C109
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46f1000bcf
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Fixed friction bug
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2015-12-01 11:35:20 -05:00 |
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Romain Beaumont
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04ab50b7d8
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add /attach <carrierId> <attachedId> to attach an entity on an other one
will be used to make a attach function and in vanilla uses later
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2015-11-30 02:51:25 +01:00 |
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Romain Beaumont
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57ff06a805
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map 7 dragon parts to dragon when attacking the dragon, fix #109
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2015-11-29 22:03:42 +01:00 |
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Romain Beaumont
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64c1a5921d
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entity should despawn even if animation=false
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2015-11-29 20:35:58 +01:00 |
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Romain Beaumont
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c34ebb1f5e
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fix entity dying, add /killall commands, add entity.takeDamage method, remove despawnPlayers (same as despawnEntities)
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2015-11-29 20:08:42 +01:00 |
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Romain Beaumont
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959100ef7d
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stop extending prismarine-entity and add license field
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2015-11-28 22:38:08 +01:00 |
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Romain Beaumont
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e7952f386f
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send equipment during spawn and fix some code style issues
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2015-11-28 21:54:49 +01:00 |
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Romain Beaumont
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c8ce897013
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start fixing inventory equipments
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2015-11-28 21:40:09 +01:00 |
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Romain Beaumont
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b5d22e57f9
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improve code with webstorm suggestion + split entities.js into spawn.js and other files
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2015-11-28 18:23:26 +01:00 |
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Romain Beaumont
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f2889dd674
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fix /command help message
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2015-11-28 02:16:23 +01:00 |
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Romain Beaumont
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23094fd152
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try/catch acceptClick until everything is implemented
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2015-11-28 01:53:35 +01:00 |
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Romain Beaumont
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af3cfeda51
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fix place lime wool bug (use Item.fromNotch)
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2015-11-28 01:48:54 +01:00 |
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Romain Beaumont
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6d098deb23
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convert coords to int, fix chunk unload bug (on node 0.10)
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2015-11-26 18:04:13 +01:00 |
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Romain Beaumont
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7f47dacc60
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add a server setting view-distance, and take the min of that settings and the player settings to get the distance to send chunks
I experimented with vanilla, and its "MultiplayerChunkCache" indicates this behavior for a vanilla server
progress on #127
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2015-11-26 01:32:35 +01:00 |
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Romain Beaumont
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fb5450e3ca
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unload chunks, progress on #127
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2015-11-26 01:08:10 +01:00 |
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Romain Beaumont
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ddd38e148a
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fix settings, cleanup logs (fix #125)
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2015-11-25 19:49:38 +01:00 |
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Romain Beaumont
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82dbd722fd
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most objects don't despawn and don't get picked up, fix #121
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2015-11-25 00:52:49 +01:00 |
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Romain Beaumont
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f250e4b2a4
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fix chunk sending, fix #124
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2015-11-25 00:46:56 +01:00 |
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Romain Beaumont
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804ddee7c1
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Merge pull request #123 from 109C/master
Disable shift clicking
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2015-11-25 00:12:07 +01:00 |
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C109
|
69379d75e4
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Not even shift clicking works...
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2015-11-24 18:09:55 -05:00 |
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Romain Beaumont
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77b326ffee
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Merge pull request #122 from 109C/master
No more crashes when using uniplemented windows.js features
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2015-11-25 00:06:22 +01:00 |
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C109
|
d5a8acbe3b
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No more crashes
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2015-11-24 18:02:32 -05:00 |
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Romain Beaumont
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58193cb37e
|
Merge pull request #116 from 109C/master
Add survival inventory handling for players
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2015-11-24 23:43:02 +01:00 |
|
DemiPixel
|
8d9eb32073
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Fix crashing for module plugins
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2015-11-24 14:35:07 -08:00 |
|
DemiPixel
|
483269db4c
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Added forceCancelDig and some other stuff
|
2015-11-23 19:27:35 -08:00 |
|
DemiPixel
|
0355195cd9
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No more crashes, update API, add more stuff
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2015-11-23 16:27:35 -08:00 |
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DemiPixel
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6a9281c195
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Add more to "dug" behavior and add "breakAnimation" behavior
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2015-11-23 16:12:51 -08:00 |
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C109
|
c01c0b9cb4
|
Items now stack
|
2015-11-23 18:21:13 -05:00 |
|
DemiPixel
|
565309846b
|
Fix packages, add catch to commands
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2015-11-23 13:54:23 -08:00 |
|
DemiPixel
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a68b10bfa0
|
Change to async emits
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2015-11-23 11:23:50 -08:00 |
|
DemiPixel
|
fa99c91551
|
Small fixes
|
2015-11-23 09:25:59 -08:00 |
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C109
|
06eda4e2fc
|
More skeletal code
|
2015-11-23 11:00:09 -05:00 |
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C109
|
c1571c1bd3
|
Skeletal code for survival inventory clicks
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2015-11-23 10:22:15 -05:00 |
|
DemiPixel
|
de59be23ad
|
Trying to fix sound, no success so far
|
2015-11-22 19:31:00 -08:00 |
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DemiPixel
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93ab42152c
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Add behaviors, edit docs a TON (YOU'RE WELCOME)
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2015-11-22 18:35:33 -08:00 |
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DemiPixel
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3ba46f0e97
|
Adding behaviors
|
2015-11-22 18:35:33 -08:00 |
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C109
|
44f96dde73
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Fixed sending malformed items, that caused the client to have visual bugs
|
2015-11-22 21:03:00 -05:00 |
|
Romain Beaumont
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c9ef10b223
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Merge pull request #112 from 109C/master
Use mineflayer's window classes in player's inventory
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2015-11-23 00:48:28 +01:00 |
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C109
|
28343dc3d3
|
Implement player inventory using prismarine-windows and prismarine-item
* player can collect item
|
2015-11-23 00:47:02 +01:00 |
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DemiPixel
|
cb88a5cbbb
|
Lots and lots and lots of changes... Plugins begin again!
|
2015-11-21 14:30:16 -08:00 |
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Romain Beaumont
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808b5a0149
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remove player specific updateAndSpawn since this is already happening for all entities
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2015-11-21 00:02:41 +01:00 |
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DemiPixel
|
4d7f000b61
|
Last fixes
|
2015-11-20 14:38:05 -08:00 |
|
DemiPixel
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8215985f7f
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Fix a lot of communication things, added lots of semicolons, started on entity knockback (hehe, doesn't work well, needs improvement)
|
2015-11-20 13:52:19 -08:00 |
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DemiPixel
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2a376626e6
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Fix stuff, add a small implementation of picking up blocks (doesn't go into inventory)
|
2015-11-19 21:16:27 -08:00 |
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DemiPixel
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a02983c2bd
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Fixing metadata, almost done!
|
2015-11-19 17:46:54 -08:00 |
|
DemiPixel
|
180799e045
|
Attempting to convert Player into Entity
|
2015-11-19 17:17:33 -08:00 |
|
Romain Beaumont
|
8d7523a995
|
fix /help <command>
|
2015-11-20 00:48:36 +01:00 |
|
Romain Beaumont
|
f4a168cffb
|
fix block drop in node 0.10 : itemCount is not optional
|
2015-11-20 00:23:22 +01:00 |
|
Romain Beaumont
|
da2457eae4
|
fix setBlock
|
2015-11-19 23:50:36 +01:00 |
|
Romain Beaumont
|
79e7d040b5
|
improve ticking, fix #101
|
2015-11-19 23:46:03 +01:00 |
|