8.7 KiB
Player
See Entity class to see what other attributes players have (such as world, position, etc)
Properties
player.username
The username of the player
player.view
The view size of the player, for example 8 for 16x16
player.xp
Total experience the player has (int). Set this using player.setXp()
player.displayXp
Number from 0 to 1.0 representing the progress bar at the bottom of the player's screen. Set this with player.setDisplayXp()
player.xpLevel
Level of xp the player has. Set this with player.setXpLevel()
player.commands
Instance of the Command class. Here is an example to create a new command :
player.commands.add({
base: 'hello',
info: 'print hello in the console',
usage: '/hello <pseudo>',
op: false,
parse(str) {
const args=str.split(' ');
if(args.length!=1)
return false;
return {pseudo:args[0]};
},
action({pseudo}) {
console.log("Hello "+pseudo);
}
});
Events
"connected"
Fires when the player is connected
"spawned"
Fires when the player is spawned
"disconnected"
Fires when the player disconnected
"chat" (message)
Fires when the player says message.
"kicked" (kicker,reason)
kicker kick the player with reason
"positionChanged"
fires when the position changes in small amounts (walking, running, or flying)
Behaviors
See entity "Behaviors" for more info
"move"
When player tries to move
- position (u): New position player is trying to move to
- onGround (u): Whether player thinks they're on the ground or not
Default: Save position/onGround and write to all nearby players
Cancelled: Snap back to old position
"look"
When player tries to look somewhere
- yaw (u): New yaw player is looking
- pitch (u): New pitch player is looking
- onGround (u): If player thinks they're on the ground
Default: Save look directions, send to all nearby players
Cancelled: Snap their view back to old yaw and pitch
"chat"
Emitted when player tries to say something (unless they're message starts with /, then refer to "command")
- message (u): Message player sent
- broadcastMessage: What is put in server chat (Default: message)
Default: Broadcasts to server their message
Cancelled: Nothing
"command"
Emitted when player starts their message with a slash
- command: Their commands (excludes the slash)
Default: Handle command by command system
Cancelled: Nothing
"punch"
When player tries to punch nothing
Default: Send punch animation to nearby players
Cancelled: Nothing
"sendBlock"
Emitted when sending a block to a player (block changed). This is separate for every player, cancelling this for one player causes ghost blocks!
- position: Position of the block
- id: ID of the block
- data: Metadata of the block
Default: Send block change to player.
Cancelled: Nothing
"sendChunk"
Emitted when sending a chunk to a player (loading it in)
- x: Chunk X
- z: Chunk Z
- chunk: Chunk data
Default: Continue sending chunk to client
Cancelled: Nothing
"dig"
Emitted when any player STARTS digging (i.e. survival only)
- position: Position of block being mined
- block (u): Block being mined
Default: Allow player to start mining block, send changes in break animation to other players
Cancelled: Stop them from digging
"dug"
Emitted when a player finishes digging something (or a player in creative breaks a block)
- position: Position of block dug
- block (u): Block dug
- dropBlock: Should it drop a block object (Default: false in creative, otherwise true)
- blockDropPosition: Where block is dropped (Default: center of block)
- blockDropWorld: World block is dropped in (Default is the world the player/block is in)
- blockDropVelocity: The velocity the block has when dropped (Default: random)
- blockDropId: ID of the block dropped
- blockDropDamage: Damage of the block dropped
- blockDropPickup: Time before user can pick up the block (Default: 0.5 seconds)
- blockDropDeath: Time before item despawns (Default: 5 minutes)
Default: Save new block as air, sends to all nearby players
Cancelled: Send to player the block that was there
"cancelDig"
Emitted when a player cancels digging in the middle (i.e. survival only)
- position: Position of block that was being mined
- block (u): Block that was being mined
Default: Stop animation for all players, save stop digging
Cancelled: Nothing
"forceCancelDig"
Emitted when the server cancels a dig (currently only happens if the player mines too fast)
- stop: Whether the digging should be cancelled because they mined too fast (Default: true)
- start (u): Time mining started
- time (u): How long the player has been mining
"breakAnimation"
Emitted when the server believes the break animation should increase (not sent by client!)
- position: Position of block being updated
- state: New state being changed to
- lastState (u): Last state of block
- start (u): When mining started
- timePassed (u): How long between start and now
Default: Send animation to everyone
Cancelled: Nothing
"placeBlock"
Emitted when a player places a block
- position: Position they're attempting to place the block
- id: Id of block being placed
- damage: Data of block being placed
- reference (u): Reference block (position) that was placed on
- direction (u): Direction vector from reference to position
- playSound: Which sound to play (Default: true)
- sound: Sound to play (Default: default sound for that material)
Default: Place block for server and nearby players
Cancelled: Replace block with old block for player
"attack"
Emitted when a player attacks an entity
- attackedEntity: Entity being attacked
- playSound: Play sound (Default: true)
- sound: Sound to play (default is game.player.hurt)
- damage: Damage to deal (default is based off player's weapon, player's potions, attackEntity's potions, and attackedEntity armor)
- velocity: Which way should attackedEntity move when hit
- maxVelocity: maxVelocity from consecutive hits
- animation: Play death/hit animation
Default: Damage entity, play sound, send velocity, play animation for death/hit
Cancelled: Nothing
"requestRespawn"
Emitted when a player tries to respawn
Default: Let them respawn
Cancelled: Nothing. You monster.
Methods
player.login()
login
player.ban(reason)
bans player with reason
player.kick(reason)
kicks player with reason
player.getOthers()
return the other players than player
player.chat(message)
sends message to the player
player.changeBlock(position,blockType,blockData)
change the block at position position to blockType and blockData
this will not change the block for the user himself. It is mainly useful when a user places a block and only needs to send it to other players on the server
player.sendBlock(position,blockType,blockData)
change the block at position position to blockType and blockData
this will not make any changes on the server's world and only sends it to the user as a "fake" or "local" block
player.sendInitialPosition()
send its initial position to the player
player.setGameMode(gameMode)
set player gameMode to gameMode
player.handleCommand(command)
handle command
player.setBlock(position,blockType,blockData)
Saves block in world and sends block update to all players of the same world.
player.updateHealth(health)
update the player health.
player.changeWorld(world, opt)
The world object which the player is in (use serv.overworld, serv.netherworld, serv.endworld, or a custom world). Options:
- gamemode: Gamemode of the world (Default is player gamemode)
- difficulty: Difficulty of world. Default is 0 (easiest)
- dimension: Dimension of world. 0 is Overworld, -1 is Nether, 1 is End (Default is 0)
player.spawnAPlayer(spawnedPlayer)
Spawn spawnedPlayer for player.
player.updateAndSpawnNearbyPlayers()
Spawn and despawn the correct players depending on distance for player.
player.playSound(sound, opt)
Easy way to only play a sound for one player. Same opt as serv.playSound except no whitelist.
player.setXp(xp, opt)
Sets the player's XP level. Options:
- setLevel: Calculate and set player.level (default: true)
- setDisplay: Calculate and set player.displayXp (default: true)
- send: Send xp packet (default: true)
player.sendXp()
Updates the player's xp based on player.xp, player.displayXp, and player.xpLevel
player.setXpLevel(level)
Sets and sends the player's new level
player.setDisplayXp(num)
Sets and sends the player's new display amount. num should be from 0 to 1.0
Low level properties
player._client
The internal implementation to communicate with a client
Low level methods
Same as entity