* wip: comprehensive permissionOverwrites refactor
* PermissionOverwrites.resolve should Promise.reject()
where a promise is the expected return value
* On second thought, async rewrite to automatically reject on throw
* Fix some docs
* Fix a bug
* fix 2 more bugs
* typings: Updated for latest commit
* typings: Add missing method in GuildChannel
* typings: Add missing `| null` in PermissionOverwriteOption type
* Suggested changes
* feat: add ClientOptions#retryLimit
* hydra needs to learn how to code right
* a default would probably help
* move incrementor & update comment
* clarify docs on Infinity
* refactor: clean up rate limit handling
* requested changes
* remove request mode option
* fix dupe requests
* hardcode reaction ratelimits
* suggested changes
* fix small thing
* re-add restTimeOffset
* move restTimeOffset a bit
* i swear i know english its my native language ok
* requested changes
* fix: a bit *too* pre-emptive with ratelimits, now less so
* fix: dapi error shoudl reject with path
* fix: make errors in execute catchable
* fix promise return
* rebase is hard
* Rework createMessage
- MessageAttachment is now structurally similar to FileOptions
- No longer mutates the object passed as options
- Supports more permutations of arguments
* Ignore complexity warning
* Refactor name finding
* Fix typo
* Update typings
* Default name to null for MessageAttachment
* Make Message#reply use transformOptions
* Move transformOptions
* Fix Message#reply
* Fix mutation
* Update tests
* Fix options passing
* Refactor into APIMessage
* Fix webhook send
* Expose APIMessage
* Add documentation
* Add types
* Fix type doc
* Fix another type doc
* Fix another another type doc (is this one even right!?)
* Remove trailing comma
* Properly clone split options
* Add support for sending file as stream
* Missed a doc
* Resolve files only once when splitting messages
* This looks nicer
* Assign directly
* Don't cache data and files
* Missing return type
* Use object spread instead Object.assign
* Document constructors
* Crawl is a little dot
* comp pls
* tests: sanitize local file path, disable no-await-in-loop
* abstract BitField from Permissions
* reduce useless code, improve docs
* add a ReadOnly identifier to the return type of Bitfield#freeze()
https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick
* fix the RangeError
* update docs, convert Speaking and ActivityFlags to bitfields
* fix some docs
* Fix Speaking BitField oops
* docs for oops
* more incorrect docs
* Fix incorrectly named property
* add new classes to index
* fix missing @extends docs
* default bitfield resolve to 0, and cleanup defaulting everywhere
Also removes GuildMember#missiongPermissions() alias that had incorrect behavior
* Breaking: Rename Overwrite allowed and denied to allow and deny
To be consistent with the api's naming
* fix setSpeaking usage to bitfields instead of booleans
* fix speaking bug in playChunk
* docs: Updated typings
* fix: BitFieldResolvable should use RecursiveArray
* bugfix/requested change
* typings: Cleanup (#2)
* typings: Fix BitField#{toArray,@@iterator} output type
* typings: correct PermissionOverwrites property names and nitpicks
* src: Handle WEBHOOK_UPDATE events
* Commit rename of 77'
Or adding the letter S
* I missed this
* Properly do this now
Typos everywhere
* Typings
* refactor: remove now unnecessary guild variable
* fix: Util.basename being unreliable
new URL for WHATWG parsing was not chosen because it only works for URLs and threw in local pathes, path.basename is unreliable (according to the devs' note), and path.parse seems to work well.
* docs: Update Util.basename's description
* [WIP] Remove user bots
* more backend userbot removal
* Add mfaEnabled back
* revert client presences store removal
* partially revert getAuth changes
* remove more no longer used children of ClientUserGuildSettings
* fix a bug with this pr and TextBasedChannel.applyToClass
* remove a syncGuilds reference
* more user bot data handling
* various guildSync cleanup
* bots can't call logout
Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?
* make ClientManager#destroy() sync
It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.
* requested change
* Fix massive error
* no longer used as it's userbot only
* Fixed a bug where Guild#equals would cause the given guild to lose its features
* Fix Util.arraysEqual
* Fixed docs for Util.arraysEqual
* Remove Util.arraysEqual
* Rework collection
* Fix docs
* Remove (prop, value) behavior
* Add back thisArg
* Put examples on same line
* Revert map to return array
* Make examples less specific
* Add thisArg to sweep and partition
* refactor: reduced duplication in role stores
* fix docs
* fix: typo
* most of requested changes
* rest of changes
* ACTUAL rest of changes
* docs
* doooocs
* reason
* docs/feat(WebsocketOptions): Parse ws options presence
Allow the `presence` property in `WebsocketOptions` to be used the same way
as `ClientUser#setPresence`.
* Move presence options to top level
* add Permissions.toArray()
* accept Permissions objects to Permissions.missing()
* accept Permissions as parameter to Permissions.has()
* style fixes
* remove redundant line, update JSDoc for Permission.resolve()
* JSDoc, style, and checkAdmin fixes
* add Permissions.resolveToObject()
* accept PermissionResolvable to Permissions.missing()
* remove `resolveToObject`, fix constructor JSDoc
* remove redundant parameter type
* fix `Permissions.missing()`
* fix checkAdmin
* update Permissions.toArray() description
* eliminate ambiguity in Permissions.toArray() description
* add backticks to permission example
* remove irrelevant type in Permission ctor description
* use this.constructor to properly support OOP
* use simplified approach for Permissions.toArray()
* fix return type on Permissions.toArray()
* move `Permissions#toArray` to more suitable position
* bitwise approach to `Permissions#missing`
* allow `Permissions` to be iterated over
* don't checkAdmin on return array
* remove unnecessary conditional
* fix JSDoc indentation
* use simpler & more reliable approach for missing()
* update PermissionResolvable typedef
* Fix inconsistancy with Channel Creation
* Because static get is a function, it thinks we are create a new instance based on that function, rather than the returned class...
* Fix some missing doc strings
Mainly just readonly tags
* Return an error when guild#allowDMs is ran from a bot account, and fix some return types
* WebhookClient implements Webhook, doesn't extend it
* Fix Client#rateLimit docs not showing what it returns
Cause I wanted to handle this event only to see no return props 🤔
* Actually make Client#rateLimit show the right info
Its an object with all the info
* Fix setPosition issue
The rawPositions were never updated from using setPosition, now they are.
* Fix bubbling issue
Also, yes. It took me 8 hours to get back home. Deal with it :D
* Watch your copy paste
* tinify webpack
* meme
* fix long version
* more changes
* even smoler
* fix up logic
* fix build
* undo changes to user agent manager because its not webpack'd anymore
* the heck
* fix stupid
* clean up browser rules
* typo
* Fix documentation for GuildAuditLogEntry.target
* Update documentation for CategoryChannel#children
* Add EntryTarget for audit logs
I've done this to "fulfill" devsneks request while also showing all the possible results for the target of an AuditLogEntry
* Oops Eslint
* Private timeout sets gets set by BaseClient not WebhookClient
* Fix the "Missing Docs" for Presence#activity
* Small doc inconsistency
Array<Number> instead of Array<number> for Activity
* Client#emojis is an EmojiStore not a Collection
* Document ClientPresenceStore
Just so its clickable through the wiki, nothing else is documented
* Small fix for BaseClient#setInterval
You don't wait before executing, you execute every X ms
* GuildChannelResolvable takes a GuildChannel/Snowflake
* Typo in UserResolvable
* Another typo for UserResolvable
* Add the number to the Status and VoiceStatus docs
Its probably not needed, but just so the user knows what each number means, its now documented.
* fix Permissions.add/remove, by completely changing what they do
* permissions cleanup
Removes overwrite._denied and overwrite._allowed in favor of overwrite.denied.bitfield and overwrite.allowed.bitfield
uses the modified Permissions.add and Permissions.remove to clean up existing code
fixes GuildMember.missingPermissions
changes Permissions add/remove to reverse loops for speed, changes resolve to allow the number 0 as a valid permission.
* Revert createChannel overwrite.allow / overwrite.deny for arrays of {allow:bitfield, deny:bitfield}
Documentation should be improved here, although I would need advice. I believe a overwrite object typedef is needed, to show the structure of the object, and also include that collections may be used for this, rather than arrays.
* api router fix for overwritePermissions
* add Permissions.freeze, and change all returned Permissions to immutable instances
* Make Permissions a permission resolveable
change role.permissions to be an instance of Permissions
* Make permissions.add/remove return a new instance if the instance is frozen
* Fix invalid error
* Update GuildChannel.js
* Update Guild.js
* fix bad merge
* Start Store cleanup
* wip store cleanup
* fix iterables initiating datastores
* handle the possibility of a datastore with no holds and no its own 'create' method
* more cleanup (instances that need more than just client/data)
* missed RoleStore extras
* not sure how eslint didn't catch that tab...
* avoid re-getting the channel we already have...
* cleanup resolvers and refactor them into DataStores
* ^
* and remove
* fix some bugs
* fix lint
* fix documentation maybe?
* formatting
* fix presences
* really fix presences this time
* bad fix was bad... let;s see how bad this one is..
* forgot to save a file
* make presence resolving take userresolveables too
* fix tabs in jsdocs
* fix bad fix from last night that caused issues, with better fix...
* oops