mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-11 02:21:18 +00:00
Merge pull request #161 from mhsjlw/portal
[WIP] implement portal detection and use it when flint and steel is used
This commit is contained in:
commit
22b8b2f91d
5 changed files with 415 additions and 3 deletions
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@ -24,6 +24,8 @@
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"dependencies": {
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"babel-runtime": "^5.4.4",
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"emit-then": "^1.0.2",
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"event-promise": "0.0.1",
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"flatmap": "0.0.3",
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"minecraft-data": "0.7.0",
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"minecraft-protocol": "0.16.3",
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"mkdirp": "0.5.1",
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@ -38,11 +40,11 @@
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"prismarine-world": "0.3.3",
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"prismarine-world-sync": "0.1.0",
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"random-seed": "^0.2.0",
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"range": "0.0.3",
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"request-promise": "^0.4.3",
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"requireindex": "~1.0.0",
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"spiralloop": "1.0.2",
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"vec3": "0.1.3",
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"event-promise": "0.0.1"
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"vec3": "0.1.3"
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},
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"license": "MIT",
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"repository": {
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@ -14,7 +14,8 @@ module.exports = {
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version:require("./lib/version"),
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generations:require("./lib/generations"),
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experience:require("./lib/experience"),
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UserError:require("./lib/user_error")
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UserError:require("./lib/user_error"),
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portal_detector:require('./lib/portal_detector')
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};
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function createMCServer(options) {
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30
src/lib/plugins/useItem.js
Normal file
30
src/lib/plugins/useItem.js
Normal file
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@ -0,0 +1,30 @@
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var items=require("minecraft-data")(require("flying-squid").version).items;
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var Vec3 = require("vec3").Vec3;
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var {detectFrame,getAir}=require("flying-squid").portal_detector;
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module.exports.player=function(player,serv)
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{
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player._client.on("block_place",({direction,heldItem,location} = {}) => {
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if (direction == -1 || heldItem.blockId == -1 || !items[heldItem.blockId]) return;
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var referencePosition = new Vec3(location.x, location.y, location.z);
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var directionVector = directionToVector[direction];
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var position = referencePosition.plus(directionVector);
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var item= items[heldItem.blockId];
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if(item.name=="flint_and_steel")
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player.use_flint_and_steel(referencePosition,directionVector);
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});
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player.use_flint_and_steel=async (referencePosition,direction) => {
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let block=await player.world.getBlock(referencePosition);
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if(block.name=="obsidian")
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{
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var frames=await detectFrame(player.world,referencePosition,direction);
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if(frames.length==0)
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return;
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var air=getAir(frames[0]);
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air.forEach(pos => player.setBlock(pos,90,(frames[0].bottom[0].x-frames[0].bottom[1].x)!=0 ? 1 : 2));
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}
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};
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};
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var directionToVector=[new Vec3(0,-1,0),new Vec3(0,1,0),new Vec3(0,0,-1),new Vec3(0,0,1),new Vec3(-1,0,0),new Vec3(1,0,0)];
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108
src/lib/portal_detector.js
Normal file
108
src/lib/portal_detector.js
Normal file
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@ -0,0 +1,108 @@
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var Vec3 = require("vec3").Vec3;
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var assert = require('assert');
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var flatMap = require('flatmap');
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var range = require('range').range;
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module.exports={detectFrame,findPotentialLines,findBorder,getAir};
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async function findLineInDirection(world,startingPoint,type,direction,directionV)
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{
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var line=[];
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var point=startingPoint;
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while((await world.getBlock(point)).name==type && (await world.getBlockType(point.plus(directionV)))==0)
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{
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line.push(point);
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point=point.plus(direction);
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}
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return line;
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}
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async function findLine(world,startingPoint,type,direction,directionV)
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{
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var firstSegment=(await findLineInDirection(world,startingPoint.plus(direction.scaled(-1)),type,direction.scaled(-1),directionV)).reverse();
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var secondSegment=await findLineInDirection(world,startingPoint,type,direction,directionV);
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return firstSegment.concat(secondSegment);
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}
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async function findPotentialLines(world,startingPoint,directionV)
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{
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var firstLineDirection=directionV.y!=0 ? [new Vec3(1,0,0),new Vec3(0,0,1)] :
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[new Vec3(0,1,0)];
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return (await Promise.all(firstLineDirection
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.map(async d => ({direction:d,line:(await findLine(world,startingPoint,'obsidian',d,directionV))}))))
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.filter(line => (line.line.length>=3 && line.direction.y!=0) ||
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(line.line.length>=2 && line.direction.y==0));
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}
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function positiveOrder(line,direction)
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{
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if(direction.x==-1 || direction.y==-1 || direction.z==-1)
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return line.reverse();
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return line;
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}
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async function findBorder(world,{line,direction},directionV)
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{
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var bottom=line;
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if(bottom.length==0)
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return [];
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var left=await findLineInDirection(world,bottom[0].plus(direction.scaled(-1).plus(directionV)),'obsidian',directionV,direction);
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var right=await findLineInDirection(world,bottom[line.length-1].plus(direction).plus(directionV),'obsidian',
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directionV,direction.scaled(-1));
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if(left.length==0 || left.length!=right.length)
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return null;
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var top=await findLineInDirection(world,left[left.length-1].plus(direction).plus(directionV),'obsidian',
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direction,directionV.scaled(-1));
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if(bottom.length!=top.length)
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return null;
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left=positiveOrder(left,directionV);
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right=positiveOrder(right,directionV);
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top=positiveOrder(top,direction);
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if(direction.y!=0)
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[bottom,left,right,top]=[left,bottom,top,right];
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[bottom,top]=directionV.y<0 ? [top,bottom] : [bottom,top];
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var horDir=direction.x!=0 || directionV.x!=0 ? 'x' :'z';
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[left,right]=direction[horDir]<0 || directionV[horDir]<0 ? [right,left] : [left,right];
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if(bottom.length<2 || top.length<2 || left.length<3 || right.length<3)
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return null;
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return {bottom,left,right,top};
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}
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async function detectFrame(world,startingPoint,directionV)
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{
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let potentialLines=await findPotentialLines(world,startingPoint,directionV);
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return asyncFilter((await Promise.all(potentialLines
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.map(line => findBorder(world,line,directionV))))
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.filter(border => border!=null)
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.map(({bottom,left,right,top}) => ({bottom,left,right,top,air:getAir({bottom,left,right,top})})),
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async ({air}) => await isAllAir(world,air));
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}
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async function asyncEvery(array,pred) {
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return Promise.all(array.map(x => pred(x).then(y => y ? true : Promise.reject(false))))
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.then(results => true)
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.catch(x => false);
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}
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function asyncFilter(array,pred) {
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return Promise.all(array.map(e => pred(e).then(a => a ? e : null))).then(r => r.filter(a => a!=null));
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}
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async function isAllAir(world,blocks)
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{
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return asyncEvery(blocks,async block => (await world.getBlockType(block))==0);
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}
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function getAir(border)
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{
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var {bottom,top}=border;
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return flatMap(bottom,pos => range(1,top[0].y-bottom[0].y).map(i => pos.offset(0,i,0)));
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}
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271
test/portal_detector.js
Normal file
271
test/portal_detector.js
Normal file
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@ -0,0 +1,271 @@
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var {detectFrame,findPotentialLines,findBorder,getAir}=require("flying-squid").portal_detector;
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var World = require('prismarine-world');
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var Chunk = require('prismarine-chunk')(require("flying-squid").version);
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var Vec3 = require("vec3").Vec3;
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var assert = require('chai').assert;
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var range = require('range').range;
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var flatMap = require('flatmap');
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function generateLine(startingPoint,direction,length) {
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return range(0,length).map(i => startingPoint.plus(direction.scaled(i)));
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}
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function generatePortal(bottomLeft,direction,width,height){
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var directionV=new Vec3(0,1,0);
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return {
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bottom:generateLine(bottomLeft.plus(direction),direction,width-2),
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left:generateLine(bottomLeft.plus(directionV),directionV,height-2),
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right:generateLine(bottomLeft.plus(direction.scaled(width-1)).plus(directionV),directionV,height-2),
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top:generateLine(bottomLeft.plus(directionV.scaled(height-1).plus(direction)),direction,width-2),
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air:flatMap(generateLine(bottomLeft.plus(direction).plus(directionV),direction,width-2),
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p => generateLine(p,directionV,height-2))
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}
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}
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async function makeWorldWithPortal(portal,additionalAir,additionalObsidian)
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{
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var {bottom,left,right,top,air}=portal;
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var world=new World();
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var chunk=new Chunk();
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[bottom,left,right,top].forEach(border => border.forEach(pos => chunk.setBlockType(pos,49)));
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air.forEach(pos => chunk.setBlockType(pos,0));
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additionalAir.forEach(pos => chunk.setBlockType(pos,0));
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additionalObsidian.forEach(pos => chunk.setBlockType(pos,49));
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await world.setColumn(0,0,chunk);
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return world;
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}
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describe("Generate portal",function(){
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it("generate a line",() => {
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assert.deepEqual(generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),[new Vec3(3, 1, 1), new Vec3(4, 1, 1)])
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});
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it("generate a portal", () => {
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assert.deepEqual(generatePortal(new Vec3(2,1,1),new Vec3(1,0,0),4,5),{
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bottom:generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),
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left:generateLine(new Vec3(2,2,1),new Vec3(0,1,0),3),
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right:generateLine(new Vec3(5,2,1),new Vec3(0,1,0),3),
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top:generateLine(new Vec3(3,5,1),new Vec3(1,0,0),2),
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air:generateLine(new Vec3(3,2,1),new Vec3(0,1,0),3).concat(generateLine(new Vec3(4,2,1),new Vec3(0,1,0),3))
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})
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});
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});
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describe("Detect portal", function() {
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var portalData=[];
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portalData.push({
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name:"simple portal frame x",
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bottomLeft:new Vec3(2,1,1),
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direction:new Vec3(1,0,0),
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width:4,
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height:5,
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additionalAir:[],
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additionalObsidian:[]
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});
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portalData.push({
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name:"simple portal frame z",
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bottomLeft:new Vec3(2,1,1),
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direction:new Vec3(0,0,1),
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width:4,
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height:5,
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additionalAir:[],
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additionalObsidian:[]
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});
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portalData.push({
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name:"big simple portal frame x",
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bottomLeft:new Vec3(2,1,1),
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direction:new Vec3(1,0,0),
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width:10,
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height:10,
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additionalAir:[],
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additionalObsidian:[]
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});
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portalData.push({
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name:"simple portal frame x with borders",
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bottomLeft:new Vec3(2,1,1),
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direction:new Vec3(1,0,0),
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width:4,
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height:5,
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additionalAir:[],
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additionalObsidian:[new Vec3(2,1,1),new Vec3(5,1,1),new Vec3(2,6,1),new Vec3(5,6,1)]
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});
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var {bottom,left,right,top,air}=generatePortal(new Vec3(2,1,2),new Vec3(1,0,0),4,5);
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portalData.push({
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name:"2 portals",
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bottomLeft:new Vec3(2,1,1),
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direction:new Vec3(1,0,0),
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width:4,
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height:5,
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additionalAir:air,
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additionalObsidian:[].concat.apply([], [bottom, left, right,top])
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});
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portalData.forEach(({name,bottomLeft,direction,width,height,additionalAir,additionalObsidian}) => {
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var portal=generatePortal(bottomLeft,direction,width,height);
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var {bottom,left,right,top,air}=portal;
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describe("Detect "+name,() => {
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var expectedBorder={bottom,left,right,top};
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var world;
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before(async function(){
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world=await makeWorldWithPortal(portal,additionalAir,additionalObsidian);
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});
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describe("detect potential first lines",function(){
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it("detect potential first lines from bottom left", async function() {
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let potentialLines=await findPotentialLines(world,bottom[0],new Vec3(0,1,0));
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assert.include(potentialLines,{
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"direction": direction,
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"line": bottom
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});
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});
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it("detect potential first lines from bottom right", async function() {
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let potentialLines=await findPotentialLines(world,bottom[bottom.length-1],new Vec3(0,1,0));
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assert.include(potentialLines,{
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"direction": direction,
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"line": bottom
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});
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});
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it("detect potential first lines from top left", async function() {
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let potentialLines=await findPotentialLines(world,top[0],new Vec3(0,-1,0));
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assert.include(potentialLines,{
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"direction": direction,
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"line": top
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});
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});
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it("detect potential first lines from top right", async function() {
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let potentialLines=await findPotentialLines(world,top[top.length-1],new Vec3(0,-1,0));
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assert.include(potentialLines,{
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"direction": direction,
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"line": top
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});
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});
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it("detect potential first lines from left top", async function() {
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let potentialLines=await findPotentialLines(world,left[left.length-1],direction);
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assert.include(potentialLines,{
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"direction": new Vec3(0,1,0),
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"line": left
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});
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});
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it("detect potential first lines from right bottom", async function() {
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let potentialLines=await findPotentialLines(world,right[0],direction.scaled(-1));
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assert.include(potentialLines,{
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"direction": new Vec3(0,1,0),
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"line": right
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});
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});
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});
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describe("find borders",function() {
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it("find borders from bottom", async function () {
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var border = await findBorder(world, {
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"direction": direction,
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"line": bottom
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}, new Vec3(0, 1, 0));
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assert.deepEqual(border, expectedBorder)
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});
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it("find borders from top", async function () {
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var border = await findBorder(world, {
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"direction": direction,
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"line": top
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}, new Vec3(0, -1, 0));
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assert.deepEqual(border, expectedBorder)
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});
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it("find borders from left", async function () {
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var border = await findBorder(world, {
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"direction": new Vec3(0, 1, 0),
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"line": left
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},direction);
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assert.deepEqual(border, expectedBorder)
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});
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it("find borders from right", async function () {
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var border = await findBorder(world, {
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"direction": new Vec3(0, 1, 0),
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"line": right
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}, direction.scaled(-1));
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assert.deepEqual(border, expectedBorder)
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});
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});
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describe("detect portals",function(){
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it("detect portals from bottom left",async function() {
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var portals=await detectFrame(world,bottom[0],new Vec3(0,1,0));
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assert.deepEqual(portals,[portal])
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});
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it("detect portals from top left",async function() {
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var portals=await detectFrame(world,top[0],new Vec3(0,-1,0));
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assert.deepEqual(portals,[portal])
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});
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it("detect portals from right top",async function() {
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var portals=await detectFrame(world,right[right.length-1],direction.scaled(-1));
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assert.deepEqual(portals,[portal])
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})
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});
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it("get air",function(){
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var foundAir=getAir(expectedBorder);
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assert.deepEqual(foundAir,air);
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});
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});
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});
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});
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describe("Doesn't detect non-portal",function() {
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var portalData=[];
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portalData.push({
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name:"simple portal frame x with one obsidian in the middle",
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bottomLeft:new Vec3(2,1,1),
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direction:new Vec3(1,0,0),
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width:5,
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height:5,
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additionalAir:[],
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additionalObsidian:[new Vec3(4,3,1)]
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});
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portalData.forEach(({name,bottomLeft,direction,width,height,additionalAir,additionalObsidian}) => {
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var portal = generatePortal(bottomLeft, direction, width, height);
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var {bottom,left,right,top,air}=portal;
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describe("Doesn't detect detect " + name, () => {
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var world;
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before(async function () {
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world=await makeWorldWithPortal(portal, additionalAir, additionalObsidian);
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});
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describe("doesn't detect portals",function(){
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it("doesn't detect portals from bottom left",async function() {
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var portals=await detectFrame(world,bottom[0],new Vec3(0,1,0));
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assert.deepEqual(portals,[])
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});
|
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it("doesn't detect portals from top left",async function() {
|
||||
var portals=await detectFrame(world,top[0],new Vec3(0,-1,0));
|
||||
assert.deepEqual(portals,[])
|
||||
});
|
||||
it("doesn't detect portals from right top",async function() {
|
||||
var portals=await detectFrame(world,right[right.length-1],direction.scaled(-1));
|
||||
assert.deepEqual(portals,[])
|
||||
})
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
Loading…
Reference in a new issue