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OverloadedWolf b0864da791 Weather Command
Created the base for the weather command. Currently it will give an
warning if you do not have enough parameters to fulfill the command. It
will, however, crash the server when used properly.
2016-04-29 17:26:50 -04:00
config have a options["max-entities"], fix #222 2016-03-14 21:13:52 +01:00
doc the option is called max-players, fix #235 2016-04-14 01:06:11 +02:00
examples use require-self for better consistency with external plugins 2015-12-10 01:25:33 +01:00
logs Added logs folder 2015-08-24 09:07:10 -04:00
src Weather Command 2016-04-29 17:26:50 -04:00
test make worldFolder optional, fix tests 2016-01-14 19:44:54 +01:00
world use new prismarine-provider-anvil to read/write the seed, use a worldFolder option instead of regionFolder option, fix #178 2016-01-14 19:18:01 +01:00
.gitignore update gitignore and npmignore 2016-01-14 19:27:22 +01:00
.npmignore update gitignore and npmignore 2016-01-14 19:27:22 +01:00
app.js unhandledRejection in app.js 2016-03-19 16:22:32 +01:00
circle.yml node >=4 2016-02-12 14:06:57 +01:00
gulpfile.js move to babel6 and bypass https://phabricator.babeljs.io/T6792 2016-02-12 14:02:05 +01:00
index.js go to es6 + use real prismarine-chunk and prismarine-world 2015-10-02 00:12:09 +02:00
LICENSE Create LICENSE 2015-08-25 17:35:16 -04:00
package.json chore(package): update request-promise to version 3.0.0 2016-04-17 00:19:16 +02:00
README.md node-voxel-worldgen is a world generation, not a plugin 2016-03-18 22:01:30 +01:00
TODO.md Small fixes 2015-11-23 09:25:59 -08:00

flying-squid

NPM version Join the chat at https://gitter.im/PrismarineJS/flying-squid License Minecraft version Github issues Build Status

A semi-functional minecraft server in Node.js

Features

  • Support for Minecraft 1.8
  • Players can see the world
  • Players see each other in-game and in tab
  • Digging
  • Placing blocks
  • Player movement
  • World generation
  • Anvil loading
  • Multi-world

Test server

Building / Running

Before running or building it is recommended that you configure the server in config/settings.json

npm install
node app.js

Or try our autoupdating flying-squid server autonomous-squid

You can also install flying-squid globally with sudo npm install -g flying-squid and then run it with flying-squid command.

World generation

There are several modules than can be used to generate the world. The default one is called diamond-square

  • node-voxel-worldgen a voxel world generator written in Rust, compatible with flying-squid and allows basic minecraft-like generation including caves.
  • diamond-square a diamond square minecraft generation

To install a world generation, all you have to do is npm install it and then change the generation option in settings.json.

Plugins

  • flying-squid-irc a bridge between a irc chan and the minecraft server. Currently used between our test server (rom1504.fr) and our gitter room (through the official gitter irc bridge)
  • flying-squid-schematic Flying-squid plugin providing /listSchemas and /loadSchema commands. You can add schema through a simple http api and then add them in your world by just calling /loadSchema in game. Http api available in the test instance at flying-squid.rom1504.fr
  • flying-squid-modpe load modpe plugins

Documentation

For development see API.md, CONTRIBUTE.md and HISTORY.md

Using as a lib

flying-squid is also a server lib. Here is a basic example of usage:

var mcServer = require("flying-squid");

mcServer.createMCServer({
  "motd": "A Minecraft Server \nRunning flying-squid",
  "port": 25565,
  "max-players": 10,
  "online-mode": true,
  "logging": true,
  "gameMode": 1,
  "generation": {
    "name": "diamond_square",
    "options":{
      "worldHeight": 80
    }
  },
  "kickTimeout": 10000,
  "plugins": {

  },
  "modpe": false,
  "view-distance": 10
});

You can add server plugins and player plugins in your package, following CONTRIBUTE.md.

Contributors

  • @roblabla for helping out with the protocols
  • @rom1504 for massive contributions to the code
  • @demipixel
  • The PrismarineJS team for creating prismarine-chunk and node-minecraft-protocol
  • wiki.vg for documenting minecraft protocols
  • All of our other awesome contributors!