flying-squid/docs/classes/MCServer.md
2018-06-02 15:23:09 -07:00

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# MCServer
## Flying-squid.createMCServer(options)
Create and return an instance of the class MCServer.
Options is an object containing the following properties:
* port: default to 25565
* host: default to localhost
* kickTimeout: default to 10*1000 (10s), kick client that doesn't answer to keepalive after that time
* checkTimeoutInterval: defaults to 4*1000 (4s), send keepalive packet at that period
* online-mode: defaults to true
* beforePing: allow customisation of the answer to ping the server does. It takes a function with argument response and client, response is the default json response, and client is client who sent a ping. It can take as third argument a callback. If the callback is passed, the function should pass its result to the callback, if not it should return.
* motd: the string that players see when looking for the server. Defaults to "A Minecraft server"
* max-players: the amount of players on the server. Defaults to 20
* logging: defaults to true, enables logging
* gameMode: defaults to 0, 0 is survival 1 is creative.
* generation: is an object. contains the name and the options for the generator. example:
```json
{
"name":"diamond_square",
"options":{
"worldHeight":80
}
}
```
* modpe: defaults to false, wether or not modpe should be enabled.
* worldFolder : the world folder of the saved world (containing region, level.dat,...)
* plugins
* view-distance
* player-list-text : an object with keys header and footer, displayed on the player list
* everybody-op : true or false, makes everybody op
## Properties
### server.entityMaxId
The current maximum ID (i.e. the last entity that was spawned has that id)
### server.players
An array of players currently logged in
### server.uuidToPlayer
Object for converting UUIDs to players
### server.overworld
Contains the overworld world. This is where the default spawn point is
### server.netherworld
Contains the nether world. This **WILL** be used when a player travels through a portal if they are in the overworld!
### server.endworld
Contains the end world. **NOT YET IMPLEMENTED!**
### server.entities
All of the entities
### server.bannedPlayers
Object of players that are banned, key is their uuid. Use `server.getUUIDFromUsername()` if you only have their username.
Example player:
```
{
time: <time in epoch>,
reason: <reason given>
}
```
### server.time
Current daylight cycle time in ticks. Morning is 0, noon is 6000, evening is 12000, and night is 18000.
Resets to 0 at 24000. Use `server.setTime(time)` to set the time.
### server.tickCount
Total number of ticks that have passed since the start of the world.
Best to use with modulo (e.g. Something every 10 seconds is `server.tickCount % 20*10 === 0`)
### server.doDaylightCycle
Default `true`. If false, time will not automatically pass.
### server.plugins
List of all plugins. Use server.plugins[pluginName] to get a plugin's object and data.
## Events
### "error" (error)
Fires when there is an error.
### "clientError" (client,error)
Fires when `client` has an error.
### "listening" (port)
Fires when the server is listening.
### "newPlayer" (player)
Fires when `player` login, allow external player plugins.
### "banned" (banner,bannedUsername,reason)
`banner` banned `bannedUsername` with `reason`
### "tick" (count)
Fires when one tick has passed (default is 50ms). count is the total world ticks (same as server.tickCount)
## Methods
### server.createLog()
creates the log file
### server.log(message)
logs a `message`
### server.broadcast(message[,color])
broadcasts `message` to all the players with the optional `color`.
### server.getPlayer(username)
Returns player object with that username or, if no such player is on the server, null.
### server.getNearby(loc)
Returns array of players within loc. loc is a required paramater. The object contains:
* world: World position is in
* position: Center position
* radius: Distance from position
### server.banUsername(username,reason,callback)
Bans players given a username. Mainly used if player is not online, otherwise use `player.ban()`.
### server.ban(uuid,reason)
Ban player given a uuid. If the player is online, using `player.ban()`. Bans with reason or `You are banned!`.
### server.pardonUsername(username,callback)
Pardons a player given a username.
### server.pardon(uuid)
Pardons a player given their uuid. Returns `false` if they are not banned.
### server.getUUIDFromUsername(username,callback)
Gets UUID from username. Since it needs to fetch from mojang servers, it is not immediate.
Arguments in format: `callback(uuid)`. `uuid` is null if no such username exists.
### server.setTime(time)
Set daylight cycle time in ticks. See `server.time` for more info.
### server.setTickInterval(ticksPerSecond)
Resets tick interval to occur `ticksPerSecond` times per second.
Use `server.stopTickInterval()` if you want but this method already calls that and you can use `server.doDaylightCycle` to stop it anyway.
### server.setBlock(world, position, blockType, blockData)
Saves block in world and sends block update to all players of the same world.
### server.playSound(sound, world, position, opt)
Plays `sound` (string, google "minecraft sound list") to all players in `opt.radius`.
If position is null, will play at the location of every player (taking into account whitelist and blacklist).
Opt:
- whitelist: Array of players that can hear the sound (can be a player object)
- blacklist: Array of players who cannot hear the sound
- radius: Radius that sound can be heard (in fixed position so remember to multiply by 32, default 32*32)
- volume: float from 0-1 (default 1.0)
- pitch: float from 0.5 to 2 (default 1.0)
### server.playNoteBlock(world, position, pitch)
Plays noteblock in world at position. `pitch` is from 0-24
### server.getNote(note)
Get pitch. `note` should be between 0-24 and your output is from 0.5 to 2.0
### server.emitParticle(particle, world, position, opt)
Emits particle (see [id list](http://wiki.vg/Protocol#Particle)) at `position` in `world`.
Opt:
- whitelist: Array of players that can see the particle (can be a player object)
- blacklist: Array of players who cannot see the particle
- radius: Radius that the particle can be seen from
- longDistance: I don't know what this is. I think this is pointless with our implenetation of radius, not sure though...
- size: vec3 of the size. (0,0,0) will be at an exact position, (10,10,10) will be very spread out (particles less dense)
- count: Number of particles. 100,000,000+ will crash the client. Try not to go over 100,000 (sincerely, minecraft clients)
## Low level methods
### server._writeAll(packetName, packetFields)
Writes packet to every player on the server
### server._writeArray(packetName, packetFields, playerArray)
Writes packet to every player in playerArray
### server._writeNearby(packetName, packetFields, loc)
Writes packet to all players within distance of loc. loc has the same paramater as loc in server.getNearby()