flying-squid/doc/api.md
2015-11-05 17:58:49 -08:00

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**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
- [API](#api)
- [Classes](#classes)
- [Entity](#entity)
- [MCServer](#mcserver)
- [Flying-squid.createMCServer(options)](#flying-squidcreatemcserveroptions)
- [Properties](#properties)
- [serv.entityMaxId](#serventitymaxid)
- [serv.players](#servplayers)
- [serv.uuidToPlayer](#servuuidtoplayer)
- [serv.overworld](#servoverworld)
- [serv.netherworld](#servnetherworld)
- [serv.endworld](#servendworld)
- [serv.entities](#serventities)
- [serv.bannedPlayers](#servbannedplayers)
- [serv.time](#servtime)
- [serv.tickCount](#servtickcount)
- [serv.doDaylightCycle](#servdodaylightcycle)
- [Events](#events)
- ["error" (error)](#error-error)
- ["clientError" (client,error)](#clienterror-clienterror)
- ["listening" (port)](#listening-port)
- ["newPlayer" (player)](#newplayer-player)
- ["banned" (banner,bannedUsername,reason)](#banned-bannerbannedusernamereason)
- ["tick" (count)](#tick-count)
- [Methods](#methods)
- [serv.createLog()](#servcreatelog)
- [serv.log(message)](#servlogmessage)
- [serv.broadcast(message[,color])](#servbroadcastmessagecolor)
- [serv.getPlayer(username)](#servgetplayerusername)
- [serv.getNearby(loc)](#servgetnearbyloc)
- [server.banUsername(username,reason,callback)](#serverbanusernameusernamereasoncallback)
- [server.ban(uuid,reason)](#serverbanuuidreason)
- [server.pardonUsername(username,callback)](#serverpardonusernameusernamecallback)
- [server.pardon(uuid)](#serverpardonuuid)
- [server.getUUIDFromUsername(username,callback)](#servergetuuidfromusernameusernamecallback)
- [server.setTime(time)](#serversettimetime)
- [server.setTickInterval(ticksPerSecond)](#serversettickintervaltickspersecond)
- [server.setBlock(world, position, blockType, blockData)](#serversetblockworld-position-blocktype-blockdata)
- [server.playSound(sound, world, position, opt)](#serverplaysoundsound-world-position-opt)
- [server.playNoteBlock(world, position, pitch)](#serverplaynoteblockworld-position-pitch)
- [server.getNote(note)](#servergetnotenote)
- [server.emitParticle(particle, world, position, opt)](#serveremitparticleparticle-world-position-opt)
- [Low level methods](#low-level-methods)
- [server._writeAll(packetName, packetFields)](#server_writeallpacketname-packetfields)
- [server._writeArray(packetName, packetFields, playerArray)](#server_writearraypacketname-packetfields-playerarray)
- [server._writeNearby(packetName, packetFields, loc)](#server_writenearbypacketname-packetfields-loc)
- [Player](#player)
- [Properties](#properties-1)
- [player.entity](#playerentity)
- [player.username](#playerusername)
- [player.view](#playerview)
- [player.world](#playerworld)
- [player.nearbyPlayers](#playernearbyplayers)
- [Events](#events-1)
- ["connected"](#connected)
- ["spawned"](#spawned)
- ["disconnected"](#disconnected)
- ["chat" (message)](#chat-message)
- ["kicked" (kicker,reason)](#kicked-kickerreason)
- ["positionChanged"](#positionchanged)
- [Methods](#methods-1)
- [player.login()](#playerlogin)
- [player.ban(reason)](#playerbanreason)
- [player.kick(reason)](#playerkickreason)
- [player.getOthers()](#playergetothers)
- [player.chat(message)](#playerchatmessage)
- [player.changeBlock(position,blockType,blockData)](#playerchangeblockpositionblocktypeblockdata)
- [player.sendBlock(position,blockType,blockData)](#playersendblockpositionblocktypeblockdata)
- [player.sendInitialPosition()](#playersendinitialposition)
- [player.setGameMode(gameMode)](#playersetgamemodegamemode)
- [player.handleCommand(command)](#playerhandlecommandcommand)
- [player.setBlock(position,blockType,blockData)](#playersetblockpositionblocktypeblockdata)
- [player.updateHealth(health)](#playerupdatehealthhealth)
- [player.changeWorld(world, opt)](#playerchangeworldworld-opt)
- [player.spawnAPlayer(spawnedPlayer)](#playerspawnaplayerspawnedplayer)
- [player.despawnPlayers(despawnedPlayers)](#playerdespawnplayersdespawnedplayers)
- [player.updateAndSpawnNearbyPlayers()](#playerupdateandspawnnearbyplayers)
- [player.playSound(sound, opt)](#playerplaysoundsound-opt)
- [Low level properties](#low-level-properties)
- [player._client](#player_client)
- [Low level methods](#low-level-methods-1)
- [player._writeOthers(packetName, packetFields)](#player_writeotherspacketname-packetfields)
- [player._writeOthersNearby(packetName, packetFields)](#player_writeothersnearbypacketname-packetfields)
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# API
## Classes
### Entity
See [prismarine-entity](https://github.com/PrismarineJS/prismarine-entity)
## MCServer
### Flying-squid.createMCServer(options)
Create and return an instance of the class MCServer.
options is an object containing the settings
### Properties
#### serv.entityMaxId
Current maximum entity id
#### serv.players
Array of connected players
#### serv.uuidToPlayer
Object uuid to players
#### serv.overworld
Contains the overworld world. This is where the default spoint is and where peope will play survival and such.
#### serv.netherworld
Contains the nether world. This WILL be used when a player travels through a portal if they are in the overworld.
#### serv.endworld
WILL contain the end world. *NOT YET IMPLEMENTED!*
#### serv.entities
All of the entities
#### serv.bannedPlayers
Object of players that are banned, key is their uuid. Use `serv.getUUIDFromUsername()` if you only have their username.
Example player:
```
{
time: <time in epoch>,
reason: <reason given>
}
```
#### serv.time
Current daylight cycle time in ticks. Morning is 0, noon is 6000, evening is 12000, and night is 18000.
Resets to 0 at 24000. Use `serv.setTime(time)` to set the time.
#### serv.tickCount
Total number of ticks that have passed since the start of the world.
Best to use with modulo (e.g. Something every 10 seconds is `serv.tickCount % 20*10 == 0`)
#### serv.doDaylightCycle
Default `true`. If false, time will not automatically pass.
### Events
#### "error" (error)
Fires when there is an error.
#### "clientError" (client,error)
Fires when `client` has an error.
#### "listening" (port)
Fires when the server is listening.
#### "newPlayer" (player)
Fires when `player` login, allow external player plugins.
#### "banned" (banner,bannedUsername,reason)
`banner` banned `bannedUsername` with `reason`
#### "tick" (count)
Fires when one tick has passed (default is 50ms). count is the total world ticks (same as serv.tickCount)
### Methods
#### serv.createLog()
creates the log file
#### serv.log(message)
logs a `message`
#### serv.broadcast(message[,color])
broadcasts `message` to all the players with the optional `color`.
#### serv.getPlayer(username)
Returns player object with that username or, if no such player is on the server, null.
#### serv.getNearby(loc)
Returns array of players within loc. loc is a required paramater. The object contains:
* world: World position is in
* position: Center position
* radius: Distance from position
#### server.banUsername(username,reason,callback)
Bans players given a username. Mainly used if player is not online, otherwise use `player.ban()`.
#### server.ban(uuid,reason)
Ban player given a uuid. If the player is online, using `player.ban()`. Bans with reason or `You are banned!`.
#### server.pardonUsername(username,callback)
Pardons a player given a username.
#### server.pardon(uuid)
Pardons a player given their uuid. Returns `false` if they are not banned.
#### server.getUUIDFromUsername(username,callback)
Gets UUID from username. Since it needs to fetch from mojang servers, it is not immediate.
Arguments in format: `callback(uuid)`. `uuid` is null if no such username exists.
#### server.setTime(time)
Set daylight cycle time in ticks. See `serv.time` for more info.
#### server.setTickInterval(ticksPerSecond)
Resets tick interval to occur `ticksPerSecond` times per second.
Use `server.stopTickInterval()` if you want but this method already calls that and you can use `serv.doDaylightCycle` to stop it anyway.
#### server.setBlock(world, position, blockType, blockData)
Saves block in world and sends block update to all players of the same world.
#### server.playSound(sound, world, position, opt)
Plays `sound` (string, google "minecraft sound list") to all players in `opt.radius`.
If position is null, will play at the location of every player (taking into account whitelist and blacklist).
Opt:
- whitelist: Array of players that can hear the sound (can be a player object)
- blacklist: Array of players who cannot hear the sound
- radius: Radius that sound can be heard (in fixed position so remember to multiply by 32, default 32*32)
- volume: float from 0-1 (default 1.0)
- pitch: float from 0.5 to 2 (default 1.0)
#### server.playNoteBlock(world, position, pitch)
Plays noteblock in world at position. `pitch` is from 0-24
#### server.getNote(note)
Get pitch. `note` should be between 0-24 and your output is from 0.5 to 2.0
#### server.emitParticle(particle, world, position, opt)
Emits particle (see [id list](http://wiki.vg/Protocol#Particle)) at `position` in `world`.
Opt:
- whitelist: Array of players that can see the particle (can be a player object)
- blacklist: Array of players who cannot see the particle
- radius: Radius that the particle can be seen from
- longDistance: I don't know what this is. I think this is pointless with our implenetation of radius, not sure though...
- size: vec3 of the size. (0,0,0) will be at an exact position, (10,10,10) will be very spread out (particles less dense)
- count: Number of particles. 100,000,000+ will crash the client. Try not to go over 100,000 (sincerely, minecraft clients)
### Low level methods
#### server._writeAll(packetName, packetFields)
Writes packet to every player on the server
#### server._writeArray(packetName, packetFields, playerArray)
Writes packet to every player in playerArray
#### server._writeNearby(packetName, packetFields, loc)
Writes packet to all players within distance of loc. loc has the same paramater as loc in server.getNearby()
## Player
### Properties
#### player.entity
The entity of the player, of type `Flying-squid.Entity`
#### player.username
The username of the player
#### player.view
The view size of the player, for example 8 for 16x16
#### player.world
The world which the player is in.
#### player.nearbyPlayers
Nearby players.
### Events
#### "connected"
Fires when the player is connected
#### "spawned"
Fires when the player is spawned
#### "disconnected"
Fires when the player disconnected
#### "chat" (message)
Fires when the player says `message`.
#### "kicked" (kicker,reason)
`kicker` kick the player with `reason`
#### "positionChanged"
fires when the position changes in small amounts (walking, running, or flying)
### Methods
#### player.login()
login
#### player.ban(reason)
bans player with `reason`
#### player.kick(reason)
kicks player with `reason`
#### player.getOthers()
return the other players than `player`
#### player.chat(message)
sends `message` to the player
#### player.changeBlock(position,blockType,blockData)
change the block at position `position` to `blockType` and `blockData`
this will not change the block for the user themself. It is mainly useful when a user places a block
and only needs to send it to other players on the server
#### player.sendBlock(position,blockType,blockData)
change the block at position `position` to `blockType` and `blockData`
this will not make any changes on the server's world and only sends it to the user as a "fake" or "local" block
#### player.sendInitialPosition()
send its initial position to the player
#### player.setGameMode(gameMode)
set player gameMode to `gameMode`
#### player.handleCommand(command)
handle `command`
#### player.setBlock(position,blockType,blockData)
Saves block in world and sends block update to all players of the same world.
#### player.updateHealth(health)
update the player health.
#### player.changeWorld(world, opt)
The world object which the player is in (use serv.overworld, serv.netherworld, serv.endworld, or a custom world). Options:
- gamemode: Gamemode of the world (Default is player gamemode)
- difficulty: Difficulty of world. Default is 0 (easiest)
- dimension: Dimension of world. 0 is Overworld, -1 is Nether, 1 is End (Default is 0)
#### player.spawnAPlayer(spawnedPlayer)
Spawn `spawnedPlayer` for `player`.
#### player.despawnPlayers(despawnedPlayers)
Despawn `despawnedPlayers` for `player`.
#### player.updateAndSpawnNearbyPlayers()
Spawn and despawn the correct players depending on distance for `player`.
#### player.playSound(sound, opt)
Easy way to only play a sound for one player. Same opt as serv.playSound except no `whitelist`.
### Low level properties
#### player._client
The internal implementation to communicate with a client
### Low level methods
#### player._writeOthers(packetName, packetFields)
write to other players than `player` the packet `packetName` with fields `packetFields`
#### player._writeOthersNearby(packetName, packetFields)
write to other players in same world that are within 150 blocks (see player.getNearby())