node-voxel-worldgen is a world generation, not a plugin

This commit is contained in:
Romain Beaumont 2016-03-18 22:01:30 +01:00
parent 1ef8f617bc
commit fa8f94ce69

View file

@ -36,6 +36,15 @@ Or try our autoupdating flying-squid server [autonomous-squid](https://github.co
You can also install flying-squid globally with `sudo npm install -g flying-squid`
and then run it with `flying-squid` command.
## World generation
There are several modules than can be used to generate the world. The default one is called diamond-square
* [node-voxel-worldgen](https://github.com/mhsjlw/node-voxel-worldgen) a voxel world generator written in Rust, compatible with flying-squid and allows basic minecraft-like generation including caves.
* [diamond-square](https://github.com/PrismarineJS/diamond-square) a diamond square minecraft generation
To install a world generation, all you have to do is npm install it and then change the generation option in settings.json.
## Plugins
* [flying-squid-irc](https://github.com/rom1504/flying-squid-irc) a bridge between a irc chan and the minecraft server.
@ -44,12 +53,9 @@ Currently used between our test server (rom1504.fr) and our gitter room (through
You can add schema through a simple http api and then add them in your world by just calling /loadSchema in game.
Http api available in the test instance at [flying-squid.rom1504.fr](http://flying-squid.rom1504.fr)
* [flying-squid-modpe](https://github.com/PrismarineJS/flying-squid-modpe) load modpe plugins
* [node-voxel-worldgen](https://github.com/mhsjlw/node-voxel-worldgen) a voxel world generator written in Rust, compatible with flying-squid and allows basic minecraft-like generation including caves.
## Documentation
Documentation for how to operate and how to customize your server are coming soon!
## Development Documentation
For development see [API.md](doc/API.md), [CONTRIBUTE.md](doc/CONTRIBUTE.md) and [HISTORY.md](doc/HISTORY.md)
## Using as a lib