Cosmos/source/Indy.IL2CPU.Assembler.X86/DebugStub.cs
kudzu_cp babeb1d290
2008-04-30 15:51:37 +00:00

175 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Indy.IL2CPU.Assembler.X86 {
public class DebugStub : X.Y86 {
protected UInt16 mComAddr;
protected UInt16 mComStatusAddr;
protected enum Tracing { Off = 0, On = 1 };
protected enum Command { TraceOff = 1, TraceOn = 2, Break = 3, Step = 4 }
protected enum Status { Run = 0, Break = 1, Stepping = 2 }
protected void Commands() {
Label = "DebugStub_TraceOff";
Memory["DebugTraceMode", 32] = (int)Tracing.Off;
Return();
Label = "DebugStub_TraceOn";
Memory["DebugTraceMode", 32] = (int)Tracing.On;
Return();
Label = "DebugStub_Continue";
Memory["DebugStatus", 32] = (int)Status.Run;
Return();
Label = "DebugStub_Step";
Memory["DebugStatus", 32] = (int)Status.Stepping;
Return();
}
protected void Break() {
Label = "DebugStub_Break";
Memory["DebugStatus", 32] = (int)Status.Break;
Call("DebugStub_SendTrace");
DX = mComStatusAddr;
Label = "DebugStub_WaitCmd";
AL = Port[DX];
AL.Test(0x01);
JumpIf(Flags.Zero, "DebugStub_WaitCmd");
DX = mComAddr;
AL = Port[DX];
//TODO: AL could also change... need to jump and not compare further
AL.Compare((byte)Command.TraceOff);
CallIf(Flags.Equal, "DebugStub_TraceOff", "DebugStub_WaitCmd");
AL.Compare((byte)Command.TraceOn);
CallIf(Flags.Equal, "DebugStub_TraceOn", "DebugStub_WaitCmd");
AL.Compare((byte)Command.Break);
// Break command is also the continue command
CallIf(Flags.Equal, "DebugStub_Continue");
AL.Compare((byte)Command.Step);
CallIf(Flags.Equal, "DebugStub_Step");
Return();
}
protected void SendTrace() {
Label = "DebugStub_SendTrace";
//TODO: Convert to memory compare
EAX = Memory["DebugTraceSent"];
EAX.Compare(1);
JumpIf(Flags.Equal, "DebugStub_SendTrace_Exit");
Memory["DebugTraceSent", 32] = 1;
AL = Memory[EBP + 3];
EAX.Push();
Call("WriteByteToComPort");
AL = Memory[EBP + 2];
EAX.Push();
Call("WriteByteToComPort");
AL = Memory[EBP + 1];
EAX.Push();
Call("WriteByteToComPort");
AL = Memory[EBP];
EAX.Push();
Call("WriteByteToComPort");
Label = "DebugStub_SendTrace_Exit";
Return();
}
protected void WriteByteToDebugger() {
Label = "WriteByteToComPort";
Label = "WriteByteToComPort_Wait";
DX = mComStatusAddr;
AL = Port[DX];
AL.Test(0x20);
JumpIf(Flags.Zero, "WriteByteToComPort_Wait");
DX = mComAddr;
AL = Memory[ESP + 4];
Port[DX] = AL;
Return(4);
}
protected void DebugSuspend() {
Label = "DebugPoint_DebugSuspend";
Return();
}
protected void DebugResume() {
Label = "DebugPoint_DebugResume";
Return();
}
protected void Emit() {
Commands();
Executing();
SendTrace();
WriteByteToDebugger();
DebugSuspend();
DebugResume();
Break();
}
protected void Executing() {
Label = "DebugStub_Executing";
//TODO: Change this to support CallIf(AL == 1, "DebugStub_SendTrace");
EAX = Memory["DebugTraceMode"];
AL.Compare((int)Tracing.On);
//Memory["DebugTraceMode", 32];
CallIf(Flags.Equal, "DebugStub_SendTrace");
// Is there a new incoming command?
Label = "DebugStub_Executing_Normal";
DX = mComStatusAddr;
AL = Port[DX];
AL.Test(0x01);
JumpIf(Flags.Zero, "DebugStub_Executing_Exit");
// Process command
DX = mComAddr;
AL = Port[DX];
AL.Compare((byte)Command.TraceOff);
JumpIf(Flags.Equal, "DebugStub_TraceOff");
AL.Compare((byte)Command.TraceOn);
JumpIf(Flags.Equal, "DebugStub_TraceOn");
AL.Compare((byte)Command.Break);
JumpIf(Flags.Equal, "DebugStub_Break");
Label = "DebugStub_Executing_Exit";
Return();
}
public void Main(UInt16 aComAddr) {
mComAddr = aComAddr;
mComStatusAddr = (UInt16)(aComAddr + 5);
Emit();
// For System..Break
// public class BreakAssembler: AssemblerMethod
Label = "DebugPoint__";
//
PushAll32();
EBP = ESP;
EBP.Add(32);
//
EAX = Memory[EBP];
Memory["DebugEIP"] = EAX;
//
Memory["DebugTraceSent", 32] = 0;
//if tracemode = 4
// SendTrace
// Wait for some command that continues
//else
Call("DebugStub_Executing");
PopAll32();
Return();
}
}
}