Commit graph

260 commits

Author SHA1 Message Date
Amish Shah
5c3f5d7048
Partials (#3070)
* Remove GroupDMChannels

they sparked no joy

* Start partials for message deletion

* MessageUpdate partials

* Add partials as an opt-in client option

* Add fetch() to Message

* Message.author should never be undefined

* Fix channels being the wrong type

* Allow fetching channels

* Refactor and add reaction add partials

* Reaction remove partials

* Check for emoji first

* fix message fetching

janky

* User partials in audit logs

* refactor overwrite code

* guild member partials

* partials as a whitelist

* document GuildMember#fetch

* fix: check whether a structure is a partial, not whether cache is true

* typings: Updated for latest commit (#3075)

* partials: fix messageUpdate behaviour (now "old" message can be partial)

* partials: add warnings and docs

* partials: add partials to index.yml

* partials: tighten "partial" definitions

* partials: fix embed-only messages counting as partials
2019-02-13 17:39:39 +00:00
Isabella
8230255c68
fix(ShardClientUtil#id): erroneously reporting as an array 2019-01-15 01:45:29 -06:00
Gus Caplan
42505b78c1 chore: add strict mode (#2974) 2018-12-03 15:19:10 -06:00
Kyra
54aff3191e feat(Constants): add error code 50020 (#2953)
* feat(Constants): Add error code 50020

Which is throw when using the vanity-url endpoint: https://github.com/discordapp/discord-api-docs/pull/748/

* docs: Document the new code
2018-11-16 16:55:15 +01:00
Isabella
f3cad81f53
feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
Daniel
62e7e26310 Add white to colours (#2853)
* add white to colorresolvable typedef

* add colour white
2018-10-01 14:02:50 +02:00
Isabella
be4d6f9dc3 feat: add ClientOptions#retryLimit (#2805)
* feat: add ClientOptions#retryLimit

* hydra needs to learn how to code right

* a default would probably help

* move incrementor & update comment

* clarify docs on Infinity
2018-09-01 04:51:35 +02:00
Adam Gauthier
8821fd40bc cleanup: remove remaining apiRequestMethod docs and typings (#2806) 2018-08-29 08:43:28 +02:00
Kyra
c4df02782e feat: Guild Integrations (#2760)
* feat: Guild Integrations

* feat: Guild#createIntegration

* feat: Add ws event GUILD_INTEGRATIONS_UPDATE

* docs: Add `GUILD_INTEGRATIONS_UPDATE` to WSEventType

* misc: Fixed requested change

* docs: Updated typings

* typings: Sort members by name
2018-08-24 16:03:29 +02:00
Isabella
13f46b924b refactor: clean up rate limit handling (#2694)
* refactor: clean up rate limit handling

* requested changes

* remove request mode option

* fix dupe requests

* hardcode reaction ratelimits

* suggested changes

* fix small thing

* re-add restTimeOffset

* move restTimeOffset a bit

* i swear i know english its my native language ok

* requested changes

* fix: a bit *too* pre-emptive with ratelimits, now less so

* fix: dapi error shoudl reject with path

* fix: make errors in execute catchable

* fix promise return

* rebase is hard
2018-08-24 06:29:44 +02:00
bdistin
c62f01f0e4 refactor(BitField): base class for Permissions, ActivityFlags, Speaking (#2765)
* abstract BitField from Permissions

* reduce useless code, improve docs

* add a ReadOnly identifier to the return type of Bitfield#freeze()

https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-1.html#partial-readonly-record-and-pick

* fix the RangeError

* update docs, convert Speaking and ActivityFlags to bitfields

* fix some docs

* Fix Speaking BitField oops

* docs for oops

* more incorrect docs

* Fix incorrectly named property

* add new classes to index

* fix missing @extends docs

* default bitfield resolve to 0, and cleanup defaulting everywhere

Also removes GuildMember#missiongPermissions() alias that had incorrect behavior

* Breaking: Rename Overwrite allowed and denied to allow and deny

To be consistent with the api's naming

* fix setSpeaking usage to bitfields instead of booleans

* fix speaking bug in playChunk

* docs: Updated typings

* fix: BitFieldResolvable should use RecursiveArray

* bugfix/requested change

* typings: Cleanup (#2)

* typings: Fix BitField#{toArray,@@iterator} output type

* typings: correct PermissionOverwrites property names and nitpicks
2018-08-21 11:56:41 +02:00
Kyra
6be8172539 misc: add UNKNOWN_WEBHOOK error code (#2775)
* Add UNKNOWN_WEBHOOK error code

* docs: Update typings
2018-08-21 10:41:42 +02:00
Frangu Vlad
0401b8ad77 feat: handle and forward WEBHOOKS_UPDATE events (#2762)
* src: Handle WEBHOOK_UPDATE events

* Commit rename of 77'
Or adding the letter S

* I missed this

* Properly do this now
Typos everywhere

* Typings

* refactor: remove now unnecessary guild variable
2018-08-21 10:38:35 +02:00
Frangu Vlad
94214fa733 misc: Remove Clyde (#2764)
* Remove Clyde

* Remove Clyde avatar overwrite

* Remove Clyde from the user pattern
2018-08-18 13:21:24 +02:00
Frangu Vlad
1e0379375e cleanup: remove more left-over selfbot constants (#2761)
* misc: Remove left-over selfbot stuff

* Forgot this
2018-08-18 10:55:09 +02:00
bdistin
5afd77ab73 refactor: remove user bot methods (#2559)
* [WIP] Remove user bots

* more backend userbot removal

* Add mfaEnabled back

* revert client presences store removal

* partially revert getAuth changes

* remove more no longer used children of ClientUserGuildSettings

* fix a bug with this pr and TextBasedChannel.applyToClass

* remove a syncGuilds reference

* more user bot data handling

* various guildSync cleanup

* bots can't call logout

Had the user/bot portions of the code mixed up. Though, does this need to be a promise anymore?

* make ClientManager#destroy() sync

It nolonger needs to be a promise, and nothing depended on it being a promise that I can tell.

* requested change

* Fix massive error

* no longer used as it's userbot only
2018-07-25 22:14:23 -04:00
PLASMAchicken
c46cbbfd84 docs: added sizes 16, 32, 64 (#2666)
* documented sizes 16, 32, 64

* Removed space

* Added typedef

* The options to provide => Options for the Image URL

* fixed
2018-07-25 21:04:47 -04:00
Amish Shah
08bbbe9301
voice: handle new client_connect and client_disconnect packets 2018-06-22 18:38:33 +01:00
Amish Shah
1f7c1ddaa2
voice: start update to v4, fix heartbeats 2018-06-22 17:42:04 +01:00
Kyra
30c7d6d1b1 feat(Guild#defaultMessageNotifications) (#2538)
* feat(Guild#defaultMessageNotifications)

* boolean -> DefaultMessageNotifications

* Space's requested change
2018-05-28 17:44:04 -05:00
Amish Shah
b5f37728a7
feature: allow sweeping of inactive request buckets 2018-05-02 17:57:48 +01:00
Ecstabis
3a3ca96b0d Added 2 basic role colors PINKISH_PURPLE and DARK_PINKISH_PURPLE (#2303)
* Added 2 basic role colors PINKISH_PURPLE and DARK_PINKISH_PURPLE

* Added documentation for added Colors PINKISH_PURPLE and DARK_PINKISH_PURPLE

* fix colour names

* docs
2018-02-20 16:51:03 -06:00
Sanctuary
87e5a45659 feat(ClientOptions): add support for setting an initial presence (#2320)
* docs/feat(WebsocketOptions): Parse ws options presence

Allow the `presence` property in `WebsocketOptions` to be used the same way
as `ClientUser#setPresence`.

* Move presence options to top level
2018-02-04 21:32:45 +01:00
Gus Caplan
bd1bf11ed0 spotify stuff (#2314) 2018-02-02 12:45:18 -06:00
Amish Shah
e7375aa0fd
Reimplement broadcast (un)subscribe events 2018-01-19 14:32:51 +00:00
Yukine
352bd13e6f fix typo in Error constants (#2243)
* fix typo in Error constants

* another one (#1)
2018-01-13 12:52:25 +00:00
Gus Caplan
84e4dd6a99 animated emojis (#2182) 2017-12-31 20:20:52 +01:00
Frangu Vlad
0cd4a92fb8 docs: Fixed some missing docstrings or incorrect return types (#2093)
* Fix some missing doc strings
Mainly just readonly tags

* Return an error when guild#allowDMs is ran from a bot account, and fix some return types

* WebhookClient implements Webhook, doesn't extend it

* Fix Client#rateLimit docs not showing what it returns

Cause I wanted to handle this event only to see no return props 🤔

* Actually make Client#rateLimit show the right info

Its an object with all the info
2017-11-17 14:20:57 +01:00
Gus Caplan
bc30fdd867 Fix Avatar URL generation bug (#2063) 2017-10-26 20:07:27 +01:00
Gus Caplan
0589b7d7f1 zlib stream compression (#2028) 2017-10-25 17:30:03 +01:00
Gus Caplan
ee1d4c53f2 Add rateLimit event (#2019)
* add ratelimited event

* add some useful props

* death

* more death

* Update tester1000.js

* Update RequestHandler.js
2017-10-24 21:07:21 +01:00
Gus Caplan
296046dbc6 remove ua manager (#2015) 2017-10-19 07:11:07 +02:00
Robin B
97823bc376 Various documentation adjustments (#2001)
* docs(various): Add "at" to createdAt description

* docs(Client): Adjust to fit with guilds property

* docs(various): Adjust phrasing & fix typos

* docs(various): Clarifications

* docs(Permissions): fix numerus

* docs(DataStore): capitalize DataStore

* docs(various): Formatting changes

* docs(Presence): Expand RichPresenceAssets docs

* Add space
2017-10-07 01:56:17 +02:00
Gus Caplan
27ccad1f1c tinify webpacks (#1975)
* tinify webpack

* meme

* fix long version

* more changes

* even smoler

* fix up logic

* fix build

* undo changes to user agent manager because its not webpack'd anymore

* the heck

* fix stupid

* clean up browser rules

* typo
2017-09-26 07:18:12 +02:00
Frangu Vlad
eb591dafba docs: Fix some small typos or "missing" docs (#1943)
* Fix documentation for GuildAuditLogEntry.target

* Update documentation for CategoryChannel#children

* Add EntryTarget for audit logs

I've done this to "fulfill" devsneks request while also showing all the possible results for the target of an AuditLogEntry

* Oops Eslint

* Private timeout sets gets set by BaseClient not WebhookClient

* Fix the "Missing Docs" for Presence#activity

* Small doc inconsistency

Array<Number> instead of Array<number> for Activity

* Client#emojis is an EmojiStore not a Collection

* Document ClientPresenceStore

Just so its clickable through the wiki, nothing else is documented

* Small fix for BaseClient#setInterval

You don't wait before executing, you execute every X ms

* GuildChannelResolvable takes a GuildChannel/Snowflake

* Typo in UserResolvable

* Another typo for UserResolvable

* Add the number to the Status and VoiceStatus docs

Its probably not needed, but just so the user knows what each number means, its now documented.
2017-09-21 07:02:47 +02:00
Gus Caplan
c46c092d0d add channel categories (#1727)
* add channel categories

* add specific class

* speed

* Update Channel.js

* fix type typo

* Update Channel.js

* rewrite position stuff in prep for category sorting

* fix small issues in generation of permissions

* Update Guild.js

* Update Constants.js

* Update GuildChannel.js

* doc fix

* Update GuildChannel.js

* <.<
2017-09-09 14:11:54 +02:00
Gus Caplan
18e3801bb7 lots of important stuff (#1883)
* lots of important stuff

* Update Constants.js
2017-09-04 17:49:44 +02:00
Gus Caplan
c4df2502ec Rewrite presence a little bit (#1853)
* such presence many good

* Update PresenceStore.js

* Update index.js

* Update ClientPresenceStore.js

* Update Presence.js

* Update ClientPresenceStore.js

* Update ClientUser.js

* Update Presence.js

* add timestamps and party

* Update Presence.js

* Update PresenceStore.js

* Update ClientPresenceStore.js

* Update ClientPresenceStore.js
2017-09-02 23:57:02 +01:00
SpaceEEC
65d9d46a3c Fixed DataStore, deprecation leftovers and a bit of Event Constants (#1841)
* Fixed leftover fetchThing and removed unused methods/error messages

* Added resume event constant and used event constants wherever possible

* Replaced mentions of removed method name with their new name.

* Fixed typo: resume -> resumed
2017-08-28 00:11:28 +02:00
iCrawl
2aa2f73c74 Docs cleanup 2017-08-17 20:04:01 +02:00
Gus Caplan
6065fe1f8c update image sizes, adding some more (#1781) 2017-08-15 21:55:07 +02:00
Gus Caplan
57977b063e channel stuff (#1775)
* channel stuff

* abstract channel creation

* Update Channel.js

* Update Channel.js

* Update Channel.js

* Update Guild.js

* Update Constants.js

* e
2017-08-13 13:57:25 +02:00
SpaceEEC
b2c7fcb603 Add support for new game types (#1777) 2017-08-13 13:56:45 +02:00
Gus Caplan
3ba224900f new application stuff very hype (#1764)
* application stuff, more to come

* docstrings

* Update Message.js
2017-08-11 19:09:06 +02:00
SpaceEEC
d9262f2682 Added and fixed a bunch of docs stuff (#1767)
- Fixed a common copy paste fail `the the <thing>` in various places
- Apparently I can't type Resolvable correctly,
Fixed that wherever applicable
- Documented GroupDMChannel#nicks so that it will be displayed on the docs
- GroupDMChannel#icon is nullable
- Removed empty InviteOptions typdef, as its properties are now documented in GuildChannel#createInvite
- MessageMentions#channels is no longer nullable
- RoleData#permissions takes a PermissionResolvable or an array of them
- Webhook#avatar is nullable
- Added HTTPOptions typedef and added it to ClientOptions typedef
- ClientUserChannelOverride#muted is for a channel and not a guild directly
2017-08-10 20:31:10 +02:00
SpaceEEC
fa5c4efa2b Fixed a bunch of ClientUserGuildSettings stuff and its docs (#1758) 2017-08-10 01:25:24 +02:00
Gus Caplan
e5be902568 where we're going we don't need referrers (#1749) 2017-08-04 10:46:10 +02:00
SpaceEEC
abfda7c3cc Fixed ClientUser#createGroupDM on user accounts and added some more GroupDMChannel stuff (#1747)
* ClientUser#createGroupDM now works like the docs states on user accounts

* Added GroupDMChannel#setIcon and fixed null handling for the channel name

* Added an s

* Don't resolve when icon is falsy and removed useless name trimming

* Removed now unnecessary name constant

* vscode being great

* Added GroupDMChannel#iconURL
2017-08-04 09:17:46 +02:00
stupid cat
b8034525e3 Add user_guild_settings support (#1365)
* user guild settings

* Use direct collection

* I'm a goof

* double goof

* Structure properties

* Forgot to register listener

* wrong class names

* No more get in docs

* avoid waterfalls, bot checks

* trycatch

wow i thought i already did this :notlikecat:

* 👀

* Update ClientUser.js

* Update ClientUserGuildSettings.js

* Update UserGuildSettingsUpdate.js

* Update ClientUserChannelOverride.js

* Update ClientUserGuildSettings.js
2017-08-01 04:28:15 +02:00
Gus Caplan
e3cd000ec0 update http options to fit discord spec (#1656)
* Update Constants.js

* Update APIRequest.js

* Update Invite.js

* Update Constants.js
2017-07-05 09:10:06 +01:00
SpaceEEC
c42e53d70d Fixed User#fetchProfile, UserProfile#premium and added #flags (#1629)
* Fixed User#fetchProfile, UserProfile#premium and added #flags

* made UserProfile#flags a getter and stored the raw bitfield under UserProfile#_flags

* lowercased Flags
2017-07-04 00:28:53 +02:00
aemino
2b56de7728 Expose DiscordAPIError and API error constants (#1641)
* Expose DiscordAPIError

* Expose API error constants

* Add typedef for APIError

* Integligently forgot to save file
2017-07-02 01:20:35 +01:00
Gus Caplan
63e54982f4 Errors Standardization (#1246)
* errors and stuff

* more errors

* all the errors

* fix build
2017-06-25 18:48:05 +01:00
Gus Caplan
cada8763a9 clean up cdn resources (#1597)
* Create Constants.js

* Update Constants.js
2017-06-24 23:32:48 +01:00
Amish Shah
b694ab1b80 Add internal sharding options 2017-06-11 11:36:58 +01:00
SpaceEEC
d6041f9fb3 Added Client#status and Message#type typedefs (#1571)
* typedef for MessageTypes and linked Client#status to Status

* should be singular

* typedef for Voiceconnection#status
2017-06-09 16:27:49 +02:00
PhoenixShay
22e8237bf1 Fix Util.js : fetchRecommendedShards() (#1532)
* Fix Util.js : fetchRecommendedShards()

I'm not sure who thought this was a good idea, but by removing gateway, it broke fetchRecommendedShards() in Util.js as it uses ${Constants.Endpoints.gateway.bot}.

* Update Constants.js

* Update Constants.js

* Update Util.js

* Update Constants.js
2017-05-28 22:54:56 +02:00
Gus Caplan
0baa59b679 Internal API Request Rewrite (#1490)
* start rewrite

* converted guilds

* more changes

* convert GuildMember

* convert User and remove friend methods which kill people

* convert more stuff

* even more stuff

* make things nicer

* speed and fixes and stuff

* almost finished

* fix

* Update Client.js

* uwu

* Update RESTMethods.js

* message editing

* fix router

* fix issue with references

* message delete reason

* move message sending

* fix dm

* message splitting

* NO MORE REST METHODS

* Update Client.js

* Update WebhookClient.js

* remove all those endpoints from the constants

* Update ClientUser.js

* Update ClientUser.js

* fixes

* Update ClientUser.js

* complaiancy

* all sort of fixes

* merge master (#1)

* Fix Permissions now that member is deprecated (#1491)

* removing more deprecation leftovers (#1492)

* Fix MessageCollectors

* Fix awaitMessages (#1493)

* Fix MessageCollector#cleanup

* Fix MessageCollector#postCheck

* Add max option back for safety

* Update Invite.js (#1496)

* guild setPosition missing docs (#1498)

* missing docs

* update return docs

* indent

* switched .invites for the apirouter and invite.js

* make multiple options an object

* Update ClientUser.js

* fix nicks

* Update WebhookClient.js
2017-05-21 07:04:19 +02:00
Gus Caplan
6ac2252794 make default avatar resolving better (#1484)
* Update Constants.js

* Update User.js

* Update Constants.js

* Update Constants.js
2017-05-13 17:41:32 +02:00
SpaceEEC
d9e5bdea19 added Invite#presenceCount and Invite#memberCount (#1460)
* added Invite#online and Invite#memberCount

* requested change
2017-05-05 23:24:02 +02:00
SpaceEEC
e6437388cf Endpoints.Guild(...).Emoji(...) should not use CDN (#1462) 2017-05-05 02:22:55 +02:00
Gus Caplan
35ef9cd33d Add Guild#nameAcronym and make avatar/iconURLs into functions (#1144)
* Guild#iconURL(format, size);
* OAuth2Application#iconURL(format, size);
* User#iconURL(format, size);
2017-05-01 20:37:00 +01:00
Crawl
ac92d2cecc Improve docs a bit 2017-04-30 04:30:44 +02:00
Gus Caplan
4127cf6e40 Experimental support for Audit Logs (#1403)
* start audit logs

* make better var types so gawdl3y doesn't shit on this

* add constructor stuff

* make more changes

* add entry creation

* add methods

* make it all work hopefully

* aaa

* aaaa

* i wish i could test this locally

* fix users, guild when i feel like it

* make guild prop non-enumerable

* make better types

* change nouns

* e

* Update GuildAuditLogs.js

* Update GuildAuditLogs.js

* Update GuildAuditLogs.js

* eek

* Update GuildAuditLogs.js

* Update GuildAuditLogs.js

* friggin trailing spaces

* Update GuildAuditLogs.js

* docs!

* Update GuildAuditLogs.js

* reason stuff

* Update GuildAuditLogs.js

* Update GuildAuditLogs.js

* support before/after for pagination

* Update Guild.js

* Update GuildAuditLogs.js

* mfw using github web editor

* fix build

* Update Guild.js

* amazing cache fuckery shit evil

* cool stuff

* make building audit logs nicer

* ban endpoint stuff

* dox

* <.<
2017-04-29 20:34:57 +01:00
Amish Shah
b0a3528411 sorry gus i borked 2017-04-29 20:00:05 +01:00
Drahcirius
9ee695a291 incorrect variable name convention (#1427)
I'm not pr farming, I swear.
Gus told me to fix it.
2017-04-28 19:46:24 +02:00
Drahcirius
89745fe132 emojis should use cdn endpoint (#1425) 2017-04-28 18:47:18 +02:00
Drahcirius
2accb7b6fd small typo fix in emoji id endpoint (#1424) 2017-04-28 18:11:12 +02:00
Amish Shah
195fcfa15c Rewrite WebSocket internals (#1410)
* Start rewriting Manager and Connection

* more stuff

* stuff

* Fix ready bug

* some stuff i forgot

* fix some stuff

* add stupid heartbeat ack like seriously who cares

* woo!

* fix a bug

* rate limit the dumb websocket

* stuff

* hdocs

* Docs

* Remove ClientManager#setupKeepAlive as it is now redundant

* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection

* are you happy now eslint smh

* make gus happy

* Add CloseEvent external doc

* Make sure to emit 'reconnecting' when actually reconnecting

* ffs

* Fix RESUME logic

* Add heartbeat ack debug messages, including latency data

* Dumb stuff for Gus

* thx eslint

* more dumb stuff

* more dumb crap smh gus i h8 u

* moar messages

* fix for using wrong status, causing certain events not to be fired (#1422)
2017-04-28 16:13:06 +01:00
SpaceEEC
909b825c94 Fixed acknowledging of channels (#1411)
* Fixed acknowledging of channels

* using channel#lastMessageID and resolve when it's not present
2017-04-25 23:29:08 +02:00
SpaceEEC
401822a094 Made search argument optional, added useronly warning and fixed endpoint (#1407) 2017-04-24 14:31:39 +02:00
Crawl
6abe014ac3 Change theme prop type 2017-04-23 07:04:44 +02:00
SpaceEEC
6187c17097 readded inviteLink endpoint (#1369) 2017-04-11 22:21:28 +02:00
Gus Caplan
8dfc96d460 fix message acking (#1368) 2017-04-11 17:54:25 +01:00
Gus Caplan
0a56fa0aae websocket cleanup (#1346)
* websocket cleanup

* resume event

* Update Resumed.js

* Update WebSocketManager.js
2017-04-10 20:02:17 +02:00
Gus Caplan
e5293647a3 (╯°□°)╯︵ ┻━┻ (#1347) 2017-04-07 12:13:13 +02:00
Crawl
d1d8179460 Revert "add auth session change handling" (#1342)
* Revert "User settings (#1337)"

This reverts commit 801633b970.

* Revert "add auth session change handling (#1339)"

This reverts commit 5d85de0883.
2017-04-06 13:50:31 +02:00
Gus Caplan
801633b970 User settings (#1337)
* user settings bruh

* remove development dump

* emit stuff

* i am so done

* Update ClientUserSettings.js

* modularize

* Update ClientUserSettings.js

* Update Constants.js

* Update ClientUserSettings.js

* Update RESTMethods.js

* Update ClientUserSettings.js

* <.<
2017-04-05 22:03:33 +02:00
Gus Caplan
5d85de0883 add auth session change handling (#1339)
* add auth session change handling

* eek
2017-04-05 21:52:55 +02:00
SpaceEEC
07740955cf Fixing stuff, borked by #1323 (#1326)
* several things

* see my comment

* Fixed missing stuff and returned undefined
2017-04-01 07:29:31 +02:00
Gus Caplan
305a7d14af whoops (#1325) 2017-03-31 23:13:41 +02:00
Gus Caplan
e86ec7de6f Update Constants.js (#1324) 2017-03-31 19:42:16 +02:00
Gus Caplan
1df3b84da6 rewrite endpoints for consistancy and modularity (#1323)
* rewrite endpoints for consistancy and modularity

* clean up a bit

* add missing endpoint
2017-03-31 18:36:09 +01:00
SpaceEEC
beffcd31cd fix guildWebhooks endpoint (#1284) 2017-03-21 16:31:02 +00:00
Schuyler Cebulskie
136cab240d Add new ESLint rules 2017-03-17 01:23:39 -04:00
Crawl
4ef0ec491c Add arrow-parens eslint rule & fix inconsistencies 2017-03-13 15:56:00 +01:00
Schuyler Cebulskie
16fe48d405 Overhaul Permissions utilities (EvaluatedPermissions no more) 2017-03-06 02:22:42 -05:00
Schuyler Cebulskie
a5740e83f4 Change burst mode warning 2017-03-01 04:51:46 -05:00
Amish Shah
70b35c85d6 Merge branch 'indev-prism' 2017-02-23 20:19:26 +00:00
Amish Shah
8a2ec437e5 Merge branch 'master' into indev-prism 2017-02-22 20:37:59 +00:00
Gus Caplan
4c9d8d6cd7 add lots of group dm features (#1208)
* group dm stuff

* minor doc changes
2017-02-22 20:33:20 +00:00
Programmix
7fd94c29d8 VoiceConnection rework (#1183)
* VoiceConnection rework

- improves codebase
- removes concept of pending connections
- attempts to fix memory leaks by removing EventEmitter listeners
- makes voice connections keep track of its own channel when it is moved by another user
- allows voice connections to reconnect when Discord falls back to another voice server or a region change occurs
- adds events for some of the aforementioned events

* Removed unused code

* More clean up / bugfixes

* Added typedefs to Status and VoiceStatus constants
2017-02-22 20:13:52 +00:00
Gus Caplan
61e12c637b Add support for more OAuth features (#1203) 2017-02-22 20:09:40 +00:00
Programmix
d09dfa4c37 Capitalize channel type constants (#1209) 2017-02-22 20:08:47 +00:00
Gus Caplan
ec1ed15c88 Fix request handling (#1180)
* clean up ratelimiters, and disable burst until some big questions are handled

* burst mode is a work

* fix burst again
2017-02-11 12:04:24 +00:00
Schuyler Cebulskie
b859ba7639 Increase some documentation detail 2017-02-05 23:00:36 -05:00
Alex
18729b25c7 Add support to edit emojis (#1142)
* Add support to edit emojis

* Fixes for coding style.

* Add and use guildEmoji constants for updateEmoji

* Just use the Constant

* Fix typo in edit documentation

* Specify property types

* Fix ridiculous typo.

* Update Emoji.js
2017-01-30 22:47:05 -05:00
Gus Caplan
87b600f78f switch to os shim for safety (#1136)
* switch to os shim for safety

* Update Client.js
2017-01-26 21:21:43 +00:00
Gus Caplan
3f4cbd07dd add voice region getting (#1108)
* add voice region getting

* clean up this mess

* add docstrings

* Update VoiceRegion.js

* Update RESTMethods.js
2017-01-18 19:14:44 -05:00
Gus Caplan
0d4eab8d24 add color resolvable, and color constants from the client (#1080)
* add color resolvable, and color constants from the client

* fix up docs

* Update ClientDataResolver.js

* add easter eggs

* Update ClientDataResolver.js

* Update RESTMethods.js
2017-01-12 18:43:22 +00:00