Commit graph

9 commits

Author SHA1 Message Date
Jason Lee
2c377985bb
tiles: Limit panel x to out of bounds, but keep retaining 64px. (#632)
- Adjust `tile_grid_size` default to `8px`.
- Fix unexpected scroll size by `-1px` design.
2025-02-17 11:51:10 +08:00
Jason Lee
d446c0e7b3
tile: Add to support setup tiles background color, tile_shadow, tile_grid_size. (#631) 2025-02-17 10:49:26 +08:00
Jason Lee
e4c31f1ce4
tiles: Limit tile panel move to avoid out of the container. (#630) 2025-02-17 10:24:06 +08:00
Jason Lee
6fa1888ee6
chore: Upgrade for GPUI API changes. (#589) 2025-01-29 16:49:17 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Jason Lee
9f2cd84b23
color: Add mix method and merge ColorExt to Colorize. (#561)
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.

## Break Changes

- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
2025-01-21 18:31:01 +08:00
Jason Lee
e012eb6d07
history: Add unique mode to keep unique item in History. (#529) 2025-01-06 19:19:36 +08:00
xda
66d9a34844
tiles: Add History<I> to track changes with undo, redo methods. (#510)
![2024-12-27 10 45
47](https://github.com/user-attachments/assets/616feb99-bfb4-42b1-a4b7-9670503be4a5)
2024-12-31 18:47:21 +08:00
xda
5874c6974f
tiles: Add Tiles (#435)
## Break Changes

- Renamed `DockItemState` to `PanelState`.
- Renamed `DockItemInfo` to `PanelInfo`.
- Update `cx` type from `WindowContext` to `AppContext` for Panel trait
`panel_name` method.

## TODO

- [ ] Support merge panels into TabPanel.
- [ ] Support split panels into Tile.

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2024-12-16 20:33:14 +08:00