mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-31 13:21:05 +00:00
200 lines
No EOL
6.6 KiB
C#
200 lines
No EOL
6.6 KiB
C#
/* main.c - Frotz V2.40 main function
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* Copyright (c) 1995-1997 Stefan Jokisch
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*
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* This file is part of Frotz.
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*
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* Frotz is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Frotz is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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/*
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* This is an interpreter for Infocom V1 to V6 games. It also supports
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* the recently defined V7 and V8 games. Please report bugs to
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*
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* s.jokisch@avu.de
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*
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*/
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using zword = System.UInt16;
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using zbyte = System.Byte;
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using Frotz;
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using Frotz.Constants;
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namespace Frotz.Generic {
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public static class main {
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/* Story file name, id number and size */
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internal static string story_name = null;
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internal static byte[] story_data = null;
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internal static Story story_id = Story.UNKNOWN;
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internal static long story_size = 0;
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///* Story file header data */
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internal static zbyte h_version = 0;
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internal static zbyte h_config = 0;
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internal static zword h_release = 0;
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internal static zword h_resident_size = 0;
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internal static zword h_start_pc = 0;
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internal static zword h_dictionary = 0;
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internal static zword h_objects = 0;
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internal static zword h_globals = 0;
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internal static zword h_dynamic_size = 0;
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internal static zword h_flags = 0;
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internal static byte[] h_serial = new byte[6] { 0, 0, 0, 0, 0, 0 };
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internal static zword h_abbreviations = 0;
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internal static zword h_file_size = 0;
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internal static zword h_checksum = 0;
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internal static zbyte h_interpreter_number = 0;
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internal static zbyte h_interpreter_version = 0;
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internal static zbyte h_screen_rows = 0;
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internal static zbyte h_screen_cols = 0;
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internal static zword h_screen_width = 0;
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internal static zword h_screen_height = 0;
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internal static zbyte h_font_height = 1;
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internal static zbyte h_font_width = 1;
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internal static zword h_functions_offset = 0;
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internal static zword h_strings_offset = 0;
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internal static zbyte h_default_background = 0;
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internal static zbyte h_default_foreground = 0;
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internal static zword h_terminating_keys = 0;
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internal static zword h_line_width = 0;
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internal static zbyte h_standard_high = 1;
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internal static zbyte h_standard_low = 1;
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internal static zword h_alphabet = 0;
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internal static zword h_extension_table = 0;
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internal static byte[] h_user_name = new byte[8] { 0, 0, 0, 0, 0, 0, 0, 0 };
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internal static zword hx_table_size = 0;
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internal static zword hx_mouse_x = 0;
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internal static zword hx_mouse_y = 0;
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internal static zword hx_unicode_table = 0;
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internal static zword hx_flags = 0;
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internal static zword hx_fore_colour = 0;
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internal static zword hx_back_colour = 0;
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/* Stack data */
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internal static zword[] stack = new zword[General.STACK_SIZE];
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internal static long sp = 0;
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internal static long fp = 0;
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internal static zword frame_count = 0;
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/* IO streams */
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internal static bool ostream_screen = true;
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internal static bool ostream_script = false;
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internal static bool ostream_memory = false;
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internal static bool ostream_record = false;
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internal static bool istream_replay = false;
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internal static bool message = false;
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/* Current window and mouse data */
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internal static zword cwin = 0;
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internal static int mwin = 0;
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internal static zword mouse_y = 0;
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internal static zword mouse_x = 0;
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internal static zword menu_selected = 0;
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/* Window attributes */
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internal static bool enable_wrapping = false;
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internal static bool enable_scripting = false;
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internal static bool enable_scrolling = false;
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internal static bool enable_buffering = false;
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/* User options */
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public static bool option_attribute_assignment = false;
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public static bool option_attribute_testing = false;
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public static zword option_context_lines = 0;
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public static bool option_object_locating = false;
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public static bool option_object_movement = false;
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public static zword option_left_margin = 0;
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public static zword option_right_margin = 0;
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public static bool option_ignore_errors = false;
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public static bool option_piracy = false;
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public static int option_undo_slots = General.MAX_UNDO_SLOTS;
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public static bool option_expand_abbreviations = false;
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public static int option_script_cols = 80;
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public static bool option_save_quetzal = true;
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public static bool option_sound = true;
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//' internal static char *option_zcode_path;
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// TODO This is to allow the game to "cleanly" exit instead of Thread.Abort
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public static bool abort_game_loop = false;
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/* Size of memory to reserve (in bytes) */
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internal static long reserve_mem = 0;
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/*
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* z_piracy, branch if the story file is a legal copy.
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*
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* no zargs used
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*
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*/
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internal static void z_piracy() {
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os_.fail("hit piracy message");
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Process.branch(option_piracy == false);
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}/* z_piracy */
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/*
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* main
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*
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* Prepare and run the game.
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*
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*/
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public static int MainFunc(string[] args) {
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if (os_.process_arguments(args)) {
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Buffer.init_buffer();
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Err.init_err();
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FastMem.init_memory();
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Process.init_process();
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Sound.init_sound();
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Text.init_text();
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os_.init_screen();
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FastMem.init_undo();
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FastMem.z_restart();
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os_.game_started(); // New function; Called to allow the screen to know info about the game
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Process.interpret();
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FastMem.reset_memory();
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os_.reset_screen();
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}
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return 0;
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}/* main */
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}
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} |