Merge pull request #161 from mhsjlw/portal

[WIP] implement portal detection and use it when flint and steel is used
This commit is contained in:
Romain Beaumont 2015-12-14 19:23:29 +01:00
commit 22b8b2f91d
5 changed files with 415 additions and 3 deletions

View file

@ -24,6 +24,8 @@
"dependencies": {
"babel-runtime": "^5.4.4",
"emit-then": "^1.0.2",
"event-promise": "0.0.1",
"flatmap": "0.0.3",
"minecraft-data": "0.7.0",
"minecraft-protocol": "0.16.3",
"mkdirp": "0.5.1",
@ -38,11 +40,11 @@
"prismarine-world": "0.3.3",
"prismarine-world-sync": "0.1.0",
"random-seed": "^0.2.0",
"range": "0.0.3",
"request-promise": "^0.4.3",
"requireindex": "~1.0.0",
"spiralloop": "1.0.2",
"vec3": "0.1.3",
"event-promise": "0.0.1"
"vec3": "0.1.3"
},
"license": "MIT",
"repository": {

View file

@ -14,7 +14,8 @@ module.exports = {
version:require("./lib/version"),
generations:require("./lib/generations"),
experience:require("./lib/experience"),
UserError:require("./lib/user_error")
UserError:require("./lib/user_error"),
portal_detector:require('./lib/portal_detector')
};
function createMCServer(options) {

View file

@ -0,0 +1,30 @@
var items=require("minecraft-data")(require("flying-squid").version).items;
var Vec3 = require("vec3").Vec3;
var {detectFrame,getAir}=require("flying-squid").portal_detector;
module.exports.player=function(player,serv)
{
player._client.on("block_place",({direction,heldItem,location} = {}) => {
if (direction == -1 || heldItem.blockId == -1 || !items[heldItem.blockId]) return;
var referencePosition = new Vec3(location.x, location.y, location.z);
var directionVector = directionToVector[direction];
var position = referencePosition.plus(directionVector);
var item= items[heldItem.blockId];
if(item.name=="flint_and_steel")
player.use_flint_and_steel(referencePosition,directionVector);
});
player.use_flint_and_steel=async (referencePosition,direction) => {
let block=await player.world.getBlock(referencePosition);
if(block.name=="obsidian")
{
var frames=await detectFrame(player.world,referencePosition,direction);
if(frames.length==0)
return;
var air=getAir(frames[0]);
air.forEach(pos => player.setBlock(pos,90,(frames[0].bottom[0].x-frames[0].bottom[1].x)!=0 ? 1 : 2));
}
};
};
var directionToVector=[new Vec3(0,-1,0),new Vec3(0,1,0),new Vec3(0,0,-1),new Vec3(0,0,1),new Vec3(-1,0,0),new Vec3(1,0,0)];

108
src/lib/portal_detector.js Normal file
View file

@ -0,0 +1,108 @@
var Vec3 = require("vec3").Vec3;
var assert = require('assert');
var flatMap = require('flatmap');
var range = require('range').range;
module.exports={detectFrame,findPotentialLines,findBorder,getAir};
async function findLineInDirection(world,startingPoint,type,direction,directionV)
{
var line=[];
var point=startingPoint;
while((await world.getBlock(point)).name==type && (await world.getBlockType(point.plus(directionV)))==0)
{
line.push(point);
point=point.plus(direction);
}
return line;
}
async function findLine(world,startingPoint,type,direction,directionV)
{
var firstSegment=(await findLineInDirection(world,startingPoint.plus(direction.scaled(-1)),type,direction.scaled(-1),directionV)).reverse();
var secondSegment=await findLineInDirection(world,startingPoint,type,direction,directionV);
return firstSegment.concat(secondSegment);
}
async function findPotentialLines(world,startingPoint,directionV)
{
var firstLineDirection=directionV.y!=0 ? [new Vec3(1,0,0),new Vec3(0,0,1)] :
[new Vec3(0,1,0)];
return (await Promise.all(firstLineDirection
.map(async d => ({direction:d,line:(await findLine(world,startingPoint,'obsidian',d,directionV))}))))
.filter(line => (line.line.length>=3 && line.direction.y!=0) ||
(line.line.length>=2 && line.direction.y==0));
}
function positiveOrder(line,direction)
{
if(direction.x==-1 || direction.y==-1 || direction.z==-1)
return line.reverse();
return line;
}
async function findBorder(world,{line,direction},directionV)
{
var bottom=line;
if(bottom.length==0)
return [];
var left=await findLineInDirection(world,bottom[0].plus(direction.scaled(-1).plus(directionV)),'obsidian',directionV,direction);
var right=await findLineInDirection(world,bottom[line.length-1].plus(direction).plus(directionV),'obsidian',
directionV,direction.scaled(-1));
if(left.length==0 || left.length!=right.length)
return null;
var top=await findLineInDirection(world,left[left.length-1].plus(direction).plus(directionV),'obsidian',
direction,directionV.scaled(-1));
if(bottom.length!=top.length)
return null;
left=positiveOrder(left,directionV);
right=positiveOrder(right,directionV);
top=positiveOrder(top,direction);
if(direction.y!=0)
[bottom,left,right,top]=[left,bottom,top,right];
[bottom,top]=directionV.y<0 ? [top,bottom] : [bottom,top];
var horDir=direction.x!=0 || directionV.x!=0 ? 'x' :'z';
[left,right]=direction[horDir]<0 || directionV[horDir]<0 ? [right,left] : [left,right];
if(bottom.length<2 || top.length<2 || left.length<3 || right.length<3)
return null;
return {bottom,left,right,top};
}
async function detectFrame(world,startingPoint,directionV)
{
let potentialLines=await findPotentialLines(world,startingPoint,directionV);
return asyncFilter((await Promise.all(potentialLines
.map(line => findBorder(world,line,directionV))))
.filter(border => border!=null)
.map(({bottom,left,right,top}) => ({bottom,left,right,top,air:getAir({bottom,left,right,top})})),
async ({air}) => await isAllAir(world,air));
}
async function asyncEvery(array,pred) {
return Promise.all(array.map(x => pred(x).then(y => y ? true : Promise.reject(false))))
.then(results => true)
.catch(x => false);
}
function asyncFilter(array,pred) {
return Promise.all(array.map(e => pred(e).then(a => a ? e : null))).then(r => r.filter(a => a!=null));
}
async function isAllAir(world,blocks)
{
return asyncEvery(blocks,async block => (await world.getBlockType(block))==0);
}
function getAir(border)
{
var {bottom,top}=border;
return flatMap(bottom,pos => range(1,top[0].y-bottom[0].y).map(i => pos.offset(0,i,0)));
}

271
test/portal_detector.js Normal file
View file

@ -0,0 +1,271 @@
var {detectFrame,findPotentialLines,findBorder,getAir}=require("flying-squid").portal_detector;
var World = require('prismarine-world');
var Chunk = require('prismarine-chunk')(require("flying-squid").version);
var Vec3 = require("vec3").Vec3;
var assert = require('chai').assert;
var range = require('range').range;
var flatMap = require('flatmap');
function generateLine(startingPoint,direction,length) {
return range(0,length).map(i => startingPoint.plus(direction.scaled(i)));
}
function generatePortal(bottomLeft,direction,width,height){
var directionV=new Vec3(0,1,0);
return {
bottom:generateLine(bottomLeft.plus(direction),direction,width-2),
left:generateLine(bottomLeft.plus(directionV),directionV,height-2),
right:generateLine(bottomLeft.plus(direction.scaled(width-1)).plus(directionV),directionV,height-2),
top:generateLine(bottomLeft.plus(directionV.scaled(height-1).plus(direction)),direction,width-2),
air:flatMap(generateLine(bottomLeft.plus(direction).plus(directionV),direction,width-2),
p => generateLine(p,directionV,height-2))
}
}
async function makeWorldWithPortal(portal,additionalAir,additionalObsidian)
{
var {bottom,left,right,top,air}=portal;
var world=new World();
var chunk=new Chunk();
[bottom,left,right,top].forEach(border => border.forEach(pos => chunk.setBlockType(pos,49)));
air.forEach(pos => chunk.setBlockType(pos,0));
additionalAir.forEach(pos => chunk.setBlockType(pos,0));
additionalObsidian.forEach(pos => chunk.setBlockType(pos,49));
await world.setColumn(0,0,chunk);
return world;
}
describe("Generate portal",function(){
it("generate a line",() => {
assert.deepEqual(generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),[new Vec3(3, 1, 1), new Vec3(4, 1, 1)])
});
it("generate a portal", () => {
assert.deepEqual(generatePortal(new Vec3(2,1,1),new Vec3(1,0,0),4,5),{
bottom:generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),
left:generateLine(new Vec3(2,2,1),new Vec3(0,1,0),3),
right:generateLine(new Vec3(5,2,1),new Vec3(0,1,0),3),
top:generateLine(new Vec3(3,5,1),new Vec3(1,0,0),2),
air:generateLine(new Vec3(3,2,1),new Vec3(0,1,0),3).concat(generateLine(new Vec3(4,2,1),new Vec3(0,1,0),3))
})
});
});
describe("Detect portal", function() {
var portalData=[];
portalData.push({
name:"simple portal frame x",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:4,
height:5,
additionalAir:[],
additionalObsidian:[]
});
portalData.push({
name:"simple portal frame z",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(0,0,1),
width:4,
height:5,
additionalAir:[],
additionalObsidian:[]
});
portalData.push({
name:"big simple portal frame x",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:10,
height:10,
additionalAir:[],
additionalObsidian:[]
});
portalData.push({
name:"simple portal frame x with borders",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:4,
height:5,
additionalAir:[],
additionalObsidian:[new Vec3(2,1,1),new Vec3(5,1,1),new Vec3(2,6,1),new Vec3(5,6,1)]
});
var {bottom,left,right,top,air}=generatePortal(new Vec3(2,1,2),new Vec3(1,0,0),4,5);
portalData.push({
name:"2 portals",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:4,
height:5,
additionalAir:air,
additionalObsidian:[].concat.apply([], [bottom, left, right,top])
});
portalData.forEach(({name,bottomLeft,direction,width,height,additionalAir,additionalObsidian}) => {
var portal=generatePortal(bottomLeft,direction,width,height);
var {bottom,left,right,top,air}=portal;
describe("Detect "+name,() => {
var expectedBorder={bottom,left,right,top};
var world;
before(async function(){
world=await makeWorldWithPortal(portal,additionalAir,additionalObsidian);
});
describe("detect potential first lines",function(){
it("detect potential first lines from bottom left", async function() {
let potentialLines=await findPotentialLines(world,bottom[0],new Vec3(0,1,0));
assert.include(potentialLines,{
"direction": direction,
"line": bottom
});
});
it("detect potential first lines from bottom right", async function() {
let potentialLines=await findPotentialLines(world,bottom[bottom.length-1],new Vec3(0,1,0));
assert.include(potentialLines,{
"direction": direction,
"line": bottom
});
});
it("detect potential first lines from top left", async function() {
let potentialLines=await findPotentialLines(world,top[0],new Vec3(0,-1,0));
assert.include(potentialLines,{
"direction": direction,
"line": top
});
});
it("detect potential first lines from top right", async function() {
let potentialLines=await findPotentialLines(world,top[top.length-1],new Vec3(0,-1,0));
assert.include(potentialLines,{
"direction": direction,
"line": top
});
});
it("detect potential first lines from left top", async function() {
let potentialLines=await findPotentialLines(world,left[left.length-1],direction);
assert.include(potentialLines,{
"direction": new Vec3(0,1,0),
"line": left
});
});
it("detect potential first lines from right bottom", async function() {
let potentialLines=await findPotentialLines(world,right[0],direction.scaled(-1));
assert.include(potentialLines,{
"direction": new Vec3(0,1,0),
"line": right
});
});
});
describe("find borders",function() {
it("find borders from bottom", async function () {
var border = await findBorder(world, {
"direction": direction,
"line": bottom
}, new Vec3(0, 1, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from top", async function () {
var border = await findBorder(world, {
"direction": direction,
"line": top
}, new Vec3(0, -1, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from left", async function () {
var border = await findBorder(world, {
"direction": new Vec3(0, 1, 0),
"line": left
},direction);
assert.deepEqual(border, expectedBorder)
});
it("find borders from right", async function () {
var border = await findBorder(world, {
"direction": new Vec3(0, 1, 0),
"line": right
}, direction.scaled(-1));
assert.deepEqual(border, expectedBorder)
});
});
describe("detect portals",function(){
it("detect portals from bottom left",async function() {
var portals=await detectFrame(world,bottom[0],new Vec3(0,1,0));
assert.deepEqual(portals,[portal])
});
it("detect portals from top left",async function() {
var portals=await detectFrame(world,top[0],new Vec3(0,-1,0));
assert.deepEqual(portals,[portal])
});
it("detect portals from right top",async function() {
var portals=await detectFrame(world,right[right.length-1],direction.scaled(-1));
assert.deepEqual(portals,[portal])
})
});
it("get air",function(){
var foundAir=getAir(expectedBorder);
assert.deepEqual(foundAir,air);
});
});
});
});
describe("Doesn't detect non-portal",function() {
var portalData=[];
portalData.push({
name:"simple portal frame x with one obsidian in the middle",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:5,
height:5,
additionalAir:[],
additionalObsidian:[new Vec3(4,3,1)]
});
portalData.forEach(({name,bottomLeft,direction,width,height,additionalAir,additionalObsidian}) => {
var portal = generatePortal(bottomLeft, direction, width, height);
var {bottom,left,right,top,air}=portal;
describe("Doesn't detect detect " + name, () => {
var world;
before(async function () {
world=await makeWorldWithPortal(portal, additionalAir, additionalObsidian);
});
describe("doesn't detect portals",function(){
it("doesn't detect portals from bottom left",async function() {
var portals=await detectFrame(world,bottom[0],new Vec3(0,1,0));
assert.deepEqual(portals,[])
});
it("doesn't detect portals from top left",async function() {
var portals=await detectFrame(world,top[0],new Vec3(0,-1,0));
assert.deepEqual(portals,[])
});
it("doesn't detect portals from right top",async function() {
var portals=await detectFrame(world,right[right.length-1],direction.scaled(-1));
assert.deepEqual(portals,[])
})
});
});
});
});