Configurable "game kill shortcut" paths

This commit is contained in:
Vaclav Siml 2023-02-25 12:20:02 +01:00
parent 71afc0d583
commit fd16d8db1b
3 changed files with 42 additions and 22 deletions

View file

@ -13,6 +13,9 @@ var KeyRight = "KeyD"
var KeyStart = "KeyE"
var ExitKey1 = "G" // Only add uppercase name of the key without "Key" part example: "KeyA" becomes "A"
var ExitKey2 = "H" // Only add uppercase name of the key without "Key" part example: "KeyA" becomes "A"
var GameExe1 = ""
var GameExe2 = ""
var SDVXExe = "spice.exe"
if(module) // kdyz to neimportujes pres require tak module bude undefined
module.exports = { ExitKey1, ExitKey2 };
module.exports = { ExitKey1, ExitKey2, GameExe1, GameExe2, SDVXExe };

View file

@ -14,20 +14,20 @@
</script> <!--Loadne Vars.js-->
<div class="hlavnidiv">
<div class="container">
<button class="move" type="button" id="sdvx3-button" onclick="vers=3;sdvx()"> <!-- on click sets var vers to number and then runs sdvx which is just switch for
<button class="move" type="button" id="sdvx3-button" onclick="vers=1;sdvx()"> <!-- on click sets var vers to number and then runs sdvx which is just switch for
game path select-->
<img src="JPGS/sound-voltex-iii-gravity-wars-1.png" alt="">
<h1 class="sex">Sound Voltex III: Gravity Wars</h1>
</button> <!--SDVX3-->
<button class="move" type="button" id="sdvx4-button" onclick="vers=4;sdvx()">
<button class="move" type="button" id="sdvx4-button" onclick="vers=2;sdvx()">
<img src="JPGS/maxresdefault3.jpg" alt="">
<h1 class="sex">Sound Voltex IV: Heavenly Haven</h1>
</button> <!--SDVX4-->
<button class="move" type="button" id="sdvx5-button" onclick="vers=5;sdvx()">
<button class="move" type="button" id="sdvx5-button" onclick="vers=3;sdvx()">
<img src="JPGS/SDVX5scaled.jpg" alt="">
<h1 class="sex">Sound Voltex V: Vivid Wave</h1>
</button>
<button class="move" type="button" id="sdvx6-button" onclick="vers=6;sdvx()">
<button class="move" type="button" id="sdvx6-button" onclick="vers=4;sdvx()">
<img src="JPGS/exceed gear.jpg" alt="">
<h1 class="sex">Sound Voltex VI: Exceed GEAR</h1>
</button> <!--SDVX5-->
@ -110,38 +110,46 @@
const { ipcRenderer } = require('electron');
/* Handles Running of apps */
switch (vers) {
case 3:
Execounter = 1;
case 1:
execFile(AsphyxiaPath);
exec("start /b " + SDVX3Path); //executes cmd with start and path
setTimeout(function () {
exec("taskkill /im " + browser)//kills browser
}, 2000)
}, 1200)
//console.log(vers);
ipcRenderer.send("number", Execounter); //sends number to main which tells main what to kill on shortcut
ipcRenderer.send("number", vers); //sends number to main which tells main what to kill on shortcut
break;
case 4:
Execounter = 2;
case 2:
execFile(AsphyxiaPath);
exec("start /b " + SDVX4Path);
setTimeout(function () {
exec("taskkill /im " + browser)
}, 1200)
ipcRenderer.send("number", Execounter);
ipcRenderer.send("number", vers);
break;
case 5:
Execounter = 3;
case 3:
execFile(AsphyxiaPath);
exec("start /b " + SDVX5Path);
setTimeout(function () {
exec("taskkill /im " + browser)
}, 1200)
ipcRenderer.send("number", Execounter);
ipcRenderer.send("number", vers);
break;
case 4:
execFile(AsphyxiaPath);
exec("start /b " + SDVX6Path);
setTimeout(function () {
exec("taskkill /im " + browser)
}, 1200)
ipcRenderer.send("number", vers);
break;
case 5:
execFile(GamePath1);
ipcRenderer.send("number", vers);
break;
case 6:
execFile(GamePath2);
ipcRenderer.send("number", vers);
default:
break;
}

View file

@ -28,7 +28,7 @@ const createWindow = () => {
app.whenReady().then(() => {
createWindow();
const { ExitKey1, ExitKey2 } = require("./Vars.js") //imports exitkeys from vars.js
const { ExitKey1, ExitKey2, GameExe1, GameExe2, SDVXExe } = require("./Vars.js") //imports exitkeys from vars.js
const { execFile, exec, spawn } = require('child_process');
console.log(ExitKey1 + " + " + ExitKey2);
@ -38,16 +38,25 @@ app.whenReady().then(() => {
switch(Execounter){
case 1:
console.warn("funguje" + Execounter);
exec("taskkill /im spice.exe")
exec("taskkill /im " + SDVXExe);
break;
case 2:
console.warn("funguje" + Execounter);
exec("taskkill /im spice.exe")
exec("taskkill /im " + SDVXExe);
break;
case 3:
console.warn("funguje" + Execounter);
exec("taskkill /im spice.exe")
exec("taskkill /im " + SDVXExe);
break;
case 4:
console.warn("funguje" + Execounter);
exec("taskkill /im " + SDVXExe);
case 5:
console.warn("funguje" + Execounter);
exec("taskkill /im " + GameExe1);
case 6:
console.warn("funguje" + Execounter);
exec("taskkill /im " + GameExe2);
default:
break;
}