Commit graph

10 commits

Author SHA1 Message Date
Jason Lee
75212c3aba
chore: Fix focusd_border typo in #635 (#637) 2025-02-17 17:29:40 +08:00
Jason Lee
4c554580c9
chore: Rename outline styled method to focused_border. (#635)
This change to avoid conflict with `outline` method in Button.

## Break changes:

- The `outline` method in `StyledExt` now renamed to `focused_border`.
2025-02-17 14:34:54 +08:00
Jason Lee
d96b4b44d2
number_input: Fix button margin. (#634) 2025-02-17 14:29:33 +08:00
Jason Lee
3e16c0d220
chore: Remove reexport prelude. (#599)
This is useless, we can just use `gpui::prelude`, so I removed it.

## Break changes

- The `ui::prelude` has been removed, you can replace by use
`gpui::prelude`.
2025-02-04 17:37:28 +08:00
Jason Lee
3ffbbb0688
theme: Ensure all elements to use radius. (#596)
- Fix menu dispatch action.
2025-02-03 19:03:16 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Jason Lee
cd613db6d6
number_input: Improve NumberInput to better handle mouse down position cursor and fix sizable API. (#582)
Close #579 

- Leave some space before the Input to support mouse down to position
cursor at start of line.
- Fix to match with size appearance.
- Keep padding left and right to Input, even setup `appearance: false`.

## Break Changes

- The `xlarge`, `large`, `small`, `xsmall` ... method has been moved to
use `ui::Sizable` trait to same as other component.
2025-01-24 23:39:19 +08:00
Floyd Wang
07b12b726c
number_input: Do not trigger step event when the input is disabled (#568) 2025-01-23 16:31:33 +08:00
Jason Lee
9f2cd84b23
color: Add mix method and merge ColorExt to Colorize. (#561)
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.

## Break Changes

- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
2025-01-21 18:31:01 +08:00
Floyd Wang
0312e47554
input: Move number input into input (#549) 2025-01-17 10:07:41 +08:00
Renamed from crates/ui/src/number_input.rs (Browse further)