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https://github.com/danbulant/flying-squid
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* use writeOthersNearby everywhere * create player.playerViewDistance * put toFixedPosition in vec3 prototype * fix changeWorld (use the same function than in login) * use entity_destroy in changeWorld * sendPosition, not setPosition * disable pregenWorld : it just makes everything slow |
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| .. | ||
| api.md | ||
| contribute.md | ||
| history.md | ||
| README.md | ||