Commit graph

8 commits

Author SHA1 Message Date
Jason Lee
bef1dd2544
story: Add ClipboardStory (#799) 2025-04-17 18:57:23 +08:00
Jason Lee
5b508d7219
gallery: Redesign the gallery. (#797)
Close #773

<img width="1712" alt="image"
src="https://github.com/user-attachments/assets/e27a28ca-cdd7-4970-8518-4fd0104bb3f8"
/>
2025-04-17 17:12:48 +08:00
Jason Lee
ebe93210af
Use normal cursor for buttons. (#760)
This change to follow native UI to use normal cursor for all buttons,
items.

Only use `pointer` for link item.
2025-04-01 17:59:27 +08:00
Jason Lee
aadcf4e1df
accordion: Fix toggle accordion item. (#749)
Close #740

![CleanShot 2025-03-27 at 11 25
54](https://github.com/user-attachments/assets/7aa2e9ed-a3f2-4683-854a-bc1768912f54)
2025-03-27 14:22:00 +08:00
Jason Lee
3ffbbb0688
theme: Ensure all elements to use radius. (#596)
- Fix menu dispatch action.
2025-02-03 19:03:16 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Jason Lee
9f2cd84b23
color: Add mix method and merge ColorExt to Colorize. (#561)
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.

## Break Changes

- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
2025-01-21 18:31:01 +08:00
Jason Lee
8eff75d357
accordion: Add Accordion. (#355)
<img width="920" alt="image"
src="https://github.com/user-attachments/assets/3269aa05-7531-43a1-84a9-469959a68d06">
2024-10-17 17:31:59 +08:00