using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Indy.IL2CPU.Assembler.X86 { public class DebugStub : X.Y86 { protected UInt16 mComAddr; protected UInt16 mComStatusAddr; protected enum Tracing { Off = 0, On = 1 }; protected enum Command { TraceOff = 1, TraceOn = 2, Break = 3, Step = 4 } protected enum Status { Run = 0, Break = 1, Stepping = 2 } protected void Commands() { Label = "DebugStub_TraceOff"; Memory["DebugTraceMode", 32] = (int)Tracing.Off; Return(); Label = "DebugStub_TraceOn"; Memory["DebugTraceMode", 32] = (int)Tracing.On; Return(); Label = "DebugStub_Continue"; Memory["DebugStatus", 32] = (int)Status.Run; Return(); Label = "DebugStub_Step"; Memory["DebugStatus", 32] = (int)Status.Stepping; Return(); } protected void Break() { Label = "DebugStub_Break"; Memory["DebugStatus", 32] = (int)Status.Break; Call("DebugStub_SendTrace"); DX = mComStatusAddr; Label = "DebugStub_WaitCmd"; AL = Port[DX]; AL.Test(0x01); JumpIf(Flags.Zero, "DebugStub_WaitCmd"); DX = mComAddr; AL = Port[DX]; //TODO: AL could also change... need to jump and not compare further AL.Compare((byte)Command.TraceOff); CallIf(Flags.Equal, "DebugStub_TraceOff", "DebugStub_WaitCmd"); AL.Compare((byte)Command.TraceOn); CallIf(Flags.Equal, "DebugStub_TraceOn", "DebugStub_WaitCmd"); AL.Compare((byte)Command.Break); // Break command is also the continue command CallIf(Flags.Equal, "DebugStub_Continue"); AL.Compare((byte)Command.Step); CallIf(Flags.Equal, "DebugStub_Step"); Return(); } protected void SendTrace() { Label = "DebugStub_SendTrace"; //TODO: Convert to memory compare EAX = Memory["DebugTraceSent"]; EAX.Compare(1); JumpIf(Flags.Equal, "DebugStub_SendTrace_Exit"); Memory["DebugTraceSent", 32] = 1; AL = Memory[EBP + 3]; EAX.Push(); Call("WriteByteToComPort"); AL = Memory[EBP + 2]; EAX.Push(); Call("WriteByteToComPort"); AL = Memory[EBP + 1]; EAX.Push(); Call("WriteByteToComPort"); AL = Memory[EBP]; EAX.Push(); Call("WriteByteToComPort"); Label = "DebugStub_SendTrace_Exit"; Return(); } protected void WriteByteToDebugger() { Label = "WriteByteToComPort"; Label = "WriteByteToComPort_Wait"; DX = mComStatusAddr; AL = Port[DX]; AL.Test(0x20); JumpIf(Flags.Zero, "WriteByteToComPort_Wait"); DX = mComAddr; AL = Memory[ESP + 4]; Port[DX] = AL; Return(4); } protected void DebugSuspend() { Label = "DebugPoint_DebugSuspend"; Return(); } protected void DebugResume() { Label = "DebugPoint_DebugResume"; Return(); } protected void Emit() { Commands(); Executing(); SendTrace(); WriteByteToDebugger(); DebugSuspend(); DebugResume(); Break(); } protected void Executing() { Label = "DebugStub_Executing"; //TODO: Change this to support CallIf(AL == 1, "DebugStub_SendTrace"); EAX = Memory["DebugTraceMode"]; AL.Compare((int)Tracing.On); //Memory["DebugTraceMode", 32]; CallIf(Flags.Equal, "DebugStub_SendTrace"); // Is there a new incoming command? Label = "DebugStub_Executing_Normal"; DX = mComStatusAddr; AL = Port[DX]; AL.Test(0x01); JumpIf(Flags.Zero, "DebugStub_Executing_Exit"); // Process command DX = mComAddr; AL = Port[DX]; AL.Compare((byte)Command.TraceOff); JumpIf(Flags.Equal, "DebugStub_TraceOff"); AL.Compare((byte)Command.TraceOn); JumpIf(Flags.Equal, "DebugStub_TraceOn"); AL.Compare((byte)Command.Break); JumpIf(Flags.Equal, "DebugStub_Break"); Label = "DebugStub_Executing_Exit"; Return(); } public void Main(UInt16 aComAddr) { mComAddr = aComAddr; mComStatusAddr = (UInt16)(aComAddr + 5); Emit(); // For System..Break // public class BreakAssembler: AssemblerMethod Label = "DebugPoint__"; // PushAll32(); EBP = ESP; EBP.Add(32); // EAX = Memory[EBP]; Memory["DebugEIP"] = EAX; // Memory["DebugTraceSent", 32] = 0; //if tracemode = 4 // SendTrace // Wait for some command that continues //else Call("DebugStub_Executing"); PopAll32(); Return(); } } }