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https://github.com/danbulant/arcade-machine
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More Configurable Vars
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3 changed files with 32 additions and 21 deletions
25
ui/Vars.js
25
ui/Vars.js
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@ -1,10 +1,22 @@
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//Paths
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var AsphyxiaPath = "C:\\Users\\kryvas\\Downloads\\asphyxia-core-win-x64\\asphyxia.exe"
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var SDVX3Path = "C:\\sdvx\\spice2.lnk"
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var SDVX4Path = ""
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var SDVX5Path = ""
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var GamePath1 = "C:\\sdvx\\spice2.lnk"
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var GamePath2 = ""
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var GamePath3 = ""
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var GamePath4 = ""
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var GamePath5 = ""
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var GamePath6 = ""
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//exes
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var browser = "brave.exe"
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var GameExe1 = "spice.exe"
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var GameExe2 = ""
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var GameExe3 = ""
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var GameExe4 = ""
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var GameExe5 = ""
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var GameExe6 = ""
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//Keys
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var KeyUp = "KeyW"
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var KeyDown = "KeyS"
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@ -13,9 +25,8 @@ var KeyRight = "KeyD"
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var KeyStart = "KeyE"
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var ExitKey1 = "G" // Only add uppercase name of the key without "Key" part example: "KeyA" becomes "A"
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var ExitKey2 = "H" // Only add uppercase name of the key without "Key" part example: "KeyA" becomes "A"
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var GameExe1 = ""
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var GameExe2 = ""
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var SDVXExe = "spice.exe"
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if(module) // kdyz to neimportujes pres require tak module bude undefined
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module.exports = { ExitKey1, ExitKey2, GameExe1, GameExe2, SDVXExe };
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module.exports = { ExitKey1, ExitKey2, GameExe1, GameExe2, GameExe3, GameExe4, GameExe5, GameExe6 };
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@ -112,7 +112,7 @@
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switch (vers) {
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case 1:
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execFile(AsphyxiaPath);
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exec("start /b " + SDVX3Path); //executes cmd with start and path
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exec("start /b " + GamePath1); //executes cmd with start and path
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setTimeout(function () {
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exec("taskkill /im " + browser)//kills browser
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}, 1200)
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@ -121,7 +121,7 @@
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break;
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case 2:
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execFile(AsphyxiaPath);
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exec("start /b " + SDVX4Path);
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exec("start /b " + GamePath2);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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@ -129,7 +129,7 @@
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break;
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case 3:
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execFile(AsphyxiaPath);
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exec("start /b " + SDVX5Path);
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exec("start /b " + GamePath3);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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@ -137,18 +137,18 @@
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break;
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case 4:
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execFile(AsphyxiaPath);
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exec("start /b " + SDVX6Path);
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exec("start /b " + GamePath4);
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setTimeout(function () {
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exec("taskkill /im " + browser)
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}, 1200)
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ipcRenderer.send("number", vers);
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break;
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case 5:
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execFile(GamePath1);
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execFile(GamePath5);
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ipcRenderer.send("number", vers);
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break;
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case 6:
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execFile(GamePath2);
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execFile(GamePath6);
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ipcRenderer.send("number", vers);
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default:
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break;
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16
ui/main.js
16
ui/main.js
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@ -28,7 +28,7 @@ const createWindow = () => {
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app.whenReady().then(() => {
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createWindow();
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const { ExitKey1, ExitKey2, GameExe1, GameExe2, SDVXExe } = require("./Vars.js") //imports exitkeys from vars.js
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const { ExitKey1, ExitKey2, GameExe1, GameExe2, GameExe3, GameExe4, GameExe5, GameExe6 } = require("./Vars.js") //imports exitkeys from vars.js
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const { execFile, exec, spawn } = require('child_process');
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console.log(ExitKey1 + " + " + ExitKey2);
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@ -38,25 +38,25 @@ app.whenReady().then(() => {
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switch(Execounter){
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case 1:
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console.warn("funguje" + Execounter);
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exec("taskkill /im " + SDVXExe);
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exec("taskkill /im " + GameExe1);
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break;
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case 2:
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console.warn("funguje" + Execounter);
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exec("taskkill /im " + SDVXExe);
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exec("taskkill /im " + GameExe2);
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break;
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case 3:
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console.warn("funguje" + Execounter);
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exec("taskkill /im " + SDVXExe);
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exec("taskkill /im " + GameExe3);
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break;
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case 4:
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console.warn("funguje" + Execounter);
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exec("taskkill /im " + SDVXExe);
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exec("taskkill /im " + GameExe4);
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case 5:
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console.warn("funguje" + Execounter);
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exec("taskkill /im " + GameExe1);
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exec("taskkill /im " + GameExe5);
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case 6:
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console.warn("funguje" + Execounter);
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exec("taskkill /im " + GameExe2);
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console.warn("funguje" + GameExe6);
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exec("taskkill /im " + Game);
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default:
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break;
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}
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