/* main.c - Frotz V2.40 main function * Copyright (c) 1995-1997 Stefan Jokisch * * This file is part of Frotz. * * Frotz is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Frotz is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ /* * This is an interpreter for Infocom V1 to V6 games. It also supports * the recently defined V7 and V8 games. Please report bugs to * * s.jokisch@avu.de * */ using zword = System.UInt16; using zbyte = System.Byte; using Frotz; using Frotz.Constants; namespace Frotz.Generic { public static class main { /* Story file name, id number and size */ internal static string story_name = null; internal static byte[] story_data = null; internal static Story story_id = Story.UNKNOWN; internal static long story_size = 0; ///* Story file header data */ internal static zbyte h_version = 0; internal static zbyte h_config = 0; internal static zword h_release = 0; internal static zword h_resident_size = 0; internal static zword h_start_pc = 0; internal static zword h_dictionary = 0; internal static zword h_objects = 0; internal static zword h_globals = 0; internal static zword h_dynamic_size = 0; internal static zword h_flags = 0; internal static byte[] h_serial = new byte[6] { 0, 0, 0, 0, 0, 0 }; internal static zword h_abbreviations = 0; internal static zword h_file_size = 0; internal static zword h_checksum = 0; internal static zbyte h_interpreter_number = 0; internal static zbyte h_interpreter_version = 0; internal static zbyte h_screen_rows = 0; internal static zbyte h_screen_cols = 0; internal static zword h_screen_width = 0; internal static zword h_screen_height = 0; internal static zbyte h_font_height = 1; internal static zbyte h_font_width = 1; internal static zword h_functions_offset = 0; internal static zword h_strings_offset = 0; internal static zbyte h_default_background = 0; internal static zbyte h_default_foreground = 0; internal static zword h_terminating_keys = 0; internal static zword h_line_width = 0; internal static zbyte h_standard_high = 1; internal static zbyte h_standard_low = 1; internal static zword h_alphabet = 0; internal static zword h_extension_table = 0; internal static byte[] h_user_name = new byte[8] { 0, 0, 0, 0, 0, 0, 0, 0 }; internal static zword hx_table_size = 0; internal static zword hx_mouse_x = 0; internal static zword hx_mouse_y = 0; internal static zword hx_unicode_table = 0; internal static zword hx_flags = 0; internal static zword hx_fore_colour = 0; internal static zword hx_back_colour = 0; /* Stack data */ internal static zword[] stack = new zword[General.STACK_SIZE]; internal static long sp = 0; internal static long fp = 0; internal static zword frame_count = 0; /* IO streams */ internal static bool ostream_screen = true; internal static bool ostream_script = false; internal static bool ostream_memory = false; internal static bool ostream_record = false; internal static bool istream_replay = false; internal static bool message = false; /* Current window and mouse data */ internal static zword cwin = 0; internal static int mwin = 0; internal static zword mouse_y = 0; internal static zword mouse_x = 0; internal static zword menu_selected = 0; /* Window attributes */ internal static bool enable_wrapping = false; internal static bool enable_scripting = false; internal static bool enable_scrolling = false; internal static bool enable_buffering = false; /* User options */ public static bool option_attribute_assignment = false; public static bool option_attribute_testing = false; public static zword option_context_lines = 0; public static bool option_object_locating = false; public static bool option_object_movement = false; public static zword option_left_margin = 0; public static zword option_right_margin = 0; public static bool option_ignore_errors = false; public static bool option_piracy = false; public static int option_undo_slots = General.MAX_UNDO_SLOTS; public static bool option_expand_abbreviations = false; public static int option_script_cols = 80; public static bool option_save_quetzal = true; public static bool option_sound = true; //' internal static char *option_zcode_path; // TODO This is to allow the game to "cleanly" exit instead of Thread.Abort public static bool abort_game_loop = false; /* Size of memory to reserve (in bytes) */ internal static long reserve_mem = 0; /* * z_piracy, branch if the story file is a legal copy. * * no zargs used * */ internal static void z_piracy() { os_.fail("hit piracy message"); Process.branch(option_piracy == false); }/* z_piracy */ /* * main * * Prepare and run the game. * */ public static int MainFunc(string[] args) { if (os_.process_arguments(args)) { Buffer.init_buffer(); Err.init_err(); FastMem.init_memory(); Process.init_process(); Sound.init_sound(); Text.init_text(); os_.init_screen(); FastMem.init_undo(); FastMem.z_restart(); os_.game_started(); // New function; Called to allow the screen to know info about the game Process.interpret(); FastMem.reset_memory(); os_.reset_screen(); } return 0; }/* main */ } }