mirror of
https://github.com/danbulant/arcade-machine
synced 2026-05-20 21:08:54 +00:00
37 lines
1.1 KiB
Markdown
37 lines
1.1 KiB
Markdown
## UI for launching games with Custom built controllers
|
|
### How to use ?
|
|
- Add a new variale in **Vars.js** and set it to game exe path
|
|
- Add new switch switch case in
|
|
```javascript
|
|
switch (vers) {
|
|
case 3:
|
|
execFile(AsphyxiaPath);
|
|
execFile(SDVX3Path);
|
|
//console.log(vers);
|
|
break;
|
|
case 4:
|
|
execFile(AsphyxiaPath);
|
|
execFile(SDVX4Path);
|
|
break;
|
|
case 5:
|
|
execFile(AsphyxiaPath);
|
|
execFile(SDVX5Path);
|
|
break;
|
|
case 6:
|
|
execFile(NewVar)
|
|
default:
|
|
break;
|
|
```
|
|
With execFile(your variable)
|
|
Like this:
|
|
```javascript
|
|
case 6:
|
|
execFile(NewVar)
|
|
```
|
|
|
|
- Add ```<button class="move" type="button" id="sdvx3-button" onclick="vers=3;sdvx()"> ```
|
|
> set the id to whatever you want and vers to corresponding number in switch case
|
|
|
|
## Closing the game with shortcut setup
|
|
- Configure ExitKey1 and ExitKey2 in Vars.js
|
|
- Set variable GameExe to whatever your game exe is (number after "GameExe" determines on which grid pos it will be)
|