flying-squid/src/lib/serverPlugins
2015-10-24 21:44:30 +02:00
..
blocks.js go to es6 + use real prismarine-chunk and prismarine-world 2015-10-02 00:12:09 +02:00
chat.js go to es6 + use real prismarine-chunk and prismarine-world 2015-10-02 00:12:09 +02:00
communication.js move back files where they should have been (in src/) 2015-10-09 18:07:33 +02:00
daycycle.js put modpe in its own command namespace (/modpe <command>), add the same /time command that minecraft has 2015-10-10 15:56:47 +02:00
log.js add seed to the parameters of generations 2015-10-09 14:54:10 +02:00
login.js crash when there is an error during login 2015-10-24 21:44:30 +02:00
moderation.js go to es6 + use real prismarine-chunk and prismarine-world 2015-10-02 00:12:09 +02:00
modpe.js fix 2 bugs in login : send the update health packet + send named_entity_spawn as fixed point 2015-10-12 21:46:55 +02:00
players.js go to es6 + use real prismarine-chunk and prismarine-world 2015-10-02 00:12:09 +02:00
settings.js improve spawn point 2015-10-12 21:59:13 +02:00
tick.js Of course it breaks 2015-10-09 17:33:29 -07:00
world.js anvil loading 2015-10-23 17:26:25 +02:00