Jonathan Johnson
8e19a89bca
Added font size + heading helpers
2023-11-28 10:14:55 -08:00
Jonathan Johnson
66fd9ba766
Finished mouse handling for tile map
2023-11-26 19:31:03 -08:00
Jonathan Johnson
273aac65bb
Merge branch 'main' into feature/world-coords
2023-11-26 19:11:49 -08:00
Jonathan Johnson
e15ae59c5c
Refactored root resize behavior
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Closes #84 , Closes #77 , Closes #78
2023-11-25 12:00:59 -08:00
Jonathan Johnson
0fd8a9487f
Validations
2023-11-25 07:43:04 -08:00
Jonathan Johnson
f107267409
Validations
2023-11-24 14:29:06 -08:00
Jonathan Johnson
b2fdf06e60
Dynamic now requires PartialEq
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This reduces the complexity of operations capable with Dynamic, and also
makes it easier to shortcut deadlocking operations.
2023-11-23 11:53:59 -08:00
Jonathan Johnson
15480ba68b
Added Collapse widget
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Also tweaked progress bar animation
2023-11-22 15:46:58 -08:00
Jonathan Johnson
3e651c2964
CursorIcon + disabled refactoring
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Input can now accept focus while disabled, and all controls should do
the right thing with regard to cursor icons now.
2023-11-22 12:06:29 -08:00
Jonathan Johnson
c9566fe1bd
Radio, Checkbox refactor
2023-11-22 10:48:26 -08:00
Jonathan Johnson
ecc08f3f73
Stack gutters honor IntrinsicPadding
2023-11-22 06:21:44 -08:00
Jonathan Johnson
dd38fa7bf4
More fluent APIs
2023-11-22 05:54:35 -08:00
Jonathan Johnson
46a0758d09
Vertical sliders/progress bars
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Also fixed checkbox layout after Label no longer pads itself.
2023-11-21 20:41:56 -08:00
Jonathan Johnson
eee336eab0
Progress values are easier to work with
2023-11-21 19:36:00 -08:00
Jonathan Johnson
801337ab7a
Progress bars, repeating animations
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Closes #70
2023-11-21 09:53:08 -08:00
Jonathan Johnson
2201f2c83b
Ranged sliders, advance_focus, allow_blur
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Closes #60
Stepping in sliders is a compromise due to the flexibility of the
current slider implementation. I don't want to force types to implement
Add, and I don't like forcing types to require a Step (ie, what's the
appropriate value for f32 to specify as its next value?). Using a
percentage combined with lerp keeps the implementation fairly
straightfoward, although I remember experiencing this type of
configuration in another UI framework a long time ago and thinking it
was a little annoying to work with.
Ultimately, setting actual step boundaries can be done by customizing
the type that the slider is operating over. I feel like that's a much
more powerful design than I've experienced in previous frameworks, so
I'm hoping this percent step behavior is a reasonable compromise.
2023-11-20 19:44:03 -08:00
Jonathan Johnson
bb66803653
Custom widget, layout size rounding
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Closes #56
2023-11-20 10:11:10 -08:00
Jonathan Johnson
9c1c77f9b1
Updated winit
2023-11-20 06:32:58 -08:00
Jonathan Johnson
4af82ae188
Component type safety, some font support
2023-11-19 21:52:45 -08:00
Jonathan Johnson
d5bde44e27
Subpixels + Feathering + figures refactor
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Much curves
2023-11-19 10:34:06 -08:00
Jonathan Johnson
8ae315e229
Drawing refactor from Kludgine
2023-11-17 08:07:37 -08:00
Jonathan Johnson
c39f8f33ad
Rewrote text input
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Also implemnted secure/masked input
Closes #58
2023-11-16 15:34:26 -08:00
Jonathan Johnson
a8841e6f1c
Merge branch 'main' into feature/world-coords
2023-11-15 18:45:39 -08:00
Jonathan Johnson
42840b950c
Hover updates after widget removal
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This also fixes some inconsistencies that arose when the focus widget
was "stuck" on a removed widget. Button previously handled it hackily in
a redraw function, but now Gooey handles it automatically without
needing to wait for a repaint.
2023-11-15 12:41:41 -08:00
Jonathan Johnson
534f676ef0
Enable/disable is now handled for all widgets
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Closes #66
2023-11-15 10:23:42 -08:00
Jonathan Johnson
5965f19d27
Reverting back to default app state
2023-11-15 09:38:27 -08:00
Jonathan Johnson
5a9aa6b55d
Tic-tac-toe, Buttons labels now stretch to fill
2023-11-15 09:32:28 -08:00
Jonathan Johnson
bc83b81687
Add transparent button to buttons example
2023-11-15 08:01:09 -08:00
Jonathan Johnson
947f1cd8a7
Stack with premeasured content now work
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This makes nested scroll areas work correctly.
2023-11-15 07:47:23 -08:00
Jonathan Johnson
80ba184c15
Removing centered from readme example
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Until #78 is addressed.
2023-11-14 20:41:04 -08:00
Jonathan Johnson
54e01f1911
Checkbox, ButtonKind, linked/linked_string + more
2023-11-14 20:39:29 -08:00
Jonathan Johnson
eb063c82f0
Explicit focus order is now fully supported
2023-11-14 14:12:12 -08:00
Jonathan Johnson
89c8805924
Refactored switcher to use Dynamic<WidgetInstance>
2023-11-14 13:24:23 -08:00
Jonathan Johnson
4a4bc5de1a
Added slidable enum demo
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Also moved into_button to MakeWidget
2023-11-14 11:44:32 -08:00
Jonathan Johnson
4668db3983
New slider example showing min/max
2023-11-14 11:27:04 -08:00
Jonathan Johnson
4c7c3be5ba
Helpers galore
2023-11-14 09:31:56 -08:00
Jonathan Johnson
ca81c3702c
Updating examples
2023-11-14 08:02:31 -08:00
Jonathan Johnson
a04619a279
Layout caching, Lerp underflow fix, label fix
2023-11-14 07:38:39 -08:00
Togglebit
fa56922594
try to update the player colour based on mouse position (currently not working)
2023-11-14 08:51:57 +01:00
Togglebit
bb5a0a2ab2
fixed cargo.lock issue with rustix, removed duplicate methods from merge
2023-11-14 08:20:41 +01:00
Togglebit
fd362c7341
world coords and hover state for tilemap (this is very much debug)
2023-11-14 08:06:08 +01:00
Jonathan Johnson
cc7d4bac45
Merge pull request #74 from ModProg/button-fun
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button outline without drawing
2023-11-13 16:29:41 -08:00
Jonathan Johnson
b1ae9efae2
ColorScheme[Builder]
2023-11-13 16:28:20 -08:00
Jonathan Johnson
40343e163f
Scroll fixes, resize helpers
2023-11-13 11:30:45 -08:00
Jonathan Johnson
ee3813f44d
Switcher, h/v expand
2023-11-13 09:14:38 -08:00
Roland Fredenhagen
4fa5be0cec
remove in_columns and in_rows again
2023-11-13 17:05:30 +01:00
Roland Fredenhagen
7467f6408e
working outline
2023-11-13 17:03:53 +01:00
Jonathan Johnson
96d407ddc2
Container, query_parent_style
2023-11-12 13:37:32 -08:00
Jonathan Johnson
849710dbb1
Diverging from material
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Introducing two new colors:
- ColorTheme::color_dim, for dimmed/disabled primary colors
- SurfaceTheme::opaque_widget, for buttons.
In material design, a button's background color uses the Highest
Container role, which seems incorrect because then buttons wouldn't have
a different color when placed inside of the highest level container.
Rather than remove a container level, I added one more tone using the
neutral variant.
Other changes are just gut feelings to have a slightly richer dark
theme. I feel like material is a little muddy in dark mode.
2023-11-12 07:55:28 -08:00
Jonathan Johnson
6220394df2
Merge branch 'main' into button-fun
2023-11-11 20:18:06 -08:00