Commit graph

22 commits

Author SHA1 Message Date
Jason Lee
3357197f60
example: Remove duplicate ProgressStory in main example. (#757)
Ref #740
2025-03-31 22:05:33 +08:00
Jason Lee
ffa36c1c5b input: Add focused_input, has_focused_input method to Root. #727
Add this to save current focused Input, this used to avoid some special keybinding conflict.

For example: `/` as ToggleSearch, if on this action, we can check is there `has_focused_input` to decide to ignore or handle action.

- dock: Rename toggle button visible method.
2025-03-21 17:34:32 +08:00
Jason Lee
393e7e8f85 story: Update layout state file location on release mode. 2025-03-21 17:17:35 +08:00
Floyd Wang
0d1c40a56a
dock: Support hide dock toggle buttons (#726) 2025-03-21 11:55:02 +08:00
Jason Lee
a89f971108
chore: Update GPUI 2025/03/20 and fix spawn method. (#725)
- Update `resvg`, `usvg` to 0.45.0
2025-03-20 21:23:50 +08:00
ihavecoke
03d5f83a83
dock: Implement core panel addition logic for tiling layout (#644) 2025-02-20 21:20:59 +08:00
ihavecoke
6c39078e8a
dock: Add drag drop event for tiles (#640) 2025-02-19 22:20:48 +08:00
Floyd Wang
abb3de013e
Rename package from ui to gpui-component (#606)
## 🚨Break Change

Update dependencies from `ui` to `gpui-component`.
2025-02-06 17:21:46 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Jason Lee
649e765729
story: Add TitleBar to examples. (#586) 2025-01-26 15:07:34 +08:00
Jason Lee
a89e2430d3
form: Add Form and FormField. (#565)
<img width="899" alt="image"
src="https://github.com/user-attachments/assets/842dac65-36c3-4f3a-b55a-59d204d9a93c"
/>
<img width="901" alt="image"
src="https://github.com/user-attachments/assets/616b7a3a-4a84-4d27-b554-63ebd5213ad7"
/>
2025-01-23 16:09:50 +08:00
Jason Lee
9f2cd84b23
color: Add mix method and merge ColorExt to Colorize. (#561)
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.

## Break Changes

- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
2025-01-21 18:31:01 +08:00
Jason Lee
a0f6b48eff
chore: Update GPUI 2025/01/14 (#547) 2025-01-14 19:21:04 +08:00
Floyd Wang
31736b0e21
badge: Add new component (#540)
<img width="137" alt="image"
src="https://github.com/user-attachments/assets/6d7008b2-fe0f-4c4e-bd16-1dd8ae883f11"
/>
<img width="118" alt="image"
src="https://github.com/user-attachments/assets/3137dd88-5038-4c59-90c1-cee2cdc542bd"
/>
2025-01-10 14:28:27 +08:00
Jason Lee
a5427ae662
title_bar: Avoid zoom window on double clicked on title bar right area. (#522)
Close #516
2024-12-31 18:57:11 +08:00
Jason Lee
0327df323d
modal: Fix Model, Drawer overlay size on tiling mode. (#518) 2024-12-27 17:22:02 +08:00
Jason Lee
6acbfb5298 root: Fix window border and add cx.theme().window_border 2024-12-24 13:48:28 +08:00
Jason Lee
466c5e2005
root: Add window shadow to Root for support window border style on Linux. (#514)
And fix the title bar buttons click handle on Linux.
2024-12-24 13:33:06 +08:00
Jason Lee
7d8166a05e linux: Fix window border on Linux. 2024-12-24 11:33:33 +08:00
Jason Lee
1a4ee348f8
dock: Add visible method to Panel trait to control panel visible. (#503)
Closes #502 #499 

## Added

- Add `visible` method to `Panel` trait, if return false this panel will
disappear.

## Break changes

- Renamed `closeable` to `closable`.
- The `title_style`, `closable`, `zoomable` in `Panel` trait have been
change `cx: &WindowContext` to `cx: &AppContext`.
2024-12-20 10:21:21 +08:00
Jason Lee
d4819b34aa
chore: Update GPUI with AnchorCorner renamed to Corner. (#497)
Ref https://github.com/zed-industries/zed/pull/22119
2024-12-18 18:02:47 +08:00
xda
5874c6974f
tiles: Add Tiles (#435)
## Break Changes

- Renamed `DockItemState` to `PanelState`.
- Renamed `DockItemInfo` to `PanelInfo`.
- Update `cx` type from `WindowContext` to `AppContext` for Panel trait
`panel_name` method.

## TODO

- [ ] Support merge panels into TabPanel.
- [ ] Support split panels into Tile.

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2024-12-16 20:33:14 +08:00
Renamed from crates/app/src/story_workspace.rs (Browse further)