Cosmos/source2/Compiler/Cosmos.Compiler.DebugStub/DebugStub.cs
kudzu_cp f14f6b4684
2010-08-12 16:22:21 +00:00

171 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Compiler.Assembler.X86;
using Cosmos.Compiler.Debug;
using Cosmos.Compiler.XSharp;
namespace Cosmos.Compiler.DebugStub {
public class DebugStub : CodeGroup {
protected const uint VidBase = 0xB8000;
static protected int mComNo = 0;
public DebugStub(int aComNo) {
mComNo = aComNo;
}
// Called before Kernel runs. Inits debug stub, etc
public class Init : CodeBlock {
public override void Assemble() {
Call<Cls>();
Call<DisplayWaitMsg>();
Call<InitSerial>();
Call<WaitForDbgHandshake>();
}
}
public class WaitForDbgHandshake : CodeBlock {
public override void Assemble() {
// "Clear" the UART out
AL = 0;
Call<DebugStub.WriteALToComPort>();
// QEMU has junk in the buffer when it first
// boots. VMWare doesn't...
// So we use this to "clear" it by doing 16
// reads. UART buffers are 16 bytes and
// usually there are only a few junk bytes.
//for (int i = 1; i <= 16; i++) {
// Call("ReadALFromComPortNoCheck");
//}
// QEMU (and possibly others) send some garbage across the serial line first.
// Actually they send the garbage in bound, but garbage could be inbound as well so we
// keep this.
// To work around this we send a signature. DC then discards everything before the signature.
Push(Consts.SerialSignature);
ESI = ESP;
Call("WriteByteToComPort");
Call("WriteByteToComPort");
Call("WriteByteToComPort");
Call("WriteByteToComPort");
// Restore ESP, we actually dont care about EAX or the value on the stack anymore.
EAX.Pop();
// We could use the signature as the start signal, but I prefer
// to keep the logic separate, especially in DC.
AL = (int)MsgType.Started; // Send the actual started signal
Call<DebugStub.WriteALToComPort>();
Call("DebugStub_WaitForSignature");
Call("DebugStub_ProcessCommandBatch");
}
}
public class InitSerial : CodeBlock {
public override void Assemble() {
UInt16[] xComPortAddresses = { 0x3F8, 0x2F8, 0x3E8, 0x2E8 };
UInt16 xComAddr = xComPortAddresses[mComNo - 1];
// http://www.nondot.org/sabre/os/files/Communication/ser_port.txt
// disable interrupts for serial stuff
DX = (UInt16)(xComAddr + 1);
AL = 0;
Port[DX] = AL;
// Enable DLAB (set baud rate divisor)
DX = (UInt16)(xComAddr + 3);
AL = 0x80;
Port[DX] = AL;
// 0x01 - 0x00 - 115200
// 0x02 - 0x00 - 57600
// 0x03 - 0x00 - 38400
//
// Set divisor (lo byte)
DX = xComAddr;
AL = 0x01;
Port[DX] = AL;
// hi byte
DX = (UInt16)(xComAddr + 1);
AL = 0x00;
Port[DX] = AL;
// 8N1
DX = (UInt16)(xComAddr + 3);
AL = 0x03;
Port[DX] = AL;
// Enable FIFO, clear them, with 14-byte threshold
DX = (UInt16)(xComAddr + 2);
AL = 0xC7;
Port[DX] = AL;
// 0x20 AFE Automatic Flow control Enable - May not be on all.. not sure for modern ones?
// 0x02 RTS
// 0x01 DTR
// Send 0x03 if no AFE
DX = (UInt16)(xComAddr + 4);
AL = 0x03;
Port[DX] = AL;
}
}
public class DisplayWaitMsg : CodeBlock {
// http://wiki.osdev.org/Text_UI
// Later can cycle for x changes of second register:
// http://wiki.osdev.org/Time_And_Date
public override void Assemble() {
ESI = AddressOf("DebugWaitMsg");
// 10 lines down, 20 cols in
EDI = DebugStub.VidBase + (10 * 80 + 20) * 2;
// Read and copy string till 0 terminator
Label = "DebugStub_Init_ReadChar";
AL = Memory[ESI, 8];
AL.Compare(0);
JumpIf(Flags.Equal, "DebugStub_Init_AfterMsg");
ESI++;
Memory[EDI, 8] = AL;
EDI++;
EDI++;
Jump("DebugStub_Init_ReadChar");
//TODO: Local labels in X#
Label = "DebugStub_Init_AfterMsg";
}
}
public class WriteALToComPort : CodeBlock {
// Input: AL
// Output: None
// Modifies: EAX, EDX, ESI
public override void Assemble() {
EAX.Push();
ESI = ESP;
Call("WriteByteToComPort");
EAX.Pop(); // Is a local, cant use Return(4)
}
}
public class Cls : CodeBlock {
public override void Assemble() {
ESI = DebugStub.VidBase;
// TODO: X# upgrade this
Label = "DebugStub_Cls_More";
//TODO: Fix to direct memory write after we fix the X# bug with Memory[ESI, 8] = 0x0A;
AL = 0x00;
Memory[ESI, 8] = AL; // Text
ESI++;
AL = 0x0A;
Memory[ESI, 8] = AL; // Colour
ESI++;
ESI.Compare(DebugStub.VidBase + 25 * 80 * 2);
JumpIf(Flags.LessThan, "DebugStub_Cls_More");
}
}
}
}