Cosmos/source2/Compiler/Cosmos.Compiler.DebugStub
2010-08-13 02:49:43 +00:00
..
Properties DO NOT CHECK OUT - This is a broken build for passing off to Matthijs. 2010-08-05 13:50:32 +00:00
Cosmos.Compiler.DebugStub.csproj X# work 2010-08-10 23:37:25 +00:00
Cosmos.Compiler.DebugStub.csproj.vspscc DO NOT CHECK OUT - This is a broken build for passing off to Matthijs. 2010-08-05 13:50:32 +00:00
Cosmos.Compiler.DebugStub2010.csproj add near all Solution and Project Files for Visual Studio 2010 2010-08-12 20:21:55 +00:00
Cosmos.Compiler.DebugStub2010.csproj.vspscc add near all Solution and Project Files for Visual Studio 2010 2010-08-12 20:21:55 +00:00
Cosmos.snk DONT DOWNLOAD. this version does build, but probably wont work. testing now. 2010-08-05 16:18:27 +00:00
DebugStub.cs 2010-08-12 16:22:21 +00:00
DebugStubOld.cs Code based breaks fixed. 2010-08-13 02:49:43 +00:00
ReadMe.html DO NOT CHECK OUT - This is a broken build for passing off to Matthijs. 2010-08-05 13:50:32 +00:00

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
	<head>
		<title></title>
	</head>
	<body>
	
	    <h3>
            Cosmos.Compiler.DebugStub</h3>
        <p>
            I debated for a while if this was Kernel or Compiler. However the DebugStub must 
            remain isolated in nature, which is also why we rely on polling the serial 
            rather than IRQs. So in the end I decided since its debugging only and not part 
            of Cosmos itself, it belongs in Compiler.</p>
	
	</body>
</html>