mirror of
https://github.com/danbulant/flying-squid
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1.8 KiB
1.8 KiB
0.5.1
- makes worldFolder option optional
0.5.0
- improve ticks performance a bit
- add /summonMany
- load/save the seed
- takes worldFolder instead of regionFolder as option to load the world
0.4.0
- fix last problems with portal frame detection
- add effects and abilities
- add colors to chat function
- don't spawn in water
- implement portal creation (no teleporting yet)
- implement latency
- use prismarine-world 0.4.0 to implement loading/saving
- add player-list-text config option
- add everybody-op option
0.3.1
- don't login if the client is already ended
- make /attach use the selectors, fix UserError, check /tp has one target
- create an entity.attach, and add a /pile command
- improve tests
- fix player.kick, add serv.quit(reason)
- fix badges on npm
0.3.0
- sounds
- lot of use of destructuring in the code
- handle view distance properly
- entities : spawning, physics, some sounds
- block drops
- refactoring : serv/player/entity plugins together
- lot of new commands : /summon, /spawn, /spawnObject, /kill, /attach, /teleport (thanks @azastrael), /op, /deop, /ban-ip, /pardon-ip, /xp
- entity properties directly in player
- proper plugins handling
- behaviors
- player inventory (thanks @109C)
- tests using mineflayer
- unload chunks
- xp
- selectors
- ip ban (thanks @109C)
- improve /help command
0.2.0
First functional release
- Infinite worlds
- World generation (thanks @JWo1F!)
- World loading from anvil files
- Improved error handling
- Implement kicking and banning (thanks @demipixel!)
- Using ES6
- ModPE basic support (thanks @Creeplays!)
- Better commands, proper commands class instead of just IFS
- Enable compression!
- Multi-world support: overworld + nether (thanks @demipixel!)
0.1.0
Initial release
First version, basic functionalities