* Fix some missing doc strings
Mainly just readonly tags
* Return an error when guild#allowDMs is ran from a bot account, and fix some return types
* WebhookClient implements Webhook, doesn't extend it
* Fix Client#rateLimit docs not showing what it returns
Cause I wanted to handle this event only to see no return props 🤔
* Actually make Client#rateLimit show the right info
Its an object with all the info
* tinify webpack
* meme
* fix long version
* more changes
* even smoler
* fix up logic
* fix build
* undo changes to user agent manager because its not webpack'd anymore
* the heck
* fix stupid
* clean up browser rules
* typo
* Fix documentation for GuildAuditLogEntry.target
* Update documentation for CategoryChannel#children
* Add EntryTarget for audit logs
I've done this to "fulfill" devsneks request while also showing all the possible results for the target of an AuditLogEntry
* Oops Eslint
* Private timeout sets gets set by BaseClient not WebhookClient
* Fix the "Missing Docs" for Presence#activity
* Small doc inconsistency
Array<Number> instead of Array<number> for Activity
* Client#emojis is an EmojiStore not a Collection
* Document ClientPresenceStore
Just so its clickable through the wiki, nothing else is documented
* Small fix for BaseClient#setInterval
You don't wait before executing, you execute every X ms
* GuildChannelResolvable takes a GuildChannel/Snowflake
* Typo in UserResolvable
* Another typo for UserResolvable
* Add the number to the Status and VoiceStatus docs
Its probably not needed, but just so the user knows what each number means, its now documented.
* Fixed leftover fetchThing and removed unused methods/error messages
* Added resume event constant and used event constants wherever possible
* Replaced mentions of removed method name with their new name.
* Fixed typo: resume -> resumed
- Fixed a common copy paste fail `the the <thing>` in various places
- Apparently I can't type Resolvable correctly,
Fixed that wherever applicable
- Documented GroupDMChannel#nicks so that it will be displayed on the docs
- GroupDMChannel#icon is nullable
- Removed empty InviteOptions typdef, as its properties are now documented in GuildChannel#createInvite
- MessageMentions#channels is no longer nullable
- RoleData#permissions takes a PermissionResolvable or an array of them
- Webhook#avatar is nullable
- Added HTTPOptions typedef and added it to ClientOptions typedef
- ClientUserChannelOverride#muted is for a channel and not a guild directly
* ClientUser#createGroupDM now works like the docs states on user accounts
* Added GroupDMChannel#setIcon and fixed null handling for the channel name
* Added an s
* Don't resolve when icon is falsy and removed useless name trimming
* Removed now unnecessary name constant
* vscode being great
* Added GroupDMChannel#iconURL
* user guild settings
* Use direct collection
* I'm a goof
* double goof
* Structure properties
* Forgot to register listener
* wrong class names
* No more get in docs
* avoid waterfalls, bot checks
* trycatch
wow i thought i already did this :notlikecat:
* 👀
* Update ClientUser.js
* Update ClientUserGuildSettings.js
* Update UserGuildSettingsUpdate.js
* Update ClientUserChannelOverride.js
* Update ClientUserGuildSettings.js
* Fixed User#fetchProfile, UserProfile#premium and added #flags
* made UserProfile#flags a getter and stored the raw bitfield under UserProfile#_flags
* lowercased Flags
* Fix Util.js : fetchRecommendedShards()
I'm not sure who thought this was a good idea, but by removing gateway, it broke fetchRecommendedShards() in Util.js as it uses ${Constants.Endpoints.gateway.bot}.
* Update Constants.js
* Update Constants.js
* Update Util.js
* Update Constants.js
* Start rewriting Manager and Connection
* more stuff
* stuff
* Fix ready bug
* some stuff i forgot
* fix some stuff
* add stupid heartbeat ack like seriously who cares
* woo!
* fix a bug
* rate limit the dumb websocket
* stuff
* hdocs
* Docs
* Remove ClientManager#setupKeepAlive as it is now redundant
* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection
* are you happy now eslint smh
* make gus happy
* Add CloseEvent external doc
* Make sure to emit 'reconnecting' when actually reconnecting
* ffs
* Fix RESUME logic
* Add heartbeat ack debug messages, including latency data
* Dumb stuff for Gus
* thx eslint
* more dumb stuff
* more dumb crap smh gus i h8 u
* moar messages
* fix for using wrong status, causing certain events not to be fired (#1422)
* VoiceConnection rework
- improves codebase
- removes concept of pending connections
- attempts to fix memory leaks by removing EventEmitter listeners
- makes voice connections keep track of its own channel when it is moved by another user
- allows voice connections to reconnect when Discord falls back to another voice server or a region change occurs
- adds events for some of the aforementioned events
* Removed unused code
* More clean up / bugfixes
* Added typedefs to Status and VoiceStatus constants
* Add support to edit emojis
* Fixes for coding style.
* Add and use guildEmoji constants for updateEmoji
* Just use the Constant
* Fix typo in edit documentation
* Specify property types
* Fix ridiculous typo.
* Update Emoji.js
* add color resolvable, and color constants from the client
* fix up docs
* Update ClientDataResolver.js
* add easter eggs
* Update ClientDataResolver.js
* Update RESTMethods.js
* + Added function to get a user's default avatar
+ Added HOST constant to Constants
+ Added assets endpoint
+ Added quality of life function to get a user's avatar or default avatar
+ Added quality of life function to get member's nickname or username
* * Fixed invocation of a getter.
* Fixed lint issue
* Made the API constant use the HOST constant for DRY-ness
Changed DOC comment to be more descriptive
* Update GuildMember.js
* friggin webpack tho
* probably important
* add all the stuff to the package.json
* add minify builds and a nice package.json script to run it all
* clean up
* use uglify harmony branch so we can actually run minify builds that work
* update build system
* make test better
* clean up
* fix issues with compression
*
* c++ requirements in a node lib? whaaaaat?
* fix travis yml?
* put railings on voice connections
* 🖕🏻
* aaaaaa
* handle arraybuffers in the unlikely event one is sent
* support arraybuffers in resolvebuffer
* this needs to be fixed at some point
* this was fixed
* disable filename versioning if env VERSIONED is set to false
* Update ClientDataResolver.js
* Update ClientVoiceManager.js
* Update WebSocketManager.js
* Update ConvertArrayBuffer.js
* Update webpack.html
* enable compression for browser and fix ws error handler
* Update WebSocketManager.js
* everything will be okay gawdl3y
* compression is slower in browser, so rip the last three hours of my life
* Update Constants.js
* Update .gitignore
* Add support for notes
* Ensure consistency with notes from ready payload
* Add getter method for users
* Minor tweaks
* Update warning messages
* More minor fixes