Jason Lee
38d9c24af5
chore: Update getter method to return reference to view components. ( #827 )
2025-04-30 17:18:44 +08:00
Jason Lee
dffb419145
chore: Fix subscriptions leak. ( #597 )
2025-02-04 15:43:26 +08:00
Jason Lee
3ffbbb0688
theme: Ensure all elements to use radius. ( #596 )
...
- Fix menu dispatch action.
2025-02-03 19:03:16 +08:00
Jason Lee
327d40e0e0
chore: Upgrade GPUI 3 ( #587 )
...
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2 ) branch,
if there need to use.
Ref https://github.com/zed-industries/zed/pull/22632
## Prepare
### Generate index.scip
```bash
rust-analyzer scip ./ > index.scip
```
### Get [refactor](https://github.com/zed-industries/refactor )
```bash
https://github.com/zed-industries/refactor.git
```
## Refactor exist code
```bash
cd refactor
cargo run -- ~/work/gpui-component
```
Then will get result if successed:
```
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```
-------------
## Changes
```diff
- View<T>
- Model<T>
+ Entity<T>
- WeakView<T>
+ WeakEntity<T>
- FocusableView
+ Focusable
- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```
```diff
- &mut WindowContext
+ &mut Window, &mut App
- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App
- &mut ViewContext<
+ &mut Window, &mut Context<
- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```
```diff
- cx.spawn(|_, mut cx| async move {
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```
`cx.spawn`
```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+ _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00
Jason Lee
9f2cd84b23
color: Add mix method and merge ColorExt to Colorize. ( #561 )
...
- Add `mix` method to mix two color.
- Export `ui::theme::*` to crate root, before `use
ui:theme::ActiveTheme` to `use ui::ActiveTheme`.
## Break Changes
- Moved `ui::theme::Colorize` to `ui::Colorize`.
- Merged `ColorExt` to `Colorize`.
- Renamed `to_hex_string` to `to_hex`, `parse_hex_string` to
`parse_hex`.
2025-01-21 18:31:01 +08:00
Jason Lee
41c64e2912
chore: Update controls detail. ( #352 )
...
- Better icon style in Input, Dropdown, DatePicker.
2024-10-16 17:51:39 +08:00
Jason Lee
2a331fcb79
theme: Add shadow option to support toggle shadow for base controls, default: true. ( #268 )
...
- Add shadow to Button if it enabled.
2024-09-24 10:52:01 +08:00
Jason Lee
97e61a507b
otp_input: Fix OtpInput to stop_propagation on keydown. ( #249 )
2024-09-17 10:55:09 +08:00
Jason Lee
b301c5b8fe
Optimize and simplify the BlinkCursor. ( #133 )
2024-08-11 21:12:29 +08:00
Jason Lee
340c5fef3d
Improve OtpInput to add more size, use Icon to render mask. ( #116 )
...
- Add `default_value`, `set_value`, `masked` method.
- Add `set_value`, `value` method to set/get from OptInput.
<img width="390" alt="image"
src="https://github.com/user-attachments/assets/ef5368e9-132d-4de6-8506-aeecc47a9189 ">
2024-08-07 11:39:02 +08:00
Jason Lee
c94e9feae2
Fix to work with new GPUI.
2024-07-31 10:12:26 +08:00
Floyd Wang
97d139f9ec
Expose focus method for otp input ( #83 )
2024-07-29 16:20:58 +08:00
Floyd Wang
66698bfe27
Rename dropdown render_empty to empty ( #82 )
...
Also, `OTPInput` to `OtpInput`
2024-07-29 15:37:38 +08:00
Floyd Wang
55822144c4
Rename InputOtp to OTPInput ( #74 )
2024-07-26 17:12:23 +08:00