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node-voxel-worldgen is a world generation, not a plugin
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README.md
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README.md
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@ -36,6 +36,15 @@ Or try our autoupdating flying-squid server [autonomous-squid](https://github.co
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You can also install flying-squid globally with `sudo npm install -g flying-squid`
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and then run it with `flying-squid` command.
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## World generation
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There are several modules than can be used to generate the world. The default one is called diamond-square
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* [node-voxel-worldgen](https://github.com/mhsjlw/node-voxel-worldgen) a voxel world generator written in Rust, compatible with flying-squid and allows basic minecraft-like generation including caves.
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* [diamond-square](https://github.com/PrismarineJS/diamond-square) a diamond square minecraft generation
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To install a world generation, all you have to do is npm install it and then change the generation option in settings.json.
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## Plugins
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* [flying-squid-irc](https://github.com/rom1504/flying-squid-irc) a bridge between a irc chan and the minecraft server.
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@ -44,12 +53,9 @@ Currently used between our test server (rom1504.fr) and our gitter room (through
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You can add schema through a simple http api and then add them in your world by just calling /loadSchema in game.
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Http api available in the test instance at [flying-squid.rom1504.fr](http://flying-squid.rom1504.fr)
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* [flying-squid-modpe](https://github.com/PrismarineJS/flying-squid-modpe) load modpe plugins
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* [node-voxel-worldgen](https://github.com/mhsjlw/node-voxel-worldgen) a voxel world generator written in Rust, compatible with flying-squid and allows basic minecraft-like generation including caves.
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## Documentation
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Documentation for how to operate and how to customize your server are coming soon!
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## Development Documentation
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For development see [API.md](doc/API.md), [CONTRIBUTE.md](doc/CONTRIBUTE.md) and [HISTORY.md](doc/HISTORY.md)
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## Using as a lib
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