Jonathan Johnson
8e19a89bca
Added font size + heading helpers
2023-11-28 10:14:55 -08:00
Jonathan Johnson
aeb55e0b94
run_in_bg and Dynamic<&'static str>
2023-11-27 09:27:37 -08:00
Jonathan Johnson
66fd9ba766
Finished mouse handling for tile map
2023-11-26 19:31:03 -08:00
Jonathan Johnson
273aac65bb
Merge branch 'main' into feature/world-coords
2023-11-26 19:11:49 -08:00
Jonathan Johnson
e15ae59c5c
Refactored root resize behavior
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Closes #84 , Closes #77 , Closes #78
2023-11-25 12:00:59 -08:00
Jonathan Johnson
0fd8a9487f
Validations
2023-11-25 07:43:04 -08:00
Jonathan Johnson
f107267409
Validations
2023-11-24 14:29:06 -08:00
Jonathan Johnson
b2fdf06e60
Dynamic now requires PartialEq
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This reduces the complexity of operations capable with Dynamic, and also
makes it easier to shortcut deadlocking operations.
2023-11-23 11:53:59 -08:00
Jonathan Johnson
b63e4d66d2
Bug fixes
2023-11-22 18:53:41 -08:00
Jonathan Johnson
15480ba68b
Added Collapse widget
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Also tweaked progress bar animation
2023-11-22 15:46:58 -08:00
Jonathan Johnson
3e651c2964
CursorIcon + disabled refactoring
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Input can now accept focus while disabled, and all controls should do
the right thing with regard to cursor icons now.
2023-11-22 12:06:29 -08:00
Jonathan Johnson
00cb29d261
Centering checkbox ornament
2023-11-22 10:55:33 -08:00
Jonathan Johnson
c9566fe1bd
Radio, Checkbox refactor
2023-11-22 10:48:26 -08:00
Jonathan Johnson
23ba9ce11f
Improved input editing
2023-11-22 08:16:54 -08:00
Jonathan Johnson
ecc08f3f73
Stack gutters honor IntrinsicPadding
2023-11-22 06:21:44 -08:00
Jonathan Johnson
dd38fa7bf4
More fluent APIs
2023-11-22 05:54:35 -08:00
Jonathan Johnson
46a0758d09
Vertical sliders/progress bars
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Also fixed checkbox layout after Label no longer pads itself.
2023-11-21 20:41:56 -08:00
Jonathan Johnson
eee336eab0
Progress values are easier to work with
2023-11-21 19:36:00 -08:00
Jonathan Johnson
801337ab7a
Progress bars, repeating animations
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Closes #70
2023-11-21 09:53:08 -08:00
Jonathan Johnson
2201f2c83b
Ranged sliders, advance_focus, allow_blur
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Closes #60
Stepping in sliders is a compromise due to the flexibility of the
current slider implementation. I don't want to force types to implement
Add, and I don't like forcing types to require a Step (ie, what's the
appropriate value for f32 to specify as its next value?). Using a
percentage combined with lerp keeps the implementation fairly
straightfoward, although I remember experiencing this type of
configuration in another UI framework a long time ago and thinking it
was a little annoying to work with.
Ultimately, setting actual step boundaries can be done by customizing
the type that the slider is operating over. I feel like that's a much
more powerful design than I've experienced in previous frameworks, so
I'm hoping this percent step behavior is a reasonable compromise.
2023-11-20 19:44:03 -08:00
Jonathan Johnson
8f2ff1b5dc
Sliders now draw round-rect tracks
2023-11-20 12:13:31 -08:00
Jonathan Johnson
bb66803653
Custom widget, layout size rounding
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Closes #56
2023-11-20 10:11:10 -08:00
Jonathan Johnson
9c1c77f9b1
Updated winit
2023-11-20 06:32:58 -08:00
Jonathan Johnson
4af82ae188
Component type safety, some font support
2023-11-19 21:52:45 -08:00
Jonathan Johnson
92249047ce
Fixing Input selection to the left of the input
2023-11-19 15:46:52 -08:00
Jonathan Johnson
ca58cb5fcf
Fixing password field clicking
2023-11-19 15:38:26 -08:00
Jonathan Johnson
d5bde44e27
Subpixels + Feathering + figures refactor
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Much curves
2023-11-19 10:34:06 -08:00
Jonathan Johnson
aea9def07d
Rounded rect drawing
2023-11-18 14:45:02 -08:00
Jonathan Johnson
8ae315e229
Drawing refactor from Kludgine
2023-11-17 08:07:37 -08:00
Jonathan Johnson
c39f8f33ad
Rewrote text input
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Also implemnted secure/masked input
Closes #58
2023-11-16 15:34:26 -08:00
Jonathan Johnson
a8841e6f1c
Merge branch 'main' into feature/world-coords
2023-11-15 18:45:39 -08:00
Jonathan Johnson
1ed1a95a1d
Input copy/paste works now
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Also updated to wgpu 0.18.1
2023-11-15 14:25:59 -08:00
Jonathan Johnson
42840b950c
Hover updates after widget removal
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This also fixes some inconsistencies that arose when the focus widget
was "stuck" on a removed widget. Button previously handled it hackily in
a redraw function, but now Gooey handles it automatically without
needing to wait for a repaint.
2023-11-15 12:41:41 -08:00
Jonathan Johnson
5506a24dae
Added WidgetCacheKey
2023-11-15 10:36:00 -08:00
Jonathan Johnson
534f676ef0
Enable/disable is now handled for all widgets
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Closes #66
2023-11-15 10:23:42 -08:00
Jonathan Johnson
5a9aa6b55d
Tic-tac-toe, Buttons labels now stretch to fill
2023-11-15 09:32:28 -08:00
Jonathan Johnson
947f1cd8a7
Stack with premeasured content now work
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This makes nested scroll areas work correctly.
2023-11-15 07:47:23 -08:00
Jonathan Johnson
54e01f1911
Checkbox, ButtonKind, linked/linked_string + more
2023-11-14 20:39:29 -08:00
Jonathan Johnson
89c8805924
Refactored switcher to use Dynamic<WidgetInstance>
2023-11-14 13:24:23 -08:00
Jonathan Johnson
4c7c3be5ba
Helpers galore
2023-11-14 09:31:56 -08:00
Jonathan Johnson
b72e4b0caf
Optimizing Stack layout in Known dimensions
2023-11-14 07:59:13 -08:00
Jonathan Johnson
a04619a279
Layout caching, Lerp underflow fix, label fix
2023-11-14 07:38:39 -08:00
Togglebit
fa56922594
try to update the player colour based on mouse position (currently not working)
2023-11-14 08:51:57 +01:00
Togglebit
1d80f8467c
removed comment
2023-11-14 08:23:09 +01:00
Togglebit
bb5a0a2ab2
fixed cargo.lock issue with rustix, removed duplicate methods from merge
2023-11-14 08:20:41 +01:00
Togglebit
fd362c7341
world coords and hover state for tilemap (this is very much debug)
2023-11-14 08:06:08 +01:00
Jonathan Johnson
cc7d4bac45
Merge pull request #74 from ModProg/button-fun
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button outline without drawing
2023-11-13 16:29:41 -08:00
Jonathan Johnson
40343e163f
Scroll fixes, resize helpers
2023-11-13 11:30:45 -08:00
Jonathan Johnson
ee3813f44d
Switcher, h/v expand
2023-11-13 09:14:38 -08:00
Roland Fredenhagen
90884a8184
format
2023-11-13 17:03:53 +01:00