App) -> &'static str { self.read(cx).panel_name() } fn panel_id(&self, _: &App) -> EntityId { self.entity_id() } fn title(&self, window: &Window, cx: &App) -> AnyElement { self.read(cx).title(window, cx) } fn title_style(&self, cx: &App) -> Option { self.read(cx).title_style(cx) } fn closable(&self, cx: &App) -> bool { self.read(cx).closable(cx) } fn zoomable(&self, cx: &App) -> Option { self.read(cx).zoomable(cx) } fn visible(&self, cx: &App) -> bool { self.read(cx).visible(cx) } fn set_active(&self, active: bool, window: &mut Window, cx: &mut App) { self.update(cx, |this, cx| { this.set_active(active, window, cx); }) } fn set_zoomed(&self, zoomed: bool, window: &mut Window, cx: &mut App) { self.update(cx, |this, cx| { this.set_zoomed(zoomed, window, cx); }) } fn popup_menu(&self, menu: PopupMenu, window: &Window, cx: &App) -> PopupMenu { self.read(cx).popup_menu(menu, window, cx) } fn toolbar_buttons(&self, window: &mut Window, cx: &mut App) -> Option> { self.update(cx, |this, cx| this.toolbar_buttons(window, cx)) } fn view(&self) -> AnyView { self.clone().into() } fn focus_handle(&self, cx: &App) -> FocusHandle { self.read(cx).focus_handle(cx) } fn dump(&self, cx: &App) -> PanelState { self.read(cx).dump(cx) } fn inner_padding(&self, cx: &App) -> bool { self.read(cx).inner_padding(cx) } } impl From<&dyn PanelView> for AnyView { fn from(handle: &dyn PanelView) -> Self { handle.view() } } impl From<&dyn PanelView> for Entity { fn from(value: &dyn PanelView) -> Self { value.view().downcast::().unwrap() } } impl PartialEq for dyn PanelView { fn eq(&self, other: &Self) -> bool { self.view() == other.view() } } pub struct PanelRegistry { pub(super) items: HashMap< String, Arc< dyn Fn( WeakEntity, &PanelState, &PanelInfo, &mut Window, &mut App, ) -> Box, >, >, } impl PanelRegistry { pub fn new() -> Self { Self { items: HashMap::new(), } } } impl Global for PanelRegistry {} /// Register the Panel init by panel_name to global registry. pub fn register_panel(cx: &mut App, panel_name: &str, deserialize: F) where F: Fn( WeakEntity, &PanelState, &PanelInfo, &mut Window, &mut App, ) -> Box + 'static, { if let None = cx.try_global::() { cx.set_global(PanelRegistry::new()); } cx.global_mut::() .items .insert(panel_name.to_string(), Arc::new(deserialize)); }