## Break Changes
- The `ColFixed` has renamed to `ColumnFixed`.
- The `ColSort` has renamed to `ColumnSort`.
### TableDelegate
- Removed `col_name`, `col_resizable`, `col_selectable`, `col_width`,
`col_sort`, `col_fixed`, `col_paddings`, `col_movable` method, now use
`col` method to return a TableCol for describe of them.
- The `cols_count` method renamed to `columns_count`.
```diff
- fn cols_count(&self, _: &App) -> usize
+ fn columns_count(&self, _: &App) -> usize
```
- The `move_col` has renamed to `move_column`.
- The `visible_cols_changed` has renamed to `visible_columns_changed`.
### TableEvent
```diff
- TableEvent::SelectCol
+ TableEvent::SelectColumn
- TableEvent::MoveCol
+ TableEvent::MoveColumn
- TableEvent::ColWidthsChanged
+ TableEvent::ColumnWidthsChanged
```
170 lines
5 KiB
Rust
170 lines
5 KiB
Rust
use std::ops::Range;
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use gpui::{
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div, App, Context, Div, InteractiveElement as _, IntoElement, ParentElement as _, Stateful,
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Styled as _, Window,
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};
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use crate::{
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h_flex,
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popup_menu::PopupMenu,
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table::{loading::Loading, Column, ColumnSort, Table},
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ActiveTheme as _, Icon, IconName, Size,
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};
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#[allow(unused)]
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pub trait TableDelegate: Sized + 'static {
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/// Return the number of columns in the table.
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fn columns_count(&self, cx: &App) -> usize;
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/// Return the number of rows in the table.
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fn rows_count(&self, cx: &App) -> usize;
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/// Returns the table column at the given index.
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///
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/// This only call on Table prepare or refresh.
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fn column(&self, col_ix: usize, cx: &App) -> &Column;
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/// Perform sort on the column at the given index.
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fn perform_sort(
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&mut self,
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col_ix: usize,
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sort: ColumnSort,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) {
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}
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/// Render the header cell at the given column index, default to the column name.
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fn render_th(
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&self,
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col_ix: usize,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) -> impl IntoElement {
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div()
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.size_full()
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.child(self.column(col_ix, cx).name.clone())
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}
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/// Render the row at the given row and column.
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fn render_tr(
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&self,
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row_ix: usize,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) -> Stateful<Div> {
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h_flex().id(("row", row_ix))
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}
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/// Render the context menu for the row at the given row index.
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fn context_menu(&self, row_ix: usize, menu: PopupMenu, window: &Window, cx: &App) -> PopupMenu {
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menu
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}
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/// Render cell at the given row and column.
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fn render_td(
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&self,
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row_ix: usize,
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col_ix: usize,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) -> impl IntoElement;
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/// Move the column at the given `col_ix` to insert before the column at the given `to_ix`.
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fn move_column(
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&mut self,
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col_ix: usize,
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to_ix: usize,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) {
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}
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/// Return a Element to show when table is empty.
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fn render_empty(&self, window: &mut Window, cx: &mut Context<Table<Self>>) -> impl IntoElement {
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h_flex()
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.size_full()
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.justify_center()
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.text_color(cx.theme().muted_foreground.opacity(0.6))
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.child(Icon::new(IconName::Inbox).size_12())
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.into_any_element()
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}
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/// Return true to show the loading view.
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fn loading(&self, cx: &App) -> bool {
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false
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}
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/// Return a Element to show when table is loading, default is built-in Skeleton loading view.
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///
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/// The size is the size of the Table.
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fn render_loading(
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&self,
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size: Size,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) -> impl IntoElement {
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Loading::new().size(size)
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}
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/// Return true to enable load more data when scrolling to the bottom.
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///
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/// Default: true
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fn can_load_more(&self, cx: &App) -> bool {
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true
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}
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/// Returns a threshold value (n rows), of course, when scrolling to the bottom,
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/// the remaining number of rows triggers `load_more`.
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/// This should smaller than the total number of first load rows.
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///
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/// Default: 20 rows
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fn load_more_threshold(&self) -> usize {
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20
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}
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/// Load more data when the table is scrolled to the bottom.
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///
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/// This will performed in a background task.
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///
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/// This is always called when the table is near the bottom,
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/// so you must check if there is more data to load or lock the loading state.
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fn load_more(&mut self, window: &mut Window, cx: &mut Context<Table<Self>>) {}
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/// Render the last empty column, default to empty.
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fn render_last_empty_col(
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&mut self,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) -> impl IntoElement {
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h_flex().w_3().h_full().flex_shrink_0()
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}
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/// Called when the visible range of the rows changed.
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///
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/// NOTE: Make sure this method is fast, because it will be called frequently.
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///
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/// This can used to handle some data update, to only update the visible rows.
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/// Please ensure that the data is updated in the background task.
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fn visible_rows_changed(
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&mut self,
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visible_range: Range<usize>,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) {
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}
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/// Called when the visible range of the columns changed.
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///
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/// NOTE: Make sure this method is fast, because it will be called frequently.
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///
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/// This can used to handle some data update, to only update the visible rows.
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/// Please ensure that the data is updated in the background task.
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fn visible_columns_changed(
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&mut self,
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visible_range: Range<usize>,
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window: &mut Window,
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cx: &mut Context<Table<Self>>,
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) {
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}
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}
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