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- API
- Classes
- CraftyJS.Entity
- entity.id
- entity.type
- entity.username
- entity.mobType
- entity.displayName
- entity.entityType
- entity.kind
- entity.name
- entity.objectType
- entity.count
- entity.position
- entity.velocity
- entity.yaw
- entity.pitch
- entity.height
- entity.onGround
- entity.equipment[5]
- entity.heldItem
- entity.metadata
- entity.health
- entity.food
- entity.player
- CraftyJS.Entity
- MCServer
- Player
- Classes
API
Classes
CraftyJS.Entity
Entities represent players, mobs, and objects. They are emitted
in many events, and you can access your own entity with bot.entity.
entity.id
entity.type
Choices:
playermobobjectglobal- lightningorb- experience orb.other- introduced with a recent Minecraft update and not yet recognized or used by a third-party mod
entity.username
If the entity type is player, this field will be set.
entity.mobType
If the entity type is mob, this field will be set.
entity.displayName
Field set for mob and object. A long name in multiple words.
entity.entityType
Field set for mob and object. The numerical type of the entity (1,2,...)
entity.kind
Field set for mob and object. The kind of entity (for example Hostile mobs, Passive mobs, NPCs).
entity.name
Field set for mob and object. A short name for the entity.
entity.objectType
If the entity type is object, this field will be set.
entity.count
If the entity type is orb, this field will be how much experience you
get from collecting the orb.
entity.position
entity.velocity
entity.yaw
entity.pitch
entity.height
entity.onGround
entity.equipment[5]
0- held item1- shoes2- legging3- torso4- head
entity.heldItem
Equivalent to entity.equipment[0].
entity.metadata
See http://wiki.vg/Entities#Entity_Metadata_Format for more details.
entity.health
The health of the player, default: 20
entity.food
The food of the player, default: 20
entity.player
The player
MCServer
CraftyJS.createMCServer(options)
Create and return an instance of the class MCServer.
options is an object containing the settings
Properties
serv.entityMaxId
Current maximum entity id
serv.players
Array of connected players
serv.uuidToPlayer
Object uuid to players
serv.world
The map
serv.entities
All of the entities
Events
"error" (error)
Fires when there is an error.
"listening" (port)
Fires when the server is listening.
"newPlayer" (player)
Fires when player login, allow external player plugins.
Methods
serv.createLog()
creates the log file
serv.log(message)
logs a message
serv.broadcast(message[,color])
broadcasts message to all the players with the optional color.
Player
Properties
player.entity
The entity of the player, of type CraftyJS.Entity
player.username
The username of the player
Events
"connected"
Fires when the player is connected
"spawned"
Fires when the player is spawned
"disconnected"
Fires when the player disconnected
"error" (error)
Fires when there is an error.
"chat" (message)
Fires when the player says message.
Methods
player.login()
login
player.others()
return the other players than player
player.chat(message)
sends message to the player
player.changeBlock(position,blockType)
change the block at position position to blockType
player.sendInitialPosition()
send its initial position to the player
player.spawn()
tell everybody else that the player spawned
player.setGameMode(gameMode)
set player gameMode to gameMode
player.handleCommand(command)
handle command
player.updateHealth(health)
update the player health.
Low level properties
player._client
The internal implementation to communicate with a client
Low level methods
player._writeOthers(packetName, packetFields)
write to other players than player the packet packetName with fields packetFields